Anolytic Posted May 18, 2017 Posted May 18, 2017 We’ve been discussing multiple times that OW needs more content. Many proposals have been made. Among them exploration mechanics and more. I really hope that we do get some sort of exploration mechanic that works. I am sceptical of anything that forces AFK-time, but there are other ways of implementing it. I would here like to add some other proposals for content that can be easily added to OW. Feel free to supplement your own proposals below here. My main proposal is the removal of sealed bottles as they work work now. Instead of sealed bottles being something that you pick up while AFK-sailing, take back to port and open up. Make wrecks something that you encounter in open world directly, and something that you should keep a lookout for while sailing. They could spawn in busy sea lanes to increase the chances of players encountering each other while looking for them, or they could be placed a bit further from the coasts to encourage sailing around more in deep waters. As they are now, sealed bottles have a enable minimum OW time. When you pick up a wreck, players plot the most direct course on the map to the wreck and back again. With minimal time in OW and minimal chance of PvP. With wrecks spawning directly in OW along your course, players will have to be on the lookout for them, and have to sail around searching for them, risking PvP. Wrecks could spawn either dependent on the player, so that only the player can see and pick up the wrecks spawned for him, or they can be universal like epic events, and everyone can see the same events and race to loot them. If we still want to have some sort of sealed bottles in the game, then I recommend bringing back the random ship reports letters that we used to get. Another suggestion is to replace the current epic events with mission markers that spawn in the OW (rather than missions picked up from ports). The markers only spawn along the most busy sea lanes. A player jumps into such a mission. There he faces some AI. However, the «mission» stays open for both side the full length of the battle, and other players sailing along can jump into the battle and make it a PvP fight. 9
Ned Low Posted May 18, 2017 Posted May 18, 2017 (edited) Can't agree more. I wrote some ideas here. These can be modified to your liking. In addition, Developers should add floating debris with survivors and floating Chests and Bottles around it as random recovered loot. These then should give ---> 1. Survivors will provide some % of info on - Wreck locations. ex. Pick up 1 survivor and get 25% intel on where location is. Find another 3 and get 100% location. (Large chance to drop from killed Players) 2. Treasure Maps drop from treasure chests and will lead to gold + boosters. 3. Keys (Open Chests) drop from Killed Players and From Port Battle Rewards. 4. Treasure chests - drop maps and gold + (rare item) governor missions, require keys to unlock. Spawn in debris. (Large chance to drop from killed Players) 5. Junk loot - main drop from debris or any other npc/player ships. Loot collections can be collected and exchanged to resources,xp boosters, labor boosters etc.. 6. Missions - have small chance to drop ingredients (paper, ink bottle, gold plated feather) to forge let's say for example Nation Transfer Papers. This system can be used for many other cool things. This simple foundation should get this game back to health. Edited May 18, 2017 by Ned Low 5
PIerrick de Badas Posted May 18, 2017 Posted May 18, 2017 maybe add something on coast like the wreck. Indian village or something like that on the coast to make people wanted to visit the coast between the town. Put shipknowledge's book on them and explorer will have content they will be able to sell to get money 3
Ned Low Posted May 18, 2017 Posted May 18, 2017 (edited) 22 minutes ago, PIerrick de Badas said: maybe add something on coast like the wreck. Indian village or something like that on the coast to make people wanted to visit the coast between the town. Put shipknowledge's book on them and explorer will have content they will be able to sell to get money This idea is lurking around for some time with some likes from Devs, but nothing more. With so many ideas on this forum I won't be surprised if some other Devs are reading them right now thinking how profitable this can be. Edited May 18, 2017 by Ned Low
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