Remus Posted May 18, 2017 Posted May 18, 2017 The latest wipe/patch on testbed appears to have no trader ships in any of the shops. We cannot capture them and to build one (TBrig or TSnow only - for we still don't have BPs for any of the others) requires four outposts to harvest the resources. To build the outposts costs ... I forget how much but it's in the hundreds of thousands at least ... and to make that amount of money means hauling trade goods. Have we been given redeemable Victories merely for hauling black ironwood? Is this what Live will be like? @admin, You must really, really hate us. Please tell us it is a mistake, 4
hiclipucli Posted May 18, 2017 Posted May 18, 2017 (edited) i think they will only forced us to go testing hostility. but HOW ?? with medium gunns? no hull repair ? i dont want AGAIN build outposts, build resource buildings, gather again oak, stone, irons etc..... I can only sailing with redeem Trinc, but undercrewed ( bcs. my max rank is atm 250 crew) (cheers , Bongo ) Edited May 18, 2017 by hiclipucli 1
Bubba Smith Posted May 18, 2017 Posted May 18, 2017 It must be an oversight, let's give them a chance to catch up.
Sir Texas Sir Posted May 18, 2017 Posted May 18, 2017 I'm suprsie we haven't seen any post since this patch update. They being to silent. When we don't hear from them they tend to be busy doing something lol
derekticus Posted May 18, 2017 Posted May 18, 2017 @admin I hope it is an oversight to not have BPs for LGV, Trader Cutter, Trader Lynx and Indiaman in the game. I know the emphasis of the testbed is PvP, and I know you want primarily PvP on PvP Servers, but I think you are over-stepping and hurting your game. As it was, you had a beautiful, complete and wonderfully complex game. In that game, there were MANY avenues for a player to take to be and feel successful: they could PvP, they could do Conquests, they could Trade, they could Craft, they could haul logs / Resources / Materials to get an economy going. Many ways to participate in Nation building and have pride in a game well played. But it seems that in the blind goal of "PvP being ONLY PvP" you are hurting the game by eliminating many options for players; the Players like myself who do some PvP, some Conquest, some PvE, a lot of Trading and Crafting, and most importantly, tons of Resource location, hauling and economy building. A 100% player generated economy can't happen w/o the correct tools in place - part of that is players like myself AND the Trader Ships needed to bring in the Resources to a central point. Without the LGV or the Indiaman, I am hamstrung. Right now neither can be captured, neither can be Crafted and neither can be bought! When I make a Resource run, I bring what I need plus whatever else I can fit. If I can fit a bunch, then I can put that up for sale or trade it to start the economy rolling. If I can't even bring in what I need, then NO trade occurs and NO economy is established. To even get a Trader Brig, I must first accumulate 500 some Oak logs - so maybe my best best is to redeem my Victory and use her as a trader ship... AND, I have heard romours that the Smuggler's Flag will be disabled - this will disable the game in many ways. With no Smuggler Flag certain resources will be out of bounds for many Nations, AND, Nations with smaller populations who lose ports and position, will NOT be able to adequately make a comeback through Conquest. Please reconsider the "PvP ONLY" focus of the PvP Servers, for the sake of the success of this AMAZING game. OR, if you want "PvP ONLY", best to remove ALL AI Fleets altogether... 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now