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Posted
5 hours ago, Jeheil said:

I wonder if, out of the box, ill formed thought process, we should go in the EXACT opposite direction and every battle should be advertised on the map. So you can join go to them, make them all a honey trap. I think planetside did this....but yeh show BR:BR/Nation:Nation/Current Ship Loss in Battle/Time since began and instead of how do we avoid them....lets get us all there in a massive GTF brawl.

Fair fights are a coincidence....(you need PB or Arena for this) instead...lets just have LOTS of REALLY BIG FIGHTS.

This idea could be so bad I can see it happening !

Actually....I like the idea too. Those who can get to the battle and want to can pile in and much biffing will be had for all. For those who don't want to join e.g. traders, they can avoid the battle zone.

Nuancing the idea a little ....and making it more complicated to implement....rather than showing the battle on the map to all players make it only visible to players in the region of the battle (and maybe the adjacent regions).

The 'problem' with the idea is how and why would everyone know about a battle happening in the middle of the sea?  I guess the 'in real life justification' for the whole idea would be that gun fire can be hear a good long way and fishing boats and small traders in the general area would likely rush into port to tell everyone and the word gets around very quickly.....a bit of a stretch ....but no more than plenty of other things in the game.

Posted

Well the IRL would have to be the fact that generally fleets were tracked and spotted...and many battles took many days, this is even true in modern times, its the 75th? anniversary of the Battle of the Coral Sea this week and that took about 5 days !!

And yes, perhaps the 'visibility' of the fight could be 'zone' based. Just worth a think...rather than trying to restrict battles and how do we 'exit' them etc...just let them 'flow'.

Posted (edited)
3 hours ago, Bartholomew.E.Dogg said:

I don't understand the apparent obsession with the concept of the "fair fight". This is not a duelling game,

Can you read? What we are saying is that right now the current mechanics after battle can be heavily abused basically keeping players hostage so they can't get to port even though they escaped in battle. How many people do you think will put up with that crap? After a few hours of being retagged even though you escaped in battle it's almost the same as greifing. But the mechanics allow it, and people won't put up with being held hostage in a game.

Edited by Sureshot
Posted (edited)
9 hours ago, Jeheil said:

Fair fights are a coincidence....(you need PB or Arena for this) instead...lets just have LOTS of REALLY BIG FIGHTS.

I've had lots of equalish fights in the open world. In fact I think most of my battles in this game were small Frigate battles such as 1v1 2v2 etc. in french waters.
Not really supporting the idea of making all battles open to join until they're over, this would ruin the gameexperience for most solo/small group players.

We will, however, have to be way more careful now where to engage those little battles, as hostile waters will most likely not be a good place to hunt anymore, due to the removal of the endresult screen. As I mentionned in my main post, this hurts the solo player, but was needed to prevent the stupid 5v1 etc ganks right outside a nations capital without the nation being attacked able to do anything.

Also, marking the battles on the map for anyone to see, and showing the BR, I dont really know. Basically this would just show anyone where to grab easy kills and what ships they need to take to do so, as they can see the BR.

I've always been a fan of signaling perk too, maybe tweak it a little bit so the defending side can bring in +15% ish BR than the attacking side or something. But for some reason it looks like the majority does not support that.

Edited by Liquicity
  • Like 4
Posted
23 minutes ago, Liquicity said:

I've always been a fan of signaling perk too, maybe tweak it a little bit so the defending side can bring in +15% ish BR than the attacking side or something. But for some reason it looks like the majority does not support that.

 

Heck, i'd go so far and say 20-25%. 
Would be a much better solution and compromise than the god awful removal of battle screen and battle screen TP. Imo atleast.

  • Like 1
Posted

Can i ask where EVERYONE who likes tps gets thier talking points memo? To a man you mimic the i dont have 3 hours to sail to one place mantra. 

Having never once in over a year EVER sailed for 3 hours to get anywhere i cant understand the general mindset of every port is 3 hours away.  Now I have spent 6 hours sailing to get away from revenge gank squads who use tps to chase me and cut me off. 

Perhaps i am playing the wrong game so could someone point me to the cool sounding game where people have to acually sail to play a sailing game. Thanks.

