The Spud Posted April 21, 2017 Posted April 21, 2017 (edited) I'm going to ask a stupid question here, but what is the deal with the upgrade slots? I see people talking about levels for upgrade slots? I don't know what they are on about. Are those about craft stuff (had to reset char so no XP or CXP so haven't crafted) or is this about the upgrades you can get on ships? Don't they come as you get XP with the ship? I saw people setting up a chart yesterday, but I haven't got a clue what they were on about? Edited April 21, 2017 by The Spud
Liq Posted April 21, 2017 Posted April 21, 2017 (edited) 7 minutes ago, The Spud said: I'm going to ask a stupid question here, but what is the deal with the upgrade slots? I see people talking about levels for upgrade slots? I don't know what they are on about. Are those about craft stuff (had to reset char so no XP or CXP so haven't crafted) or is this about the upgrades you can get on ships? Don't they come as you get XP with the ship? I saw people setting up a chart yesterday, but I haven't got a clue what they were on about? To unlock a ship knowledge slot on a certain ship (e.g. slot number 3 on the surprise) you need to also unlock those slots on the renomee. If you don't, you won't get the additional knowledge slots on the surprise. Knowledge slots are not really upgrade slots, as you cant buy upgrades with gold and drag-drop them into the slots. However you'll be able to choose from a skill-pool once a slot is unlocked. Those 'skills' are basically the current upgrades (effect wise). Can unlock more of those by buying them in the admirality store for marks. Edited April 21, 2017 by Liquicity 1
admin Posted April 21, 2017 Posted April 21, 2017 15 minutes ago, The Spud said: I saw people setting up a chart yesterday, but I haven't got a clue what they were on about? please don't set up charts just yet - system is evolving - normal ships will be removed from requirements of scouts 1
AlteSocken Posted April 21, 2017 Posted April 21, 2017 11 minutes ago, admin said: normal ships will be removed from requirements of scouts what ships are considered normal and which are scouts? Arent you referring to the rating-system? 1
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 56 minutes ago, admin said: thats changing today scout ships (leading to endymion and constitution) won't require progression in the standard ship line (that leads to first rates) Good to know, I was expecting an update patch today before the weekend. Hopefully it's more stuff to or the whole patch. I also figure ya'll tweek it jsut as I get the Surprise unlocked in that line lol 12 minutes ago, admin said: please don't set up charts - system is evolving Yah I keep telling folks that all the crafting and stuff is not even in the game so don't be setting things up, this patch isn't even final and than we get to tweeking, but we did set up a fast spread sheet of the line for the unlocking that didn't take long with the info folks had. It just makes it easier for when every thing is tweeked we will have a reforance chart for players that aren't on the testbed when the patch goes live. After all it's part of what we are here to do, test things.
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 34 minutes ago, Liquicity said: To unlock a ship knowledge slot on a certain ship (e.g. slot number 3 on the surprise) you need to also unlock those slots on the renomee. If you don't, you won't get the additional knowledge slots on the surprise. Knowledge slots are not really upgrade slots, as you cant buy upgrades with gold and drag-drop them into the slots. However you'll be able to choose from a skill-pool once a slot is unlocked. Those 'skills' are basically the current upgrades (effect wise). Can unlock more of those by buying them in the admirality store for marks. actually you can buy the knowledge/skills. You use PvE marks in the Admirality/Pirate shop and can unlock more than just the basic ones we all get from start. Also some ships if captured will have books/notes that you can use to unlock them too. Once I get most of my Surprise unlocked I'm going to go back to captured ships (since I won't need the XP) and do some hunting for these things.
Liq Posted April 21, 2017 Posted April 21, 2017 Just now, Sir Texas Sir said: actually you can buy the knowledge/skills. You use PvE marks in the Admirality/Pirate shop and can unlock more than just the basic ones we all get from start. Said that in the last part of my first post
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 Just now, Liquicity said: Said that in the last part of my first post lol selective reading, but hay I added we can get them from drops too. It's way to early for me to be up this morning. Time for some coffee... 1
admin Posted April 21, 2017 Posted April 21, 2017 12 hours ago, JobaSet said: come on 250k 3 dock gives 8, 750 for 3 more 11 and 2.25 mill for dock lvl 3 to get to 14. Then 6.75 mil lol you guys I want some of those drugs. we found in the previous 12 months that audience accepts the reductions in requirements easier than increase in requirements. this is needed to control inflation - but of course we don't know yet that those numbers are final
Guest Posted April 21, 2017 Posted April 21, 2017 1 hour ago, admin said: slots are universal now (not per port). So if you have 20 slots they are for all the caribbean (not per port) do you have ships in other ports that might be taking those 11 slots? I also had this problem. I only had access to 2 port slots and 2 fleet slots in total (at every port). After I paid 250K to expand the port slots, it began to work correctly.
