Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 Just now, Intrepido said: The casual and the hardcore. The economy of the testbed server is a pain. I remember back in the old days I struggled so hard to get any money, but that was when I didn't know the system like I do now. I can easly take three LVG's out and make a couple millions in a flash, but not every new player or causal can do that. Not to mention right now no one is hunting those areas to make those runs. I try to look at the game as both a hardcore player with three alts and than as the casual or new player and how it will effect them. Nothing should be made so that you have to have alts. Yah it makes it easy for me, but I see it more like i"m three players in one that way. Though nothing should be made where you have to have alts or even a clan. It just might take that solo player a lot longer time to get things done. Hell when I started I only solo played and refused to join clans (back in my US nation days). I did it cause I wanted to learn the game with no help. It was a rough road but it's easier now compared how it was a year ago for some one to level up and keep a steady income. These new features are going to be interesting and I like them for the most part. They just need some fine tuning I think and well that is what we are here for.
Remus Posted April 21, 2017 Posted April 21, 2017 9 minutes ago, Sir Texas Sir said: and as you gain xp in that ship you can unlock and change what is in that slot. When I was leveling up ships like the privateer, lynx and mercury I gave them to another player with all 5 slots unlocked when I got done with them. It will help them have a better ship for there own leveling up having those perks all ready unlocked. As you can do this by trading too. The only problem I see with this system is folks will get one clan member who has a ship unlocked to set perks and than trade it back to them. Once you've unlocked the slots on a ship - a Mercury, say - and you trade that ship on, are all the slots automatically unlocked on the next Mercury you get (for you I mean, not the person you sold the ship to)? Is it just direct trades where the buyer gets the ship with whatever upgrades you've set, or is it sales through the shop too? Can the buyer see what they are getting before they buy?
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 12 minutes ago, Sir Texas Sir said: Are you running any econ buildings? I think folks are getting more money than they expect cause the new crafting system isn't in place and many folks aren't running econ. It sucks you money up fast when you burn buildings production and are you an active PvPer? Remember some of us are looking at it in a RvR/PvP view. I had almost all my docks filled on live with a few free slots to ship ships around cause I was fighting all over the place. Yah the no teleport stuff is going to cut that down, but as soon as you loose a ship or 5 those 20 slots are going to look really small fast. Right now your not loosing any ships either so your not spending any money on cost of new ships or supplies for them. I do have buildings, and as far as pvp goes, im french, so pvp is slim right now unless i go to the other side of the map. I do hear what your saying, but i just feel that 20 slots is enough, and by the time you need 20 you should have the extra monies. That being said, i do think rewards for PvP should be greater, otherwise the 6mil will be a stretch for those that solely PvP.
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 1 minute ago, Remus said: Once you've unlocked the slots on a ship - a Mercury, say - and you trade that ship on, are all the slots automatically unlocked on the next Mercury you get (for you I mean, not the person you sold the ship to)? Is it just direct trades where the buyer gets the ship with whatever upgrades you've set, or is it sales through the shop too? Can the buyer see what they are getting before they buy? Once the slots are unlocked for me, they are unlocked on any Mercury that I own. They aren't unlocked for any one else, but say I have a Mercury and I have unlocked it to 5 slots. I can put the 5 perks/knowledge in those slots that I want. Than I can trade the ship to you. Say you never used the ship at all. That ship will have 5 perks set to it, but locked in. When you get xp and unlock the slots you can change that perk in that slot. I know it works in trade, but I haven't tested it in ships sold in the shop, but a clan mate said it works that way too. Which is interesting cause it doesn't show the slots unlocked so you might buy a ship in the store to find out it has all the slots set with perks. So if you see any ships sold by this name or Lil Texas pick them up...I put up a bunch in La Tort after unlocking for the knowledge tree up for cheap and they all have 4-5 slots unlocked with perks set. I only have unlocked one dock space upgrade so can't have a billion ships in my docks. 1
