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Posted
19 minutes ago, Comrade I Stalin said:

Red Duke. Free crew pool is rank dependent. Currently 310 crew for Curse/Rear Admira. Goes down from there.

Ah thanks :)

Also tested something and never noticed it happening before.

Attacked a NPC LGV with a Mercury and dragged a NPC fleet that was nearby.

While messing up upwind and tacking back and forth got boarded and lost. NPC let go of his LGV and switched over to the Mercury.

As I barely ever did fight PvE on live servers I do not know if this is a normal occurrence.

Posted

NPC will always try to board you if it has an advantage numerically (+they all have marines). They seem more agressive with that on test server. Ship switch is random in my experience. Not sure if there is logic to that.

Posted
Just now, Hodo said:

It is normal, the NPC will take the more "powerful" and least damaged ship if it boards and wins.

Interesting. Damage was fairly similar. 9 pounder mediums vs 24 pounder carronades, both 20 count.

Ah well, thanks for the clarification. Guess there's a few more things to discover while fighting AI :)

Posted
1 hour ago, Comrade I Stalin said:

Ship switch is random in my experience. Not sure if there is logic to that.

I would say no logic there. My AI Trincomalee boarded a Rattlesnake and decided to swap to it. <_< Both ships were about 80% health and he had plenty of crew to continue sailing the Trinc. Since I only had 1 fleet perk, I was not about to lose a 70k Trincomalee in a mission that might net me 7k profit; so I made sure that the enemy AI sank the stupid Rattlesnake that my AI swapped too, then I went back and re-crewed my Trinc so I wouldn't lose it. There really needs to be a way to tell the AI to "not board" or "GO BOARD THAT SHIP!" and then once he has won his boarding, there should be a way to tell him to "transfer ships" to the new ship he boarded, or stay on his current ship. In short, I want my minions to do what I tell them. :D Give me more fleet commands and fix the broken ones (like "hold fire" and a couple others that don't seem to work...

  • Like 2
Posted
29 minutes ago, Willis PVP2 said:

There really needs to be a way to tell the AI to "not board" or "GO BOARD THAT SHIP!" and then once he has won his boarding, there should be a way to tell him to "transfer ships" to the new ship he boarded, or stay on his current ship.

+1

Posted
2 hours ago, Comrade I Stalin said:

Red Duke. Free crew pool is rank dependent. Currently 310 crew for Curse/Rear Admira. Goes down from there.

But what folks don't understand that pool is not unlimited.  After a while if your having a really really really bad day they stop giving you free crew and you have to actually pay for it.  There seems to be a cool down about how much it gives back to you in a certain time period.    So every one saying oh just use the free pool don't understand it should not be used as a crush and well you guys are fighting easy gravy fights.  Try doing some missions where you are out number and you will see a big crew drop.  Yah a brig vs another shallow AI ship you won't see much of one, try fighting three shallow water ships at once or 4 or 7 (that was to much for me)?   I like a challenge and well if your going to PvP I will promise you will walk out of that fight sunk or missing most of your crew in a shallow water fight.  You guys need to look at the whole picture of how folks actually fight in shallows or even more.  GET OUT OF THE KIDDIE POOL AND TEST SOME FRIGATES.  I notice every one that says, "oh there isn't a problem."  Are all playing in light/shallow ships.

49 minutes ago, Willis PVP2 said:

I would say no logic there. My AI Trincomalee boarded a Rattlesnake and decided to swap to it. <_< Both ships were about 80% health and he had plenty of crew to continue sailing the Trinc. Since I only had 1 fleet perk, I was not about to lose a 70k Trincomalee in a mission that might net me 7k profit; so I made sure that the enemy AI sank the stupid Rattlesnake that my AI swapped too, then I went back and re-crewed my Trinc so I wouldn't lose it. There really needs to be a way to tell the AI to "not board" or "GO BOARD THAT SHIP!" and then once he has won his boarding, there should be a way to tell him to "transfer ships" to the new ship he boarded, or stay on his current ship. In short, I want my minions to do what I tell them. :D Give me more fleet commands and fix the broken ones (like "hold fire" and a couple others that don't seem to work...

Though hearing you tell us about that was kinda funny....and the idiot still sunk didn't he?  I seen a trader cap my lynx AI fleet and run off in it leaving the trade ship there.  I was like hell you can take that crappy ship I got your loot.   Still ran him down and capped the lynx too (live server) but it was funny to see the AI do that.

  • Like 1
Posted
3 hours ago, The Red Duke said:

I am sailing a mercury at the moment. 135 crew. Even if I lose down to 90, when returning to port I only have to hire 5. Is there a free pool ?

That'd weird. I'm sailing a Merc with 120 crew, and when I take losses I've had to hire as many as 20 guys.

Posted
1 minute ago, maturin said:

That'd weird. I'm sailing a Merc with 120 crew, and when I take losses I've had to hire as many as 20 guys.

