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Posted (edited)
On 4/18/2017 at 10:56 AM, The Red Duke said:

 

5 minutes ago, jodgi said:

Came across this in a capped trinco:

7864c4e40693b59b11f57d32f0af545a.png

No idea what it is or what it does. I clicked "use" but there is no visible clue as to what it did.

@admin or @Ink: I made a F11 report of missing dock slots after I paid for expansion. It didn't work at first but when I came back to the game later there was more room in my docks.

9ce45890b68ed92871b0cf1d97b17bce.png

I like the fact that people will have to seriously gimp their fighting capabilities if they want to drag bots around. Everyone will spend that one point to be able to cap and keep a ship, so that one's mandatory. 3 pts for one fighting bot and the ability to cap and keep a ship is ok I guess. If you go 4 pts for FC2 and 8 pts for FC3 you would REALLY have to prioritise dragging bots around. That's one little thing you can do for OW PvP without taking all choice away from those disruptive bot lovers.

Does anyone know how crafting works now, or should/will work? I could make a frigate now from the get go, is it the old chance to drop system to gain bp or access bigger ships? It would be terrific to know before I start all that because all things resources and mats seems like a much bigger pain now. 

Traders can now get rich with that mindless displacement of virtual sea water. I wonder how people who prefer to only have fun in this game fighting ships, and preferably player controlled ships, are supposed to get by? Most things about the new NA seems to be one or several steps in the right direction, but I can't spot the enabling of fighter only players.

Then there's the announced lulzy rat ROE that excludes competitive players from going rat.

Also, timers longer than two minutes is a massive caveat for competitive players. No, I will not stop saying it as it is one of the most important things for solo and small group hunters. Be careful listening to the "I wanna help my friend" (translation: I wanna gank intruders) and "I want big boom many ships fight" guys. They say they love PvP but it is some form of Forrest Gump PvP where everything happens by chance with a snowball effect on top. Powderhorn talked about his vision of a deliberate, skill and planning based NA today, he can never have that with lolROE.

look in upgrade slot om a 4th rate

 

Edited by JobaSet
Posted
10 minutes ago, JobaSet said:

look in upgrade slot om a 4th rate

I tried to plunk it into a perm slot without effect. You prolly mean those unlockable skill slots? I need to grind bots to unlock that, sigh... maybe I should, for the science.

Posted

Admin.  I am unable to test on test server. Sorry.  I have a new fam member. 

Can you provide details on pirate den and all things rat related please. 

Thank you.  

  • Like 1
Posted
7 minutes ago, TsaVolrae said:

and all things rat related please.

The only thing I can help you with is forever open rat on rat battles. No join timers.

Posted
1 hour ago, jodgi said:

Came across this in a capped trinco:

7864c4e40693b59b11f57d32f0af545a.png

No idea what it is or what it does. I clicked "use" but there is no visible clue as to what it did.

@admin or @Ink: I made a F11 report of missing dock slots after I paid for expansion. It didn't work at first but when I came back to the game later there was more room in my docks.

9ce45890b68ed92871b0cf1d97b17bce.png

I like the fact that people will have to seriously gimp their fighting capabilities if they want to drag bots around. Everyone will spend that one point to be able to cap and keep a ship, so that one's mandatory. 3 pts for one fighting bot and the ability to cap and keep a ship is ok I guess. If you go 4 pts for FC2 and 8 pts for FC3 you would REALLY have to prioritise dragging bots around. That's one little thing you can do for OW PvP without taking all choice away from those disruptive bot lovers.

Does anyone know how crafting works now, or should/will work? I could make a frigate now from the get go, is it the old chance to drop system to gain bp or access bigger ships? It would be terrific to know before I start all that because all things resources and mats seems like a much bigger pain now. 

Traders can now get rich with that mindless displacement of virtual sea water. I wonder how people who prefer to only have fun in this game fighting ships, and preferably player controlled ships, are supposed to get by? Most things about the new NA seems to be one or several steps in the right direction, but I can't spot the enabling of fighter only players.

Then there's the announced lulzy rat ROE that excludes competitive players from going rat.

Also, timers longer than two minutes is a massive caveat for competitive players. No, I will not stop saying it as it is one of the most important things for solo and small group hunters. Be careful listening to the "I wanna help my friend" (translation: I wanna gank intruders) and "I want big boom many ships fight" guys. They say they love PvP but it is some form of Forrest Gump PvP where everything happens by chance with a snowball effect on top. Powderhorn talked about his vision of a deliberate, skill and planning based NA today, he can never have that with lolROE.