  • Like 2
Posted

Sailway is one option but lacks the age of sail glory of Naval Action of course.

Elite is spaceships and you take as much doing a round trip for a profitable trade route or ambushing space truckers and then going to your favourite black market.

NA has it on par with similar OW MMOs.

Posted

Signaling perk could be even provided for all automatically.  I also could live with that +25%.  In my opinion battles could stay open even longer, joinable for weaker side only after some minutes.  I think this was asked before as well.  I have no idea why we have never tested this.

Posted
7 hours ago, Mrdoomed said:

could someone point me to the cool sounding game where people have to acually sail to play a sailing game. Thanks.

Even though the devs have indicated that fighting and PvP is an important part of the Open World game they have also stated that they intend to offer a parallel game that is for Naval ACTION Arena so the competitive players can fight all the time with each other and their will be little to no waiting between fights.

The parallel ACTION Arena Game frees up Open World for chases, fleeing and the experience of the age of sail.  I have not not read conclusive posts from the Devs that limits Open World to PvP and forcing everyone into battles.   

So stand by ... Naval Action may be a great game for people who like sailing.  We shall see.

  • Like 1
Posted (edited)
10 hours ago, Sureshot said:

Can you read? What we are saying is that right now the current mechanics after battle can be heavily abused basically keeping players hostage so they can't get to port even though they escaped in battle. How many people do you think will put up with that crap? After a few hours of being retagged even though you escaped in battle it's almost the same as greifing. But the mechanics allow it, and people won't put up with being held hostage in a game.

Sureshot,

Respectfully; I agree with you.  I don't what to be a hostage in game.  Would not want to be retagged for hours in game.  But that's why the Devs will allow us to exit the game from the instance.*

* The Red Duke 18 Apr 2017 

Edited by Macjimm
Insert reference
  • Like 2
Posted (edited)
2 hours ago, Macjimm said:

Sureshot,

Respectfully; I agree with you.  I don't what to be a hostage in game.  Would not want to be retagged for hours in game.  But that's why the Devs will allow us to exit the game from the instance.*

* The Red Duke 18 Apr 2017 

Yeah, sadly. The crappy part is you can't keep playing the game after exiting battle unless you like being held hostage by revenge fleets. It sucks that the price you have to pay is running for hours, surrendering or just fighting until you die just to keep playing. And none of this would have to happen if you could see the revenge fleet heading towards you, but meh whatever.  ^^

Edited by Sureshot
  • Like 1
Posted

The issue in the end is probably that we cannot react when we are spawned back to OW.

If we were in OW, and a revenge fleet would be sailing towards us, we would react and sail away.

Probably the most realistic way to handle this would be to spawn players to empty location.  This would simulate "sailaway".

 

(Wrote this to other topic, but I suppose this would be the right place in the end)

Posted
12 hours ago, Sureshot said:

Yeah, sadly. The crappy part is you can't keep playing the game after exiting battle unless you like being held hostage by revenge fleets. It sucks that the price you have to pay is running for hours, surrendering or just fighting until you die just to keep playing. And none of this would have to happen if you could see the revenge fleet heading towards you, but meh whatever.  ^^

That is the exact reason all my friends and i quit. We got to attack one ship, then while in battle the entire server teleports to our battle and waits. Either we would spend hours running from teleport whores or just log off . Was a total joke. It will be the exact same way after launch if no cooldown teleports are allowed but instead of 30 people teleporting to get you it will be hundreds.  Yeah fun game.

  • Like 1
Posted
4 hours ago, Mrdoomed said:

That is the exact reason all my friends and i quit. We got to attack one ship, then while in battle the entire server teleports to our battle and waits. Either we would spend hours running from teleport whores or just log off . Was a total joke. It will be the exact same way after launch if no cooldown teleports are allowed but instead of 30 people teleporting to get you it will be hundreds.  Yeah fun game.

The gankers don't like being ganked, imagine that.

Posted

It's funny people are still arguing for easy revenge ganks. 

They won't agree that you should actually have to work for a revenge gank, they think they should just have it handed to them. Instant justice. The players they are trying to gank actually had to work to get their battle by catching the enemy on the open world and then in battle. It's complete bs that revenge fleets can magically approach you and sit on your exact battle location without you seeing them and then get a easy victory handed to them. 