Maybe you have the rank of 120 max crew where the minimum is 100. If you hire more than that minimun, you will pay for it. When your minimun will be 130, you will crew that mercury near full total free.

Posted (edited)

I like the idea of expensive/craftable cannons. Current level of cost is probably acceptable for experienced players or clan players. Note however that current cannons cost could turn too high for beginning/casual players. I suppose mediums and carronades should be made more affordable (poor-man cannons), say 50% cheaper. PvP players use mostly longs anyway, whereas affordable medium cannons will help beginners to learn by fighting AI and in PvP w/o too a high risk of being broken and stranded.

Edited by Stilgar
Posted (edited)
On 4/24/2017 at 10:27 AM, admin said:

should we shoot and delete players for running ? like brits did with Admiral Byng?

Yes, there's another post on the Puckle gun for several running players ;o)

 

Edited by Buba Smith
Posted
On 23.4.2017 at 11:40 AM, admin said:

The problem with all rewards is this - as soon as you start giving them generously (good for individual players) it starts breaking the monetary system (bad for the game).
If economy prices change on supply then Every individual player is happy ONLY until loot prices fall to 0 (because everyone gets a lot), but if the economy is fixed price then everyone makes a lot of money turning money into worthless item as a result. 

In this iteration of the economy you will get rich if you help other players. You can do it by 
a) trading
b ) crafting items used by players
c) crafting ships
d) conquering ports (getting conquest marks) 
e) pvp ing and capturing player ships, refits, upgrades, guns and cargo

We dont know why bot grinding should be extremely profitable. Because of reasons in the first paragraph. But it will get better once market for PVE marks trading and conversion becomes active.. Once they get value you will be able to sell them and make money on PVE.  Rich players will buy them from you to save time and you will make a lot of money based on the demand. 

Perhaps there should be a point f) being in the OW should be rewarded better than it is now as you are a target then for someone else.

At least thats the experiment we are running. 

Hmm.

Not afraid of inflation?

If Marks are valuable, a lot of money will be demanded to sell those. To get that money i need to make more money.

Means i need to sell crafted goods for MORE Money :)

Doesn`t it make money worthless again?

  • Like 2
Posted
Just now, Hodo said:

Trumpenomics.  

To make money you have to print more money.  Duh.

Well , credits were invented to create worthless money out of nothing, and make more money out of it by paying interests.

We have no CENTRAL BANK in the game which can pull the plug, remove the money out of system, or deliver more money through credits to players if needed.

Limiting money ingestion can not work in the game, simply because the game has not such mechanics.

An example...

Crafting Iron somewhere..selling price to AI around 50-60 Gold..Player puts a contract, selling for 200/Unit.

Inflation game made.

Or player made.

Players will always demand more money than they need.

Human nature.

 

  • Like 1
Posted (edited)

Trader Tool said that some of goods are not profitable for trading.

I don't understand it's a special resource or because they are not available in ports.

Example: 

Goods       | minBuy | maxSell |
------------|--------|---------|
Fine Cotton |  194   |   164   |
Whale Oil   |  238   |   200   |
Maize       |  211   |   177   |
--------------------------------
Goods       |minBuy|maxSell|                |
------------|------|-------|----------------|
Iron Ingots | 286  |  389  |minBuy < maxSell|
Gold Ingots | 513  |  431  |minBuy > maxSell|
Compass Wood| 396  |  333  |minBuy > maxSell|
Fir Log     |  59  |   82  |minBuy < maxSell|
---------------------------------------------

@admin could you explain me is it ok?

=== rus ===

Трейдер тул говорит, что некоторыми товарами не выгодно торговать.

Я не могу понять, это какие-то особенные ресурсы или это из-за того, что их нет не в одном порту.

Также есть ресурсы, производимые игроками и тоже у них, что-то не понятное с ценой.

Edited by qw569
Posted
1 minute ago, Sir Texas Sir said:

Well looks like another day without any patch updates.  Maybe tomorrow we will get the rest of the crafting stuff, but I'm not going to hold my breath.

I have already said I not coming back until they fix the capture no xp, no marks, no money problem.  It is so stupid I have to be forced to play a certain way to get anything and before you say the ships and cargo are your prize. No money, (POS ship you capture are not even close to what I would want as a build and can't sell them for anything) no Xp, No Marks...... but I still got to pay for my crew lost that cost way more than your little damage you got in a battle.  It is utter nonsense.  I will keep checking in but I am not holding my breath. I like a lot of the changes, but this is a non starter and way to many new game coming out next few weeks.