FieryCross Posted April 21, 2017 Posted April 21, 2017 Yeah Conni works properly. Dont know if it's a bug but sold 2 contract items and didn't receive the PM that items had sold.
The Spud Posted April 21, 2017 Posted April 21, 2017 1 hour ago, Liquicity said: To unlock a ship knowledge slot on a certain ship (e.g. slot number 3 on the surprise) you need to also unlock those slots on the renomee. If you don't, you won't get the additional knowledge slots on the surprise. Knowledge slots are not really upgrade slots, as you cant buy upgrades with gold and drag-drop them into the slots. However you'll be able to choose from a skill-pool once a slot is unlocked. Those 'skills' are basically the current upgrades (effect wise). Can unlock more of those by buying them in the admirality store for marks. So its just those slots you unlock where you get the + sign and click on it and then you can select like "Power Monkeys, Improved magazine acces, Copper plating, etc.." so it replaces the old drag and drop system. But once you get at a certain amount of slots you might need to unlock it on another ship first before you can use it (like the reno and the surprise). I have been sailing the niagara and the first and second slot unlock with XP, I believe 500 en 2000XP for the second. And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box? Sorry for the silly questions, but with the char reset I had to do I haven't been playing alot and I don't have the marks or gold to test allot. I think i'll figure it out eventualy. @admin I allready read that its not final, I think they just want to use it for now and combine everybodies knowledge. They'll probably do the same every time it changes.
Liq Posted April 21, 2017 Posted April 21, 2017 Just now, The Spud said: And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box? as far as i know you can only buy/unlock them in the admirality store for pve marks, for example extra hammocks (5-6) would mean that once bought and used you can use that extra hammock skill for any 5th and 6th rate. Don't think there is a way of crafting them. 1
The Spud Posted April 21, 2017 Posted April 21, 2017 Also I capped a rattlesnake yesterday, I had one fleet perk active and i have put crew on it like 22 or so, but in the end I did not get the ship and I did not get any rewards. Saldy i forgot to F11 it. I'll try to cap another ship, and see if I did something wrong.
The Spud Posted April 21, 2017 Posted April 21, 2017 Just now, Liquicity said: as far as i know you can only buy/unlock them in the admirality store for pve marks, for example extra hammocks (5-6) would mean that once bought and used you can use that extra hammock skill for any 5th and 6th rate. Don't think there is a way of crafting them. Hmmm. i bough some hammocks, but couldn't figure what to do with them. I was prety tired tho. Might be I need to "use" it as to get the knowledge. I thought it was something you had to add to a crafting recepy to get "crew space" or something on your ship. Have a whole afternoon ahead to check that stuff out. Cheers for the replies Liquicity. 1
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 4 minutes ago, The Spud said: So its just those slots you unlock where you get the + sign and click on it and then you can select like "Power Monkeys, Improved magazine acces, Copper plating, etc.." so it replaces the old drag and drop system. But once you get at a certain amount of slots you might need to unlock it on another ship first before you can use it (like the reno and the surprise). I have been sailing the niagara and the first and second slot unlock with XP, I believe 500 en 2000XP for the second. And I suppose these upgrades you can buy at the shops "Extra hammocks (6-7)" need to be added to the crafting or they drop onto an empty upgrade box? Sorry for the silly questions, but with the char reset I had to do I haven't been playing alot and I don't have the marks or gold to test allot. I think i'll figure it out eventualy. @admin I allready read that its not final, I think they just want to use it for now and combine everybodies knowledge. They'll probably do the same every time it changes. Just to let you know Niagara doens't take anything to unlock all 5 (well 4) slots so you can completely unlock that ship without any others. I think there are a few others like also. Not part of any tree. The kinda cool thing is if I have all slots unlocked, I can set perks on a ship and trade it to you and that ship will have the perks. They will be locked, but you will have a 5 perk ship compared to say your 1 perk ship. Than you can change the perks as you level up that ship. This is where capture of ships from players is going to be nice. You capture say a vets ship it might be completely unlocked. 2
Liq Posted April 21, 2017 Posted April 21, 2017 1 minute ago, Intrepido said: Those numbers are very high.. Reaching millions for more slots is not good. Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event. Agree. The current max. ship slots is 25, right? So imagine if you wanted to have a good variety of ships spread across your outposts, for ow hunting, for upcoming port battles, trading, or whatever. With multiple dura this task is already kinda hard imo. If you want to have a backup ship for every ship you're using so if you lose one you don't have to sail back to your crafting base and get a new one done, that'll be hard. Might want to double the current max ship slots (not sure about the price tags to unlock the last slots though). 1
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 3 minutes ago, Intrepido said: Those numbers are very high.. Reaching millions for more slots is not good. Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event. Yah when I heard it was cut down to 20 slots I kinda cooled down about that as 20 not that bad a number, than I saw how much we are getting charged to upgrade every 3 slots and what is it like 6 something million for the last three slots? ARE THEY FREAKING SMOKING CRACK? If me and you get our groups together and we are trying to flip a port and the other defend we might loose several ships on both sides and suddenly unless you had ships in that area you can't defend or attack any more cause your out of ships. WHen in the past I had any where from 0-4 more duras to look back on if I got sunk and be back into the action. I don't see 20 as a bad number if we are going to be forced to mainly work in one field of operations, but the problem I'm seeing is the cost to be able to have more than 5 ships for the casual player is going to be high.
