dougbiv29 Posted February 17, 2017 Posted February 17, 2017 super excited to try the game but my soldiers run way to easily. vollied at once or twice and they are done. i lost bull run malvern hill and gains mill because of this and am supremely frustrated. any help/ideas would be awesome
jimcarrel Posted February 17, 2017 Posted February 17, 2017 It is a little hard if you only use green troops, you will have to use a couple of brigades of veterans to back up the green ones. You also try to give them the best division and brigade commanders you can.(majors just make your green troops bullet magnets and not very good at even that) Try keeping the worst brigades out of the way, they will get experience just being on the field If using green troops, don't stick them alone try using in 3's so both flanks of group are covered. It can help if you can upgrade rifles once the brigade commanders command stat has gotten over 35 or 40. Even Palmetto's are a better gun than what is originally issued.
dougbiv29 Posted February 17, 2017 Author Posted February 17, 2017 thanks. the ai is making me nuts. blitz attack and my guys are done. how do you tell green from not?
jimcarrel Posted February 17, 2017 Posted February 17, 2017 Well, you know at camp when you create them,whether they are green or veterans, ....maybe you are still trying the opening battle with the train station. If that is the case you will just have to slow down until you understand the mechanics and consequences of troop movement. watch all the youtube videos you can stand.
dougbiv29 Posted February 17, 2017 Author Posted February 17, 2017 the train station isnt an issue other than annoying. the issues start in the battles after the train station
GrinningD Posted February 17, 2017 Posted February 17, 2017 Also, are you fighting from cover? Try to never engage in the open as your no star rookies will be chopped to ribbons in the open. Try to always be fighting from trees - even a mere 40% cover bonus will massively improve your moral survivability. Keep your general close to provide a moral buff and use close range shell and canister fire from your cannons to trash the enemy first. A sensible tactic is to have one unit in some sort of cover slightly forwards of it's supporting units. The AI will engage this one first and then you can move forwards your other units who are not in cover and they can fire at the engage enemy without suffering return fire. You might also try detaching skirmishers to run around and put flanking / rear fire into your enemy's units or use shock cavalry to feint flank charges in an effort to make the enemy units rotate or reverse direction - thus exposing their flanks. Also use the retreat button rather than issuing a move order or letting them break. They will take far FAR fewer casualties and moral damage from retreating, even across open ground. If you are going to retreat tell them to run so that they can get out of dodge as fast as possible. And if you are going to retreat you might want to pop skirmishers to help shield your retreating unit from fire. Good Luck General. 1
GeneralPITA Posted February 17, 2017 Posted February 17, 2017 Johnnies are way too soft. I've asked many times to decrease the veterancy gap. I'm sure it'll come to pass eventually.
dougbiv29 Posted February 17, 2017 Author Posted February 17, 2017 thanks! ya i think reading the ground/cover is my issue with an annoying side of ai constantly flanking me.
dougbiv29 Posted February 17, 2017 Author Posted February 17, 2017 im missing something. they still run. the ai is too good for me even on easy. thanks again though for the pointers. looks like im letting it go for now. too frustrating
braden1308 Posted February 17, 2017 Posted February 17, 2017 I just posted about this problem, my 2 and 3 star brigades were routed so quickly that I had no chance to rally them. I was playing 2nd Winchester and was using fortifications and woods for my brigades cover. I was able to see the CSA brigades moving into position but before I could react I was being blitzed from all sides. My brigades routed and wouldn't respond to my general because the fire was so intense they started to run for the map edge. I tried to play a couple more times but the same thing happens over and over, quick blitz attacks my units run from. Is this something that is only happening when you play from last save after Chancellorsville or will it happen with a new campaign?
A. P. Hill Posted February 17, 2017 Posted February 17, 2017 1 hour ago, dougbiv29 said: im missing something. they still run. the ai is too good for me even on easy. thanks again though for the pointers. looks like im letting it go for now. too frustrating Don't give entirely up . Try the confederate side ... (We have Chocolate on the dark side!) 3
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 check your army org points and your unit strength/weapons. i missed the army org points allotment and was trying to fight battles with 800 850 against 15 16 1700 strength units
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 plus check green troops vs veteran setting on the camp menu. i was all green..no wonder
Zwerty99 Posted February 18, 2017 Posted February 18, 2017 4 hours ago, A. P. Hill said: Don't give entirely up . Try the confederate side ... (We have Chocolate on the dark side!) I'm currently in a CSA campaign where I tried to replicate the historical army (veteran style at least) with smaller brigades and elite troops. It's fairly hard to keep usable two star troops-- around 55k by Gettysburg. This is of course winning all major battles except drawing Chancellorsville to conserve manpower. Conclusion: casualties still need to be lowered a bit. Exp seems about right though
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 though that setting doesnt seem to have done much. gains mill got slaughtered again.
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 i did try the tutorials, im missing something somewhere. they take 2 vollies and done. consistently get flanked(chalk that up to the ai).
Hitorishizuka Posted February 18, 2017 Posted February 18, 2017 Try watching videos of other players and follow what they're doing. The main thing is that troops should not be sitting in the open. If they're in cover they will take a lot less damage and not rout instantly. As for dealing with flanking, you want nice clean lines of approach where you attack salients or enemy flanks, you don't generally want to dive into the middle of the enemy.
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 have you gotten to gains mill its either the 2nd or 3rd part of that 1.
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 the ai gangs up! i havent been able to counter that on gains mill. thats the problem. gang up+massive blitz attack against 1 unit
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 they gang up on me. im trying to hold lol
dougbiv29 Posted February 18, 2017 Author Posted February 18, 2017 thanks again though. i guess theres something im missing in gains mill as i consistently cant get past that 1.
A. P. Hill Posted February 19, 2017 Posted February 19, 2017 (edited) When your first corps comes on the map take at least one division to the far right, (their right, your left,) hold the attention of Porter's troops with the balance of your force without driving attacks. When Porter's troops are occupied, bring your division you sent to the right/left, down on their right fortifications, (make sure that division extends beyond their rear,) ultimately, the side your second corps will come in to reinforce. When your third corps or the balance of your army comes in from the left drive them to reinforce your first corps. You should be able to roll up their flank, and keep driving down their trenches. Keep an eye out to the bottom right of the screen. Edited February 19, 2017 by A. P. Hill
Mr. Mercanto Posted February 19, 2017 Posted February 19, 2017 On 17/02/2017 at 5:11 PM, A. P. Hill said: Don't give entirely up . Try the confederate side ... (We have Chocolate on the dark side!) On 17/02/2017 at 3:31 PM, dougbiv29 said: im missing something. they still run. the ai is too good for me even on easy. thanks again though for the pointers. looks like im letting it go for now. too frustrating Wait! Hold on! We have cake and ice cream for our side! Stick with the Union!! 2
A. P. Hill Posted February 19, 2017 Posted February 19, 2017 7 hours ago, Mr. Mercanto said: Wait! Hold on! We have cake and ice cream for our side! Stick with the Union!! Okay be that way. BUT! I didn't say what form our chocolate comes in! 1
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