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 @admin Any idea how soon the TB patch will be implemented? 2
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 Just now, Chetamista Noud said: I do have buildings, and as far as pvp goes, im french, so pvp is slim right now unless i go to the other side of the map. I do hear what your saying, but i just feel that 20 slots is enough, and by the time you need 20 you should have the extra monies. That being said, i do think rewards for PvP should be greater, otherwise the 6mil will be a stretch for those that solely PvP. Yah I'm not saying 20 is bad, just saying for the causal player that is going to get very expensive. Hell I remember when I bought my last outpost slot for a million and thought that was more money than anything. It wasn't until around the fine woods day that I ever got over the 2-3 million in bank days. Than after that (I got 76 million off fine woods) I all ways had over 20 million on each char. Once you get up there it's not hard to keep it, or it wasn't in the past, it's just the struggle to get up there. On live we get new guys all the time freak out when we give them a couple of millions, it's not nothing for us that we can't make back in a few hours or days, but for the new players and casual guys it's a lot of grinding and play time for them to get up there. Than again I have so much stuff stocked up on live i can pump out several 1st rates easily. Going to be nice to have to start with a clean slate again. I'm all ready trying to figure out what is the best stuff to produce to get a good ship building up and going again. We pretty sure we are going have to get clan members to work on certain things to pool it all together to be productive. And I'll be willing to trade with the french for something like...>FRENCH REFIT< lol 1
Remus Posted April 21, 2017 Posted April 21, 2017 1 minute ago, Intrepido said: It is much much easier to spend it even in little things. Mining, buying the resources which other players set, crew hiring, consumables, cannons (remember, one durability ships), new slots for ship storage, open/close outposts, repair your ship (s)... I dont know ou guys but I spend one million in 2 days without doing nothing special. I don't because saw the 1 million redeemable and reasoned I could not afford to spend money like I did on the last Testbed build or on Live. I'm deliberately only using level 1 buildings because resources aren't really a constraint. The finite amount of LH means I can only consume so much resources and there is little point stockpiling much beyond this when tearing down and building new level 1 buildings is so cheap. But I'm looking ahead to when this goes live. Resource farming costs gold, but surely you expect to make gold pretty quickly by selling what you craft (one of the legs missing on Testbed)? Crew costs look like being a key means of balancing the economy; what I was trying to point out that high ship slot costs have relatively little effect.
Jeheil Posted April 21, 2017 Posted April 21, 2017 3 hours ago, admin said: slots are universal now (not per port). So if you have 20 slots they are for all the caribbean (not per port) do you have ships in other ports that might be taking those 11 slots? No I have 6 in total. I had 5 in that port so I sailed 3 out. Went back still same error (I have f11'd) I am at the point where the next up costs 2.25 so I should have 11 slots ? At one point I did have 11 ships. But currently only 6 (or at most 7)
CatSwift Posted April 21, 2017 Posted April 21, 2017 2 minutes ago, Jeheil said: No I have 6 in total. I had 5 in that port so I sailed 3 out. Went back still same error (I have f11'd) I am at the point where the next up costs 2.25 so I should have 11 slots ? At one point I did have 11 ships. But currently only 6 (or at most 7) did you have any ships in your fleet at the time? I wonder how they handle counting ships in your fleet toward total ship/dock count.
Jeheil Posted April 21, 2017 Posted April 21, 2017 Tried with ships in and out of fleet. I had connie, trinc and 3 LGV at port. Fleeted and unfleeted. I have a Trinc at another port, think thats it. I even destroyed a lynx. I then moved the 3 LGV's to another port (so that cost me 500k...hardcore tester me !!) So the port I am trying to craft in has TWO ships in it.
Remus Posted April 21, 2017 Posted April 21, 2017 5 minutes ago, CatSwift said: did you have any ships in your fleet at the time? I wonder how they handle counting ships in your fleet toward total ship/dock count. From what I can tell, they don't count at all until you want to teleport between outposts. Then you have to de-fleet them so they take up slots. There are no fleet tick boxes on Testbed either. they are always with you.
FieryCross Posted April 21, 2017 Posted April 21, 2017 So to unlock all the slots on a Conni, I need to unlock all the slots on a Ren?
