admin Posted April 25, 2017 Posted April 25, 2017 Please propose ideas for new gun types for in game implementation What parameters we can affect Penetration and penetration fall off Distance and trajectory Damage Splinter damage Fire chance Weight Cost Crew per gun Reload Breakage chance (strength of carriage) Special Resource requirements? Please also provide the gameplay role in the game Example 1 Congrieve guns (only for 24, 32 and 18lb) Role: Fills the intermediate role between carronades and medium guns Penetration - same as medium gun Distance - shorter as medium gun Spinter damage - less than carronades but more than medium guns Cost - 2x from medium gun due to production process and Congrieve patent Resource required - welsh coal and scottish iron etc.... Example 2 Swedish long guns (only for 6,9,12 lb) Role - sniping gun Penetration - extremely high (highest) Distance +30% from long guns Splinter damage 0 Rare resource required - swedish iron and swedish long gun blueprint (rare drop) Cost - 3x long guns Etc.. Shoot your proposals away. 9
Liq Posted April 25, 2017 Posted April 25, 2017 (edited) Not realistic at all, I know, but just an idea. A few years ago I used to play a comic shooter. You could choose between classes, and each class had its abilities. The 'soldier' had an ability called 'burning bullets', so once activated, any enemy target you hit got set on fire for a short while and took some damage over time. Wouldn't it be cool to have some sort of burning cannonballs, which might no set the ship instantly on fire, but drastically increase the chance of a fire? Would have to limit the amount of 'fireballs' per battle of course, and the reload should be significantly higher. Pretty Arcadey I know, but might be fun Edit: Sella posted it below, basically Heated shots, but since they needed a furnace to work (makes sense), they were mainly used in and around forts. So scratch my idea. Edited April 25, 2017 by Liquicity 1
Kloothommel Posted April 25, 2017 Posted April 25, 2017 (edited) Dutch Medium "Trip" Cannons - Role: Medium range DPS - Penetration: Average - Distance: -10% from medium guns - RoF +2% -Rare resource: Swedish Iron (just a bit), uncommon Dutch Tripp cannon BP. - Up to 24 pdr Edited April 25, 2017 by Cornelis Tromp 1
Sella Posted April 25, 2017 Posted April 25, 2017 4 minutes ago, Liquicity said: Not realistic at all, I know, but just an idea. A few years ago I used to play a comic shooter. You could choose between classes, and each class had its abilities. The 'soldier' had an ability called 'burning bullets', so once activated, any enemy target you hit got set on fire for a short while and took some damage over time. Wouldn't it be cool to have some sort of burning cannonballs, which might no set the ship instantly on fire, but drastically increase the chance of a fire? Would have to limit the amount of 'fireballs' per battle of course, and the reload should be significantly higher. Pretty Arcadey I know, but might be fun You mean this? https://en.wikipedia.org/wiki/Heated_shot 1
Kloothommel Posted April 25, 2017 Posted April 25, 2017 (edited) Spanish 36 prd Long - Role: 1st rate heavy cannon - Penetration: Like 42 pdr - Distance: Like regular longs - RoF: +3% -Rare Resource: Spanish Steel, Spanish 36Pdr Long BP (rare). Edited April 25, 2017 by Cornelis Tromp
Pagan Pete Posted April 25, 2017 Posted April 25, 2017 Only historical guns, please. I'm here to play Naval Action, not Team Fortress... 15
qw569😳 Posted April 25, 2017 Posted April 25, 2017 @admin could you tell me which type of cannon are the most popular on live server. Do not counting "Base Medium cannon 4 pd". I am sure that the long and carronade cannons are the most popular. Could you explain me why we need another type of cannon? thank you.
admin Posted April 25, 2017 Author Posted April 25, 2017 6 minutes ago, qw569 said: @admin could you tell me which type of cannon are the most popular on live server. Do not counting "Base Medium cannon 4 pd". I am sure that the long and carronade cannons are the most popular. Could you explain me why we need another type of cannon? thank you. sometimes variety can lead to depth. In the cannon case for example we want to introduce slow reload/high alpha guns into the game 3
AlteSocken Posted April 25, 2017 Posted April 25, 2017 I dont think that any new gun-type would be neccessary, except for swivel guns for boarding :-) An additional ammo type, like glowing cannonballs with the effect of lower accuracy but high chance of causing fire (for both target and firing ship) would be historically accurate and maybe an addition to gameplay. 1
Kloothommel Posted April 25, 2017 Posted April 25, 2017 Just now, admin said: sometimes variety can lead to depth. In the cannon case for example we want to introduce slow reload/high alpha guns into the game Derp guns? I like it **broadside-angle ship-broadside-angle ship**
akd Posted April 25, 2017 Posted April 25, 2017 (edited) 30 minutes ago, Cornelis Tromp said: Spanish 36 prd Long - Role: 1st rate heavy cannon - Penetration: Like 42 pdr - Distance: Like regular longs - RoF: +3% -Rare Resource: Spanish Steel, Spanish 36Pdr Long BP (rare). 36pdr is already in the game, but not available for many ships that need it. I think adding more guns is a needless exercise in over complication, and not surprisingly most suggestions are just for putting things into the game that are better than carronade / medium / long. Even carronade / medium / long is variety that does not provide real choice, as damage model tends to make only real choice between carronade and long. Put better carronades and better longs into the game, and only choice will be between better carronades and better longs. Edited April 25, 2017 by akd
Kloothommel Posted April 25, 2017 Posted April 25, 2017 1 minute ago, akd said: 36pdr is already in the game, but not available for many ships that need it. Things can change. I remember they wanted to limit the 42 pdr to only certain 1st rates.
