GrinningD Posted February 14, 2017 Posted February 14, 2017 Hi guys, long time lurker first time poster etc etc Just played the First day of the Battle of Chancellorsville as the CSA and secured all objectives on Day 1. As the timer for the day ran out the fight continued as the contested timer ran down for Chancellor's Farm. Immediately the timer hit zero the dreaded notification popped up: "Advancing to the Next Day." I understood from the recent patch notes that the bug that prevented a victory here on Day 1 had been fixed. This appears not to be the case. Has anybody else had this problem? Thanks. (NB Devs I absolutely adore this game, I have put a few (hundered) hours into it since Tim Stone at RPS brought it to my attention. Thankyou.)
Nick Thomadis Posted February 14, 2017 Posted February 14, 2017 It will be fixed in next hotfix. Thanks for the report.
GeneralPITA Posted February 14, 2017 Posted February 14, 2017 It's a persistent bug, not sure why fixes aren't holding and the issue is intermittent. Thanks for reporting.
Squadron HQ Posted February 16, 2017 Posted February 16, 2017 I think day 1 attack on Chancellorsville is superior to playing out the full day battle. Victory with <15% casualties on hard.
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