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 (edited) 3 minutes ago, FieryCross said: So to unlock all the slots on a Conni, I need to unlock all the slots on a Ren? this is changing today, with a wipe Edited April 21, 2017 by Chetamista Noud 1
FieryCross Posted April 21, 2017 Posted April 21, 2017 Ahh thanks, for some reason never saw the Conni after the Endy
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 14 minutes ago, Chetamista Noud said: this is changing today, with a wipe Dev didn't say anything about a wipe. They just said they are going to change the progression tree a bit to be more in line with the type of ships. Currently for the Connie you need the Endy, that ship isn't a Heavy Frigate and as far as we know we can't craft it. Now what exactly they are talking about scout ships, maybe the Enymion is counted as a scout ship. We will see if the patch gets updated this after noon. They been doing it around noonish the last few times so that is a good thing we will see in a few hours. 26 minutes ago, Remus said: From what I can tell, they don't count at all until you want to teleport between outposts. Then you have to de-fleet them so they take up slots. There are no fleet tick boxes on Testbed either. they are always with you. You never where able to telport with active fleet ships in the past. Just now we can't use the 5 slots as storage. If you have to telport you have to have free slots in port to put the ship in your total slots. We start with 5, but you can trick the game with 6 as long as you stay in that one ship. With 6 you can't move a ship out of your fleet or telport. It was like that on live you can actually have one extra ship if you stayed in that ship, you could store 5 ships in your fleets slots even if you never used them. Now you can't store any ships in your fleet slot so you can't have a total of 5-20 ships period in stock depending how many slots you have. Though you can trick it with the one ship your in being an extra one, but if you try to telport you can't cause you will have to many ships. I kinda tested this earlry when I was trading ships between alts. I was dock full, but I was able to put one ship in fleet to fee up a lost to trade and than was completely full with fleet and ships so I couldn't TP. I had to trade another ship back to my alt so I can take the ship out of fleet and telport to another port. I think that is what might be confusing some folks on the ship count.
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 4 hours ago, admin said: but hopefully today the patch will be deployed and we will also provide xp and money again.. @Sir Texas Sir This is what i was referring to. They didn't actually say "wipe" but giving new xp and gold im assuming will involve a wipe
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 (edited) 9 minutes ago, Chetamista Noud said: @Sir Texas Sir This is what i was referring to. They didn't actually say "wipe" but giving new xp and gold im assuming will involve a wipe Nah by my understanding is a lot of folks didn't get the xp/gold redeemables if they didn't play on testbed before the last patch. So they came with nothing at all. So what they are prob going to do is give out another rounds of redeemebles for those players. I have a few clan mates with no crafting levels cause they didn't play on it before the current patch was updated last week. but who knows we will just have to wait for the next patch update on testbed Edited April 21, 2017 by Sir Texas Sir 1
JobaSet Posted April 21, 2017 Posted April 21, 2017 (edited) 3 hours ago, admin said: we found in the previous 12 months that audience accepts the reductions in requirements easier than increase in requirements. this is needed to control inflation - but of course we don't know yet that those numbers are final And here is what I have said over and over in my post. Nerf bat. Problem is you swing the bat way to hard ever single time this year everything is always 1/2'ed and the Hard core are only one that this effects. It has happened over and over. It the millions of gold and the time the Hard core will spend to get it done, Then watch as few that didn't do it cry. Then you will swing the bat. Moving on. 20 slots wont be enough, right now with 3 accounts I am a small clan(4 is the magic number btw) I can do almost everything I need to do with that. We are use to 40 slots with most of the ships having Multi Duras on them. I could care less what it cost is its just the grind and that is the game. I have given suggestions that don't even get a real response or only negative ones from Carebears. But the 20 slots will be gone 2/3 weeks after patch. I don't have to talk about it. or the cost I don't have to talk about the way Xp or marks are gained, the best way to lvl your Ships or make money is Solo. Kinda funny for a Multiplayer game. The hard