Nick Thomadis Posted March 9, 2017 Posted March 9, 2017 We have just made available an open beta for everyone who wishes to test the following changes: Patch 0.77 Hotfix rev18597 New Added new option for Campaign Easy Difficulty Level called "Fixed Enemy Strength". When you enable this mode you will confront AI armies of fixed size so your victories will matter more, as many have requested. AI AI has better territorial perception and should respond and fight even better. Balances Flank/Rear ranged damage is reduced because it was overpowered but morale impact has been enhanced accordingly. Damage will be better manageable and units will not break and rout so easily as before. Melee penalty for cavalry in woods and harsh terrain has been fine tuned so cavalry is now more useful as requested. Fixes Fixed & balanced overpowered infantry veteran perks (Marksman, Firearms course, Elite, Sharpshooters) that were giving opposite reload bonus/penalty or were giving too much boost. This will fine tune veteran units which could be overpowered for both AI and player. Fixed hold button issue that made it impossible to cancel hold state. Fixed continuous soldier re-arrangement in fortifications. Fixed objective timers that could wrongly continue battle (instead of stopping) because of time/fps desync. To access this beta branch: - Right click "Ultimate General: Civil War" in steam library and select "Properties" - Go to Tab "Betas" - Copy/Paste this code "ugcwPublicBeta" to the empty space and press "Check Code" button - Your code should be confirmed and then you can switch to the beta mode from the list "Select the beta you would like to opt into". Note: The beta branch is not final so we need feedback to improve it or fix any bugs that you may find. 1
The Soldier Posted March 9, 2017 Posted March 9, 2017 Hm, interesting - I shall look into this later today.
Sykes Posted March 9, 2017 Posted March 9, 2017 Really interested in the new "Fixed Enemy Strength" button. It could create more historical accuracy & scaling.
Sir Texas Sir Posted March 10, 2017 Posted March 10, 2017 haven't played in a while cause some of the bugs. This might get me to make some new runs. I'm more the casual player so I like these fix's.
CaptainKanundrum Posted March 10, 2017 Posted March 10, 2017 (edited) Super excited to test this. Is Fixed Enemy Strength only available in Colonel mode or will it be selectable in Brigadier General and Major General modes? Thought it might be more interesting to test the fixed army size with the higher difficulty AI. As it is, I feel that it is not an accurate test of the Fixed Army Strength. Edited March 10, 2017 by CaptainKanundrum
Nox165 Posted March 10, 2017 Posted March 10, 2017 This is going to make alot of people happy, good job darth.
Redmarkus4 Posted March 10, 2017 Posted March 10, 2017 Delighted to see the regular patching and improvements, particularly the way in which the devs listen to their players. This game has already cost me weeks of real life!
Sir Texas Sir Posted March 10, 2017 Posted March 10, 2017 Uh did easy mode get harder or something? I just did both starting mission on easy mode with the new size option and I was slaughter to the almost the last man and failed. Those that wasn't slaughter where routed and broke up even if I had good cover, fortification or almost twice the numbers. I'm sorry if this is easy mode I don't want to see hard mode. I didn't have this much trouble on the first mission on normal when I played it a a month or so ago. Last I checked easy mode should be basically that easy and not to mention the first missions is for some one that never played before to learn it not be slaughter and the game over (should have option if you loose to move on). And like I said I have beat both sides all ready up to the current last battle so it's not that this is a new thing to me. Just seems all my mean keep just up and running if some one breath their way and as soon as there officer was killed. My union first missions pretty much every officer was killed by time I got to the defend the town part. I mean could be just bad luck with RNG, but to have both start missions for both sides end like this on EASY MODE?
waldopbarnstormer Posted March 10, 2017 Posted March 10, 2017 (edited) Nick, could you provide some more information on what is meant by fixed enemy strength please? Edited March 10, 2017 by waldopbarnstormer
sterner Posted March 10, 2017 Posted March 10, 2017 Fixed enemy strength - means that no historical scaling is used. It is boring and uninteresting mode (we want to understand necessity of the mode), because when player will create large and strong army, AI will continue to act as it is and won't be able to provide a challenge.
Sir Texas Sir Posted March 10, 2017 Posted March 10, 2017 1 hour ago, sterner said: Fixed enemy strength - means that no historical scaling is used. It is boring and uninteresting mode (we want to understand necessity of the mode), because when player will create large and strong army, AI will continue to act as it is and won't be able to provide a challenge. I like it cause I don't like maxing out my army all ready. So I can run smaller corps of guys that aren't maxed out size units. Yes some times one might want the max of every thing, but I'm one of those players that like to tweek things a bit to try them different ways. This way I don't have to burn all my men and money up trying to max out my units. I can have a nice bit of reserves encase RNG hates me like the first two matches I did this eve. I'll come back later today after I have slept and try one of the sides again.
Squadron HQ Posted March 10, 2017 Posted March 10, 2017 (edited) Cool of the devs to be responsive. I would like (and I think many others too) to see the fixed strength for all the game modes, including legendary. But naturally we'll have to test it first. Edited March 10, 2017 by Squadron HQ
Nick Thomadis Posted March 10, 2017 Author Posted March 10, 2017 New patch is out!Patch 0.77 rev18615 10/3/2017http://steamcommunity.com/games/502520/announcements/detail/583619190249726321
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