Guest Posted March 7, 2017 Posted March 7, 2017 Hey all I love the new regional ressources as they provide importance to RvR. However it does have several negative sideeffects I'd like to see remedied. First off - it creates the potential for 1 alliance block to control all regions with strong hull - effectively making the other block defenceless since all PBs has been more or less reduced to a brawl (albeit a tactical one at times) where the winner is the one with the sturdiest ships and the loser the one where the sides melt away.. The second problem is that all crafting has been thrown all over the server which in turn sends all trading all over the server. My suggestion: Either make regional bonus' into craftable bonus' depending on add-ons to the shipyard (and ofc reintroduce the building) - this would make crafters having to decide either to be one-trick ponies or buy all ressources as they'd be forced to build more shipyards (with a total max of 5 different shipyards) which in turn would help especially new players to start up into the game. The other suggestion is to make regional bonus' depending on regional woods or other items. This would allow the regions to remain important AND it would create a possibility for 1 alliance block to bounce back from an important set-back. And it would allow for the smuglerflag to actually find a use.
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