We need new mechanics for the battle screen, I can't see how you can be confident going into release with these super flawed mechanics. People buy the game and then are either forced to log off or have to surrender to a magical revenge fleet. I'm sure people would like to play the game they bought, and having to log off for this reason is just poor mechanics. A great way to keep players.

  • Like 5
Posted

No tps is simply a waste of my time and I'm done with the game until it's back.  I play games for fun and don't have the time for the sailing. I've given testbed a chance and the game is simply boring atm. 

  • Like 1
Posted
18 minutes ago, HachiRoku said:

No tps is simply a waste of my time and I'm done with the game until it's back.  I play games for fun and don't have the time for the sailing. I've given testbed a chance and the game is simply boring atm. 

Do not give up yet.  If playerbase size is decent, it can be that you do not have to tp all over the map to find action.  Sailing in one location might be enough.

Posted
4 hours ago, Cmdr RideZ said:

Do not give up yet.  Sailing in one location might be enough.

Sailing in one location.  Genius.

I've never understood why there are not combat areas.  Fighting is huge priortity.  Many players hate sailing.  Lots of people are bored with the travel time.

Why not have combat areas on the map where rewards are high for PvP.  Players could expect to find lots of PvP opponents in these areas and wouldn't have to teleport anywhere.  They could could just hang out near the battle areas and engage in combat lots.

Posted
3 minutes ago, Macjimm said:

Why not have combat areas on the map where rewards are high for PvP.  Players could expect to find lots of PvP opponents in these areas and wouldn't have to teleport anywhere.  They could could just hang out near the battle areas and engage in combat lots.

I understood that there will be an arena game exactly for this.

  • Like 1
Posted
Just now, Cmdr RideZ said:

I understood that there will be an arena game exactly for this.

But having a combat area in the parallel Open World Sailing Chasing and Fleeing game might appease the warriors who hate sailing and get bored easily.

Posted (edited)
7 minutes ago, Macjimm said:

But having a combat area in the parallel Open World Sailing Chasing and Fleeing game might appease the warriors who hate sailing and get bored easily.

If there were arena, why would they sail in OW if they hate and are bored to sail?

They can also play both games :o

...

It would be "cheating/unfair" if people could just grind PvP marks in a small circle.

Edited by Cmdr RideZ
Posted (edited)
6 minutes ago, Cmdr RideZ said:

If there were arena, why would they sail in OW if they hate and are bored to sail?

They can also play both games :o

Yes they can play both games.  But it sounds like there are a whole lot of players who encouraging the Devs to keep the Open World Sailing and Fleeing game focused on PvP fighting quickly, often without having to sail.  Having a combat area could be a nice feature for the warriors.

I think this feature would also be favorable for those players who need a teleport to avoid sailing to get in a PvP fight..  They would be able to hang out near the combat area.  No need for sailing.  No need for teleporting.

Edited by Macjimm
Posted
4 minutes ago, Macjimm said:

Having a combat area could be a nice feature for the warriors.

We could have a PvE mission generator at port.  You do not have to sail out from port, just grind PvE marks there.  PvE warriors would be happy about this.  Then they have safely been able to generate 100000 PvE marks and everyone in their PvE clan has a 1st rate.  They hate and are bored to sail in OW as well.  Then they go to sail with their 1st rates to OW, because today they just want to do it.

They kinda break the game for those who want OW experience.  Sure my example was a bit extreme, but PvP circle has similar effect in my opinion.

  • Like 1
Posted
58 minutes ago, Macjimm said:

Sailing in one location.  Genius.

I've never understood why there are not combat areas.  Fighting is huge priortity.  Many players hate sailing.  Lots of people are bored with the travel time.

Why not have combat areas on the map where rewards are high for PvP.  Players could expect to find lots of PvP opponents in these areas and wouldn't have to teleport anywhere.  They could could just hang out near the battle areas and engage in combat lots.

that area was la navass and the spanish, sweds and danes wont sail all the way there anymore. They need to get alot of supplies there just to pvp and its to much work. If you sink you need to build a new ship and sail it there again. That is far to much work for anyone. 

  • Like 1

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