 

It is a knowledge skill unlock for crafting frigates.  We all start with a "basic" set it seems. To get the advanced skills we have to purchase them in the admiralty shop or get lucky and find them as you did.

Posted
2 hours ago, jodgi said:

Came across this in a capped trinco:

7864c4e40693b59b11f57d32f0af545a.png

No idea what it is or what it does. I clicked "use" but there is no visible clue as to what it did.

Its a pellew's sights for fourth to fifth rate ships. It will show up once you unlock a slot on a 4-5th rate ship and decide to place an upgrade there: you'll see it in your choices for upgrades (which you can swap at any time in any port). That one is pretty decent, but there is a better one (sorry I don't remember the name..."L'Horizon something" I think is what is it) that makes your guns more accurate.

Posted (edited)

@admin So I made an account and started with 0 gold and 0 xp to test what it would be like for a noob. I started in the noob zone which was recommended and I couldn't take missions... I would have to sail to shroud cay or cayo bisc to get them. I hope you change this

Edited by Aventador
Posted

omg we so need a tree for this Skilled upgrade Ship Tree SOON.  Thought we could just have a few ship we like but look like we have to be good in all really not cool.

Posted
5 hours ago, JobaSet said:

omg we so need a tree for this Skilled upgrade Ship Tree SOON.  Thought we could just have a few ship we like but look like we have to be good in all really not cool.

its not final yet.

  • Like 1
Posted
5 hours ago, JobaSet said:

Thought we could just have a few ship we like but look like we have to be good in all

Don't worry, you don't have to be good in everything. As things stand now it looks like a medium intensity grind, which you can can do against bots, and then you're done. To fully unlock one ship's potential they're asking for a time commitment to a few ships. You can auto-skipper and play as lazily as you like and still get it done. I'd argue we can do the grind quicker by emplying low-brow "tactics" like downwind carro broadside smashing and bringing fleet bots.

Posted

hi captains,

Did anybody got the same bug than me...didn't get my redeem "XP craft" when i have created my character on testbed server.

I got the million gold, hull repairs, rig repairs, medikits and the 200k points xp rank" but didn't get the redeem "xp craft"

Did a report bug but not sure devs have to take care of things less important than that^^

Posted (edited)

Carried out a 2nd Lt, mission, was in a Ren against a Brig and Pickle, appear to have received the XP and gold, but should also of had 4 PVE Marks, these I did not receive.

 

update in and out of port or different port didn't work, log out then back in again updated PVE Marks with the correct amount.

How do you use med kits now to replenish crew, can't use from hold, or from dock or OW?

Edited by FieryCross
Update,
Posted
27 minutes ago, FieryCross said:

How do you use med kits now to replenish crew, can't use from hold, or from dock or OW?

In open World use the Menu in the left upper corner click repair select Crew restore what u need. Then go to Manage Crew and send it to your Ship.

The Crew what you shoud get throug repair gets added to your Reserve Crew.

Posted (edited)

Cheers for that, got it now

Well if this goes live not going to see any big ships for a while.

Love the Bellona so had a look at the BP cost. 500 trading manifests, at 10 PVE marks a manifest that's 5000 PVE marks :)

Edited by FieryCross
Posted

Okay bought a Conni equipped the top deck sailed, went into battle no top deck guns.

Went back to port guns are in warehouse re-equipped went to home page, back to equipment guns still mounted, sailed.

Went back into port, equipment, top gun decks have demounted, cannot get the top deck guns to stay equipped 12lb longs.

Posted
5 hours ago, jodgi said:

Don't worry, you don't have to be good in everything. As things stand now it looks like a medium intensity grind, which you can can do against bots, and then you're done. To fully unlock one ship's potential they're asking for a time commitment to a few ships. You can auto-skipper and play as lazily as you like and still get it done. I'd argue we can do the grind quicker by emplying low-brow "tactics" like downwind carro broadside smashing and bringing fleet bots.

I got no problem with the grind none

OK here is my Problem.

