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Posted

They are used to level the playing field a little, to give slower, weaker ships at least some chance of escape.

Speed is a particular problem. Almost every other trait you choose to buff means you haven't buffed something else, so you have a weakness. But with speed you will be able to excape a superior enemy and so not suffer any ill effects for your completely one-sided build.

Posted
33 minutes ago, Remus said:

They are used to level the playing field a little, to give slower, weaker ships at least some chance of escape.

Speed is a particular problem. Almost every other trait you choose to buff means you haven't buffed something else, so you have a weakness. But with speed you will be able to excape a superior enemy and so not suffer any ill effects for your completely one-sided build.

Nothing wrong with going into more details.  Yah what I'm liking is some of the perks have negative effects.  Like they added Moral penality to Hammocks, Magizines get better chance to catch fire.  Your pitch/roll I think gets adjusted for Staysails.  These are good things to offset certain perks/mods that you can stack.   A faster ship should have other bad side effects like bad turning or weaker armor to achieve the maxed out speed.

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