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 What I brought up before one fix for this is when we make a ship it can be made into a note to store. That way you can keep the ship notes as back up. Like the notes you get from the ships chest. This would effectively like having dry docks.
The Spud Posted April 21, 2017 Posted April 21, 2017 @Sir Texas Sir Oh allright, but I'm guessing its limited to that one ship and after its sunk you go back to your normal upgrade proceedings. I think its a nice system, kinda like everything about the patch at the moment. It only bothers me that you can take a side off an enemy and you literaly have to take his whole structure down too to get him to sink. I know the structure goes realy fast, but it feels weird.
Chetamista Noud Posted April 21, 2017 Posted April 21, 2017 Seems like your arguing a nonissue. 20 ship slots is plenty and 6 mil isn't that much money. I went through between 10 and 15 mil since the TB wipe.
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 Just now, The Spud said: @Sir Texas Sir Oh allright, but I'm guessing its limited to that one ship and after its sunk you go back to your normal upgrade proceedings. I think its a nice system, kinda like everything about the patch at the moment. It only bothers me that you can take a side off an enemy and you literaly have to take his whole structure down too to get him to sink. I know the structure goes realy fast, but it feels weird. and as you gain xp in that ship you can unlock and change what is in that slot. When I was leveling up ships like the privateer, lynx and mercury I gave them to another player with all 5 slots unlocked when I got done with them. It will help them have a better ship for there own leveling up having those perks all ready unlocked. As you can do this by trading too. The only problem I see with this system is folks will get one clan member who has a ship unlocked to set perks and than trade it back to them.
Taranis Posted April 21, 2017 Posted April 21, 2017 (edited) 18 minutes ago, Intrepido said: Those numbers are very high.. Reaching millions for more slots is not good. Remember @admin that we have now one durability ships. One bad battle and we lost our sailing ship. We need easy lots for storage several ships of the same type to be ready to any event. @adminBTW, we now need to sail ships we would not want to be sailing in order to unlock the ship knowledge slots of the ships we do want to be sailing - which I think is not cool for players that have already gone through the levels (to be very polite). So that raises the need for ship space. Oh and then there is the now towing issue - means that we will be having more ships in different outposts (unless of course TP is removed entirely). Indeed, if one cannot TP between outposts then the most outposts one would ever want to have would be more limited, and one would need fewer ship docks indeed. Edited April 21, 2017 by Taranis
Sir Texas Sir Posted April 21, 2017 Posted April 21, 2017 1 minute ago, Chetamista Noud said: Seems like your arguing a nonissue. 20 ship slots is plenty and 6 mil isn't that much money. I went through between 10 and 15 mil since the TB wipe. Are you running any econ buildings? I think folks are getting more money than they expect cause the new crafting system isn't in place and many folks aren't running econ. It sucks you money up fast when you burn buildings production and are you an active PvPer? Remember some of us are looking at it in a RvR/PvP view. I had almost all my docks filled on live with a few free slots to ship ships around cause I was fighting all over the place. Yah the no teleport stuff is going to cut that down, but as soon as you loose a ship or 5 those 20 slots are going to look really small fast. Right now your not loosing any ships either so your not spending any money on cost of new ships or supplies for them.
Remus Posted April 21, 2017 Posted April 21, 2017 Extra ship slots costing millions might well be fine for gameplay reasons - I am ill-suited to judge - but it won't work well as a gold sink for balancing the economy and avoiding inflation, as it is something each player only need to do once. It may even fuel inflation. Early on post-wipe, players will be desperate to get gold to expand their ship slots, so they'll do everything they can to get it, most likely opening out new sources of gold in the process which would otherwise have been left untapped. Then after they've either maxed out on slots or got enough for their needs, they won't suddenly lose their knowledge of how to make gold but may well instead continue with their gold runs ready for the next thing that comes up, bringing lots of gold into the economy with nowhere to go. Contrary to what some others have reported, right now I'm finding it pretty easy to make gold on Testbed. But I'm still finding my way and haven't yet found what the limits are.
Recommended Posts