Liq Posted April 4, 2017 Posted April 4, 2017 (edited) Haven't we all been in the following situation at least once?: Sailing around in the pvp event area, looking for someone to fight. But you don't find anything. Nada. After 30 minutes you decide to sail back to port. My suggestion: Add a player-counter when being in the zone (similar to H1Z1's remaining players display), so you can see if there is anyone else around and you're not just wasting time. Maybe even have some sort of indicator that shows you the direction of the closest enemy every 5 minutes or something. It's not 'realistic', but gameplay fun > realism. Noone likes wasting time. I also do hope this problem will solve itself once the playernumbers go back up. Edited April 4, 2017 by Liquicity 9
Sir Texas Sir Posted April 5, 2017 Posted April 5, 2017 (edited) I thought my player count was number on server....the whole server s my PvP event grounds...lol Though I know one thing that might attract more players is by restricting the deep water one to 4th rates and below. Gives more the average players a chance to get into the fights and not be ganked by a bunch of SOL's. Edited April 5, 2017 by Sir Texas Sir 1
Anolytic Posted April 5, 2017 Posted April 5, 2017 Not sure about direction to closest enemy. For me that would kill the immersion, but a counter telling how many players in the PvP event circle would be good. 2
Lannes Posted April 5, 2017 Posted April 5, 2017 13 hours ago, Liquicity said: Haven't we all been in the following situation at least once?: Sailing around in the pvp event area, looking for someone to fight. But you don't find anything. Nada. After 30 minutes you decide to sail back to port. My suggestion: Add a player-counter when being in the zone (similar to H1Z1's remaining players display), Hide contents so you can see if there is anyone else around and you're not just wasting time. Maybe even have some sort of indicator that shows you the direction of the closest enemy every 5 minutes or something. It's not 'realistic', but gameplay fun > realism. Noone likes wasting time. I also do hope this problem will solve itself once the playernumbers go back up. You are just too good, Liquicity. I have come out to fight you a couple of times at least, but always got sunk. The others are afraid of losing, or losing their ship and officer, I guess. See you in combat next time. May the best captain win.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now