Hobo Posted February 10, 2017 Posted February 10, 2017 What I have seen is that the AI does not do a great job sticking to the roads if you simply click out in front of you and the time difference can be significant if there are woods beside the road.
jimcarrel Posted February 10, 2017 Posted February 10, 2017 As a general rule I just click on a spot, but when hard pressed for time I may try to route a road path, usually more for supply wagons and cannons (they are slow anyway) especially in a major fall back of entire forces. (can't be losing cannons and wagons just cause I need to get out of the area)
Springfield Posted February 10, 2017 Posted February 10, 2017 I will draw out maneuvers specifically for flanking. It helps avoid any flanking damage on the unit while it maneuvers into place, letting them approach on a good angle to fire. I also will draw out orders so units will follow paths. Great way to get reinforcements to where they are needed sooner. I think where it truly shines is with cavalry.
Zwerty99 Posted February 10, 2017 Posted February 10, 2017 1 hour ago, jimcarrel said: As a general rule I just click on a spot, but when hard pressed for time I may try to route a road path, usually more for supply wagons and cannons (they are slow anyway) especially in a major fall back of entire forces. (can't be losing cannons and wagons just cause I need to get out of the area) Same. I would love it if roads were somewhat magnetic so units stick to them more and so we didn't need to do this.
Hitorishizuka Posted February 11, 2017 Posted February 11, 2017 For initial units I will probably just click a spot because unless you are taking a very forward position you can just run and they'll get to where they need to go before the enemy gets there. For second wave reinforcements I will probably draw routes because I need them ASAP and I need to make sure they stick to non-forest paths.
Andre Bolkonsky Posted February 11, 2017 Posted February 11, 2017 5 hours ago, Hobo said: What I have seen is that the AI does not do a great job sticking to the roads if you simply click out in front of you and the time difference can be significant if there are woods beside the road. No, Unless it is a short walk forward, I almost always hand draw my map routes.
CaptainKanundrum Posted February 11, 2017 Posted February 11, 2017 I hand draw almost all of the orders. It get units places faster and has a more "that's right I'm the general" feel to it. 1
Zwerty99 Posted February 11, 2017 Posted February 11, 2017 2 hours ago, CaptainKanundrum said: I hand draw almost all of the orders. It get units places faster and has a more "that's right I'm the general" feel to it. "But general, why are we walking in the river?" "But general, why are we walking in circles?" Me: That's right, cuz I'm the general 2
A. P. Hill Posted February 11, 2017 Posted February 11, 2017 (edited) I use a mixture. And it all depends on where the units are and whether cutting across fields gets them there quicker in estimation or not. Sometimes there are no roads to use. Edited February 12, 2017 by A. P. Hill
dsfgsdfgsdfgdsfgsdf3q4 Posted February 12, 2017 Posted February 12, 2017 Depends, i usually draw a route for my artillery because they are really slow in forests and its faster to go around them than through them.
Slobodan Posted February 12, 2017 Posted February 12, 2017 On 2/11/2017 at 3:34 AM, Andre Bolkonsky said: No, Unless it is a short walk forward, I almost always hand draw my map routes. Same here. Only use right click ti move units already engaged or to be engaged. Otherwise, plotting route is essential imo.
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