LegioX Posted March 10, 2017 Posted March 10, 2017 (edited) When you are defending a position is there anyway the developers can change/alter/fix/or do something to keep line inf in place after a successful melee while defending? I am finding it very hard to hold a contiunous line of battle after the attackers charges my line and loses a melee fight. I just had a game where one of my brigades just held off a melee attack and proceeded to either 1. Chase them or 2. Could not disengage from that federal brigade. The results were my brigade getting to far out from my defensive line (heavy woods) and ran into the open (all the while still chasing this fleeing unit) which resulted in about 3-4 federal brigades owning it. Safe to say that unit got decimated and fell back losing close to 200men in one volley. this is just fustrating to no end. As soon as I see a unit winning a melee I try to hit retreat, fallback, or manual move them back with nothing working. Something has to be done with this, because it's just down right unhistorical. Regiments/brigades did not go chasing down fleeing units while defending a very good postion from an attacker, while a sea of blue or grey uniforms is not far behind in the rear. Thoughts? Edited March 10, 2017 by LegioX 3
The Soldier Posted March 10, 2017 Posted March 10, 2017 Detach and Reattach Skirmishers. When you Attach or Reattach Skirmishers, the brigade resets position to before they engaged in melee. Yes, it's an exploit, but when this kind of shit happens, it's unfair as hell and I use it anyway to make up for that. 2
Andre Bolkonsky Posted March 11, 2017 Posted March 11, 2017 2 hours ago, The Soldier said: Detach and Reattach Skirmishers. When you Attach or Reattach Skirmishers, the brigade resets position to before they engaged in melee. Yes, it's an exploit, but when this kind of shit happens, it's unfair as hell and I use it anyway to make up for that. Soldier, not sure I'd call that an exploit; more of a triggering mechanism to make the game do what you want it to do. And I plan on trying it out at the next opportunity. I'll let you know how it goes. I would be more than happy if that is the case. Are you using the skirmishers as a flanking melee unit, then reattaching; or just dispacting and recalling them?
The Soldier Posted March 11, 2017 Posted March 11, 2017 1 hour ago, Andre Bolkonsky said: Soldier, not sure I'd call that an exploit; more of a triggering mechanism to make the game do what you want it to do. And I plan on trying it out at the next opportunity. I'll let you know how it goes. I would be more than happy if that is the case. Are you using the skirmishers as a flanking melee unit, then reattaching; or just dispacting and recalling them? No, no, it's definitely an exploit. I don't think the devs ever intended for it to be used like that, and they probably don't want it used like that either. I understand that, but until this melee dragging needs to get fixed, I can and will use this when I see that my brigade is getting dragged too far for me to see it as reasonable. Just Attach and Reattach the skirmishers quickly, if the brigade hasn't deployed Skirmishers yet. Hell, you can pause the game and do it instantly even. 1
Andre Bolkonsky Posted March 11, 2017 Posted March 11, 2017 1 hour ago, The Soldier said: No, no, it's definitely an exploit. I don't think the devs ever intended for it to be used like that, and they probably don't want it used like that either. I understand that, but until this melee dragging needs to get fixed, I can and will use this when I see that my brigade is getting dragged too far for me to see it as reasonable. Just Attach and Reattach the skirmishers quickly, if the brigade hasn't deployed Skirmishers yet. Hell, you can pause the game and do it instantly even. Good to know, thanks for sharing.
CaptainKanundrum Posted March 11, 2017 Posted March 11, 2017 (edited) 6 hours ago, The Soldier said: Detach and Reattach Skirmishers. When you Attach or Reattach Skirmishers, the brigade resets position to before they engaged in melee. Yes, it's an exploit, but when this kind of shit happens, it's unfair as hell and I use it anyway to make up for that. Thank you soldier for posting! I can't wait to try this. I'm happy there's a fix, albeit a very roundabout and unintentional fix Edited March 11, 2017 by CaptainKanundrum
Wright29 Posted March 11, 2017 Posted March 11, 2017 Oddly enough telling them to man fortifications anywhere on the map will get the unit to stop right away. Issue a different command right after and you're set. Equally gamey as detaching and attacking skirmishers. Give us a "Guard" function like Total War! Or, alternatively, as units gain more experience, they have less sticky melee and they break formation less.
LegioX Posted March 11, 2017 Author Posted March 11, 2017 I just tried this and it works. Hopefully this is a placeholder until it is fixed.
william1993 Posted March 11, 2017 Posted March 11, 2017 I hit the fallback button twice, then the hold button twice. usually after about 50 yards they start backing up. then I can hit hold and get them back
A. P. Hill Posted March 12, 2017 Posted March 12, 2017 Generally I use the hold command before a melee action, and hitting hold until the unit flag has an under bar ... that usually keeps them fairly localized after a melee.
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