Upgrade were/are going away because carebears cried so much, because, the hard core players had all the good mods and used them  for and advantage (so they said).  Now with bow upgrades and the way you have to get upgrades it may even be worse.  You watch when patch goes live. Carebears going to have the same problem(s) yelling they use Atls and why can't I have that.  The Money, XP, and Marks problem on test now is going to make for some over the top crying. Mak my word, but you can get threw it with hard work.  A CASREBEAR DON"T WANT TO WORK HARD. Once the hard core get all the good stuff, the carebears will cry and everything will get nerfed. Just like they have done over and over for hard to get upgrades.  How many Carebears are going to use boats with bow upgrades they can lose........None..... I can see it now..........Hard core have an advantage, Alt abuse or what ever it happens to be. Right back were we started. Then the nerf bat comes out and shits on all the hard core player that put the hard work and time in.  This is a Fact.  All you got to do is look at what they have done in the past.

Posted
6 hours ago, admin said:

its not final yet.

Good to know, I like the concept, just not the grind. IF it was say I want to unlock the Surprise I have to get 2 points in all the other light frigates for my 3rd point.  Than 3 points for my 4, or something like that where it's like related ships than I understand.  Right now it's basicly saying i have to unlock a tree of ships to get to the one I want to master.  So that would be the Renno and the Cerberus which are the other light frigates, hell even the Niagara could be thrown in there.   Though group them up with like style ships would make more since than the tree right now and all the grind and don't make it where you have to unlock half a dozen to get one ship unlocked.  Make it a slot thing.  You need 3 slots unlocked from other ships of that class to move up.

Right now the system makes you become a vet in all those ships so you can master one.  Most officers didn't got through every ship as they ranked up.  Some did have more than one ship, but others only had a few commissions and they went up in ship class cause of there rank more than there experience as a captain.  Some of your worse captains also had no experience at all but was given a high rank commission cause of family or money.

 

6 hours ago, jodgi said:

Don't worry, you don't have to be good in everything. As things stand now it looks like a medium intensity grind, which you can can do against bots, and then you're done. To fully unlock one ship's potential they're asking for a time commitment to a few ships. You can auto-skipper and play as lazily as you like and still get it done. I'd argue we can do the grind quicker by emplying low-brow "tactics" like downwind carro broadside smashing and bringing fleet bots.

It's not a few.   Just going with the Surprise since I haven't messed with the Connie or Trinc much this is the path as I understand it.

Surprise needs you to unlock 3 on the Renomme, The Renomme needs you to unlock 4 on the Mercury, The Mercury needs you to unlock on the Pirvateer, The Privateer neesd you to unlock on the Lynx

So effectively I have to go back and play 5 ships and that is if I even got this figured out from others that have been unlocking them and this is only for the Surprise.  I think the Trinc you have to go down the other side to the cutter or something.  Than you got ships like the Endymion that is needed and we can't even craft that (so far as we know) so you have to find one to capture and than grind it out.  That isn't just a few ships.  Every time you move up in ship level you have to figure out the tree for it.  Way to much grinding and way to complicated.  The only folks that will ever master anything are the hard core guys that play all the time.

Posted
53 minutes ago, Sir Texas Sir said:

The only folks that will ever master anything are the hard core guys that play all the time.

and once the hard core get it done they will nerf it

Posted
2 minutes ago, Sir Texas Sir said:

of course

It will be just like every nerf they have done so far they like to 1/2 everything. They will 1/2 xp needed then they will 1//2 the upgrade power and So on and give the finger to the Hard core

Posted

We are moving a bit away from the hotfix specific topics. Discussion is solid in itself,  but unrelated to the hotfix.

Fixed bugs:

  • Crew and hp bug in mission battle result screen
  • Bug with not working reverse speed
  • Trade window bug (players lost their ships they traded via trade window)
  • Cargo duplication bug

Other changes:

  • Crew button added to Repair option in OW
  • More content added to Pirate Den
  • Perk reset cost decreased from 100 to 50 marks.
Posted (edited)

Running in to major problems with buy and sell orders and I have 3 accounts orders need more than 5.

 

Ships I build don't seem to be given me xp in redeemable like they use 2

Edited by JobaSet
Posted
6 hours ago, Little pony said:

hi captains,

Did anybody got the same bug than me...didn't get my redeem "XP craft" when i have created my character on testbed server.

I got the million gold, hull repairs, rig repairs, medikits and the 200k points xp rank" but didn't get the redeem "xp craft"

Did a report bug but not sure devs have to take care of things less important than that^^

Same happened to me when I started playing on the test server last Saturday.  I sent a bug report yesterday.

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