admin Posted April 25, 2017 Author Posted April 25, 2017 3 minutes ago, akd said: 36pdr is already in the game, but not available for many ships that need it. I think adding more guns is a needless exercise in over complication, and not surprisingly most suggestions are just for putting things into the game that are better than carronade / medium / long. Guns balance wood. It will add some resource worth fighting for (or worth capturing from enemy players)
akd Posted April 25, 2017 Posted April 25, 2017 The problem is you do not have factors in game to balance the choice between various types of guns (real velocity, overheating, excessive recoil etc.), leading to fake choices. 4
Cmdr RideZ Posted April 25, 2017 Posted April 25, 2017 Iron Cannons, really shitty cannons but good enough for PvE. You lose your ship, you cannot afford to buy those expensive Bronze cannons -> You buy a ship (that is cheap) + cheap Iron cannons.
Sella Posted April 25, 2017 Posted April 25, 2017 How about Venetian shell guns or paixhans for forward and rear facing guns? The venetians were using them long before the paixhans were introduced. Will provide more info when I am able to. https://en.m.wikipedia.org/wiki/Paixhans_gun
akd Posted April 25, 2017 Posted April 25, 2017 (edited) 4 minutes ago, Cmdr RideZ said: Iron Cannons, really shitty cannons but good enough for PvE. You lose your ship, you cannot afford to buy those expensive Bronze cannons -> You buy a ship (that is cheap) + cheap Iron cannons. Cannons in this era were iron. Bronze cannons were more expensive, but not better in many regards. Again, the factors that most distinguish bronze from iron cannons are not in the game. Edited April 25, 2017 by akd 2
Cmdr RideZ Posted April 25, 2017 Posted April 25, 2017 Just now, akd said: Cannons in this era were iron. Oh, then we need just some B quality cannons.
akd Posted April 25, 2017 Posted April 25, 2017 (edited) 13 minutes ago, Sella22 said: How about Venetian shell guns or paixhans for forward and rear facing guns? The venetians were using them long before the paixhans were introduced. Will provide more info when I am able to. https://en.m.wikipedia.org/wiki/Paixhans_gun All navies of this era experimented with shells aboard ships, but it was almost universally rejected for use at sea except in specialist bomb ships (which were really floating batteries for inshore use). Factors that would balance their use are not present in game, or irrelevant to player. (Why would I care if there is an accident that kills crew or blows up a gun? I can just press button and restore those things.) Edited April 25, 2017 by akd
maturin Posted April 25, 2017 Posted April 25, 2017 There were plenty of experimental and innovative cannon later in the period, but all had drawbacks that can't represented by the game's parameters. Overheating, excessive recoil, etc. The single most consequential characteristic would be how fast guns can be traversed. If you want an alpha spike gun, make it slow as hell to aim the thing. Maybe you can't traverse and reload at the same time. That will require a ton of skill in brawling. 1
Koltes Posted April 25, 2017 Posted April 25, 2017 Swivel guns that can aim down along side board of your own ship. Swivels needs to be positioned higher in order to do any crew damage. It will take relatively small amount of crew. Not usefull against 4th rates up, but will help larger vessels to get rid of small 6th-5th rate griefings.
Hethwill, the Red Duke Posted April 25, 2017 Posted April 25, 2017 28 minutes ago, akd said: Cannons in this era were iron. Bronze cannons were more expensive, but not better in many regards. Again, the factors that most distinguish bronze from iron cannons are not in the game. It can be now...with some imagination. Iron cannons had to be scrapped if damaged for example. Bronze guns could be reforged.
jodgi Posted April 25, 2017 Posted April 25, 2017 6 minutes ago, koltes said: Swivel guns... ...Not usefull against 4th rates up, but will help larger vessels to get rid of small 6th-5th rate griefings. Shouldn't the little ones have something going for them? I'm sure it's historical for big ships to be deathstars to smaller ones, but does the game get better if big ships can kill the crew of little ships that work hard at staying out of the gun arcs? Derp guns could provide quite a bit of entertainment and frustration and we could fill our meme thread with our own versions of these: 1
Fluffy Fishy Posted April 25, 2017 Posted April 25, 2017 (edited) I would just be happy to see some distinction between build materials, giving players the option to create both bronze or iron guns taking into account the various advantages and drawbacks of each. I'd also I like to see a larger choice of simple armaments for example adding short and medium cut guns but also having short guns too, all having slightly different values as was historical. I'd also like to see dedicated chase guns like "long 9s" as a slightly different option to regular long guns I have been doing some work on guns (venetian) recently but haven't has the time to compile it or create a post yet, I will hopefully make some time to answer more fully at a later point. Edited April 25, 2017 by Fluffy Fishy 2
JeanJacques de Montpellier Posted April 25, 2017 Posted April 25, 2017 I think we need something realistic/historical not bonuses. 6
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