CaptainKanundrum Posted February 17, 2017 Posted February 17, 2017 (edited) Hmmm I completed the battle yesterday. Maybe Steam didn't automatically update to the hotfix for me? I started the battle on Wednesday night. Edited February 17, 2017 by CaptainKanundrum
Hank Posted February 17, 2017 Posted February 17, 2017 (edited) That might be it. But I also noticed now that you played historical, and Im in campaign. Could be a difference there. Thinking I'll replay though, just to make sure if its a bug or not. Taking the hill just to give it up because of problems at Round Top doesnt make sense, imo. Edited February 17, 2017 by Hank
GrinningD Posted February 17, 2017 Posted February 17, 2017 I have a question: NB. CSA Legendary Playthrough. Before the Hotfix I played this battle to see what it was like (was waiting for the hotfix to replay Chancellorsville and get my bloody but well deserved Day1 win) and the union infantry brigades were at their standard 2'500 - 3'000 men sizes. It was incredibly difficult to push them out of the ridges and practically impossible to shoot them out of the town. I did not get that Day 1 win. After the hotif and Chancellors' Day 1 replay I found them sending brigades of only 600-800 men in that initial wave of reinforcements followed by mere 1'200 - 1'800 brigades as the map opened up. Now admittedly Cemetary ridge was being held by the usual 2'500+ super brigades that I have come to know and hate but by that point they were all that was left of the union army apart from a few random generals running around and being chased by my Cav. This was exacerbated by the fact I had boosted almost all of my 1st Corps to full 2'000 man units in anticipation of the hard fight ahead. Suffice to say Day 1 finished with the objectives well in hand. I am aware that the hotfix reduced the 2nd wave to 15 Corps instead of 20 but is this really the reason for the minuscule reinforcements?
Hank Posted February 17, 2017 Posted February 17, 2017 +1 Good point Grinning, also noticed that. But did you "loose" cemetary hill before day 2? I found the yankees back in their old trenches.
A. P. Hill Posted February 17, 2017 Posted February 17, 2017 Yep, I finally broke down and played Gettysburg on historical, and not in my campaign. Looked like the 3rd Corps was gonna get it's ass kicked at first, but eventually Ewell came in from the north and things sorta balanced out a bit. But, I cleared the field on day 1 as well. (What should have happened in actual history, but didn't.)
GrinningD Posted February 18, 2017 Posted February 18, 2017 3 hours ago, Hank said: +1 Good point Grinning, also noticed that. But did you "loose" cemetary hill before day 2? I found the yankees back in their old trenches. I was worried about this but no. Battle was a win and the game and myself await the next update.
Zwerty99 Posted February 18, 2017 Posted February 18, 2017 Just played Gettysburg in Brigadier.... Had around 18k of elite troops, and was able to drive the yanks off day one with negligible casualties. Iron Brigade and Cutler being split makes it too easy I'm afraid. I can just focus fire and take each regiment out separately.... I was also able to cheese spawn-kill the entirety of 12th corp which didn't help the union either... Obviously this isn't just me. Historical battle can do this as well, and people have been sharing posts. I think if CSA takes cemetery hill we either need a Union attempt to recapture it or some kind of alternative history with USA setting up further south as they were planning to, but that would be immensely complicated and I would prefer the former option.
Hank Posted February 18, 2017 Posted February 18, 2017 Replayed Gettysburg, Campaign CSA and I might have found the explantion to my earlier "bug". I might have "contested" cemetary hill on day one not long before the timer ran out. If I then pushed "Finish" when the timer ran out, it might have been "contested" but not taken. Thus, no victory on day one. Lee might have been a bit cautios ;) The consequences are tough though; leaving cemetary hill temporarily just to make another go on it day 2. Dunno if I would call this a bug, but waiting another second or two could have an enormous impact on the outcome! I'll try to verify this shortly.
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