  • Like 3
Posted
9 minutes ago, JobaSet said:

I have already said I not coming back until they fix the capture no xp, no marks, no money problem.  It is so stupid I have to be forced to play a certain way to get anything and before you say the ships and cargo are your prize. No money, (POS ship you capture are not even close to what I would want as a build and can't sell them for anything) no Xp, No Marks...... but I still got to pay for my crew lost that cost way more than your little damage you got in a battle.  It is utter nonsense.  I will keep checking in but I am not holding my breath. I like a lot of the changes, but this is a non starter and way to many new game coming out next few weeks.

and I'll keep bugging them to add in xp for sure, some one brought up something good to add to xp, PRESS GANG.  Give back part of the crew after a good board and capture.   Than if we get those two things I'll be happy. I can live without the credits or marks.  Though they need to fix the stupid cargo it gives right now to something more.  We shouldn't get rich off them, but hell put some resources in them that folks can use or sale.

  • Like 2
Posted (edited)
7 minutes ago, Sir Texas Sir said:

and I'll keep bugging them to add in xp for sure, some one brought up something good to add to xp, PRESS GANG.  Give back part of the crew after a good board and capture.   Than if we get those two things I'll be happy. I can live without the credits or marks.  Though they need to fix the stupid cargo it gives right now to something more.  We shouldn't get rich off them, but hell put some resources in them that folks can use or sale.

press gang would have to be a built in perk for everyone for  to work  or now am forced to always board with no way easy way to get marks to change it....... yea its is as stupid as it sounds.  Nope the whole thing about only killers get stuff needs to be trashed.  I does nothing to promote the game play in a multiplayer game.  None

Edited by JobaSet
Posted

Hello Captains and Devs,

I have a few suggestions for the interface:

  1. Messages like you cannot enter battle for x seconds or attack for x seconds should be moved down to the middle center so its not in your main view on the horizon.
  2. The swords that indicate your missions, port battles, circles in port battles should be yellow not white.
  3. The big grey boxes that show your missions or ship you clicked on should be below the middle of the screen.  I want to be able to see the whole horizon after I click on something.
  4. The big grey banner that tells you got 3xp for sailing or 100 XP for battle results should be below the middle of the screen.  I want to get right to business when I enter a port and don't want that blocking my view.  Its in the way and I might need to do stuff quick and hurry back out to OW.
  5. In general please use yellow text and swords so we can see them.  White on gray is too hard to read.
  6. Some of us have high resolution and the text is kind of small.  Can we get a text size option?

Regarding the testbed battling AI:

  1. I noticed that raking the stern takes down the center bar at first but after about 20% loss it doesn't seem to do much if any damage with continued stern rakes.  Is that how we want it?
  2. I get mixed results using the surgeon.  Sometimes I cure 20 or more crew.  Seems like when I have 85-90% crew it doesn't do more than 1 or 2 crew.
  3. I notice the AI in the lower rank missions (1st LT) tend to use chain and the AI in the higher rank missions (captain) don't.  I think the AI should have some kind of algorithm to use all the types of ammo, ball, chain and grape...what do you think?
  4. The AI seem to be much better overall...managing speed, protecting their weak side a bit, etc... good work!

Overall I think the Developers are really taking on a huge challenge to make one of (if not the most) most complex battle games I ever saw and I wish you well.

  • Like 2
Posted
On 25-4-2017 at 3:52 AM, maturin said:

If you lose 20 men and have to hire them afterwards, that costs 10,000 gold. Add in 1,000 for repairs and that's 80-90% of your profits for a normal mission.

I think I'm right when I say that the small, medium and large medkits are going to be back? Haven't checked on testbed. I bought a ton of large medkits for 6 or 7k a piece. Thats just under 50 gold a crew.

I would realy recommend for players to use the basic cutter with carro's on as long as they can, you can make a realy nice amount of money that way. But the rewards are indeed low if you calculate possible loss of the ship and the cannons you bought. I think missions should be for the XP only and money making should be done with trading/crafting. Missions will only more or less play out break even for new players.

Posted
Quote

Regarding the testbed battling AI:

  1. I noticed that raking the stern takes down the center bar at first but after about 20% loss it doesn't seem to do much if any damage with continued stern rakes.  Is that how we want it?

Yes. Works the same in PvP.

Posted

Initial thoughts pre-testing: Everything looks fantastic except for the 70% crewing minimum. This is a dumb, imo - A more sensible limit would be to set the minimum required crew equal to the Sailing Crew of that vessel (or some ratio thereof). I shouldn't be forced to sail a Le Gros, for example, unloaded of all guns for extra speed, with 168 crew when it takes a maximum of 60 to handle sailing. The hell are those other 108 going to do, sit around and pick their backsides? This sounds great on paper, but all it does in effect is hurt newer players from trying out larger ships.

Maybe, if your goal is to keep those players from being frustrated, pop up a warning if the player's personal ship (not fleet ships) is below 70% crew upon leaving port: "Warning: Sailing ships with too few crew will severely hinder their battle performance. Are you sure?" (Add tick-box or flag to not show again, too - we all hate those nag screens).

Another option is to simply adjust that 70% threshold based on a combination of the Max Sailing + Max Gunnery crew values, up to the maximum of the ship. So, that Le Gros could be sailed with as few as 42 crew (no guns), or 168 if fully loaded with longs.

Keep newer players in mind, matey!

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