Bart Smith Posted May 1, 2017 Posted May 1, 2017 (edited) 2 hours ago, The Red Duke said: How do you capture player ships without teleport ? Ships will need 70% crew to sail right? So no capture possible then or change crew requirements and sail both ships heavy undercrewed with possibility to switch from one to another. Teleport in age of sail game - that not fit at all Edited May 1, 2017 by Bart Smith 1
PG Monkey Posted May 1, 2017 Author Posted May 1, 2017 Why not have it so you cant leave port with a warship in your fleet? Then the only time you could have a warship in your fleet is when you capture a players ship. You could keep it there until you reach your outpost 6
Hethwill, the Red Duke Posted May 1, 2017 Posted May 1, 2017 6 minutes ago, PG Monkey said: Why not have it so you cant leave port with a warship in your fleet? Then the only time you could have a warship in your fleet is when you capture a players ship. You could keep it there until you reach your outpost Well thought of.
jodgi Posted May 2, 2017 Posted May 2, 2017 5 hours ago, Sir Texas Sir said: If yall are so good than you shouldn't have a problem fighting a player with AI or next time bring more players with you. If your solo hunting than pick the guy that doesn't have AI in his fleet or go for the challenge. Do we want to promote PvP, or do we want to uphold these PvP deterrents? 5 hours ago, Sir Texas Sir said: He pretty much gave himself a crutch that you can use against him. You're right, but is it good PvP design? Warships in a player's fleet is a fantastic "experience" and role-playing idea, it's appeal is strong and obvious. It's detrimental effect on OW PvP is equally strong and obvious. 1
Rebel Witch Posted May 2, 2017 Posted May 2, 2017 I think they solved the problem with the fleet perks, its a perfect way of giving players options. those who want to have fleets of combat ships, they lose other perks. those who want a solo ship get other great perks. i know many players want to force others to play how they want, so that everyone is sailing around with one combat boat. but i think the devs realize that giving players more options makes more players happy. 4
jodgi Posted May 2, 2017 Posted May 2, 2017 8 minutes ago, Rebel Witch said: makes more players happy. Players were happy with deliveries and more teleports too. Do we want to pretend promoting PvP or can we stomach actually doing it?
Hethwill, the Red Duke Posted May 2, 2017 Posted May 2, 2017 7 hours ago, jodgi said: Players were happy with deliveries and more teleports too. Of course they were. No risk. No time lost. The road to NA.Arena
jodgi Posted May 2, 2017 Posted May 2, 2017 29 minutes ago, The Red Duke said: No risk. No time lost. The road to NA.Arena Yes, isn't it wonderful!
Hethwill, the Red Duke Posted May 2, 2017 Posted May 2, 2017 1 hour ago, jodgi said: Yes, isn't it wonderful! Guess so. It surely fill a void that consumes many a captain. They drink but they are always thirsty, they eat but always hungry... cursed crews cursed captains. Offtopic: I never installed CQB/Arena for Elite so... *shrugs*... guess options for all is good aye. 13 hours ago, Bart Smith said: Ships will need 70% crew to sail right? So no capture possible then or change crew requirements and sail both ships heavy undercrewed with possibility to switch from one to another. Teleport in age of sail game - that not fit at all To sail out of port yes, 70%. At sea no.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now