core already know this, park a boat at a choke point and play on alt moving shit around while they wait for someone to come by (These problems will fix them selves). Everyone Jumps to ATL abuse on everything in this game, over and over. Well guess what buttercup, I have them and I use them. But I don't abuse them, I use them. 3 accounts are 3 players playing the way they want to play. Don't have a alt then make a freaking friend in game, end of story. You know who you are, Everyone is getting sick of this and people should be Banned when they say it, just like they are when u accuse someone of cheating. Now to things that matter. That I have seen that have not been addressed. Med kits good luck making them. Not enough resources close enough way to spread out. As of right now there will be 4/5 major building areas maybe 7 if you count gulf and I do not . excluding Silver, Gold and Red wood( Red wood may be the largest problem good thing you don't need that much) The gulf will become a self imposed PVE zone(Short term) and no one but people that want to sail a LOT and/or ALTS(why I said Short term) are there just to build stuff with teleport going away. No Crafting XP for anything but ships. This prob wont even make it to Live. Cant even build ships because no one can afford the Slots needed to make ships lol. This is really a joke and a good one. I can keep going but they have a patch coming today. I hope and after weekend Edited April 21, 2017 by JobaSet 1
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 3 minutes ago, Sir Texas Sir said: Nah by my understanding is a lot of folks didn't get the xp/gold redeemables if they didn't play on testbed before the last patch. So they came with nothing at all. So what they are prob going to do is give out another rounds of redeemebles for those players. I have a few clan mates with no crafting levels cause they didn't play on it before the current patch was updated last week. but who knows we will just have to wait for the next patch update on testbed Oh, yeah, that could be
JobaSet Posted April 21, 2017 Posted April 21, 2017 (edited) 6 minutes ago, Hodo said: Sorry, you need 40 ships? For yourself? LOL... I did just fine with on PVP1 and PVP2 with a grand total of 5 ships. I had 1 Essex, 1 Ballona, 1 Trader Brig, 1 Belle, and 1 Rattlesnake. At most I had 12 ships. I sold them all down to what I actually used. Yes I did when I could teleport anywhere I wanted and to have 1 of every ships that might be needed. So yea. as of right now you can't even build a ships if you have 5 ships at your dock Edited April 21, 2017 by JobaSet
admin Posted April 21, 2017 Posted April 21, 2017 1 hour ago, JobaSet said: No Crafting XP for anything but ships. This prob wont even make it to Live. Cant even build ships because no one can afford the Slots needed to make ships lol. We considered it strange that you can learn to craft a First rate ship of the line by sawing planks + when you place ships to auction they don't take your slots current limit of 20 is under review and we plan to add a dry dock consumable in the future that will increase your slots. but it will be paid (as dlc) as ship are the most expensive database wise. We don't limit it their numbers because we want to make your life harder. we limit because they eat server capacity.
Major General La Fayette Posted April 21, 2017 Posted April 21, 2017 1 minute ago, admin said: We considered it strange that you can learn to craft a First rate ship of the line by sawing planks Sawing planks make you a better carpenter, it makes sense that you earn xp from it.
admin Posted April 21, 2017 Posted April 21, 2017 3 minutes ago, Major General La Fayette said: Sawing planks make you a better carpenter, it makes sense that you earn xp from it. if we split xp into crafting xp and shipbuilding xp it will of course make sense then. But i looked at the computer all my life but still have not learnt to code well. 5
Major General La Fayette Posted April 21, 2017 Posted April 21, 2017 1 minute ago, admin said: But i looked at the computer all my life but still have not learnt to code well. Looking at it won't learn you, but trying, using it will learn you how to use it better, crafting planks, ingots, cables will learn you how to be a better ship builder. Before building a house you learn how to build the floor, the walls, the roof etc...
SoulPYTHON Posted April 21, 2017 Posted April 21, 2017 5 minutes ago, Major General La Fayette said: Sawing planks make you a better carpenter, it makes sense that you earn xp from it. I did not know that one basic skill as in sawing planks made u learn all the other skills a carpenter needs to learn to become a better one, if it were the case we would've been all master carpenters by now (the ones that sawed some planks in their lives)
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