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Posted (edited)

How about we get a 'teleport to battle' for defensive port battles.

It seems to be something that would not only benefit the guys that committed to trading but really anyone that doesn't have the time or a free port.

You could also just increase the number of outposts or define a specific battle outpost so we could just tow there before the battle.

 

Edit:

To be clear I never have an issue with this but I work from home and have a more flexible schedule, not everyone has this and I've observed this issue over time.

Not everyone has the time to play and plan.

This game requires a huge time investment and little things like this ensure we get great battles.

The other night when we had a 25v25 for the first time in months was awesome, USA lost but who gives a shit, it was a great battle and why did this happen?

Well because everyone was able to get there. 

Seriously this isn't some game flipping feature, this isn't something out of star trek its a god dam simple request that makes the game just a little less time consuming. 

 

Edited by koiz
  • Like 2
Posted

Interesting idea.  Just thinking one step further: why limit it to just PBs?  Perhaps as a means of promoting more pvp and social play, there may be a "teleport to clan member in need" function.  Obviously, there should be a BR filter of some type to prevent abuse/imbalance.

Posted (edited)

I see why both of these are being suggested, but they're one step closer to making the OW a farce.

In response to ppl asking for various activities to be made easier... I suggest a quick glance at:  Understanding failure, the PoTBS story

 

Edit:

Also one of the 'related' links ... Pirates of the Instanced Sea... Mini Game Madness, is a very good read. Not entirely applicable, but interesting.

 

Edited by Angus McGregor
  • Like 5
Posted (edited)

With the towing-system you are close enough to "teleport to portbattle" any step further would be too much. And if I want to play a game with ships teleporting in front of me while I am on the wides of the ocean hunting someone I would play some Star Trek-games to let Scotty do his job with the beamer ... But I am not playing Star Trek. I play a game of naval warfare und naval warfare, gentlemen, is not fair, not same vs. same it's about hunting and being hunt, it's about the thrill of having more speed than my opponent. It's about the heartstroke-moment when you realize that you are right away sticking in the shallows. It's about an open world full of hostiles. If you can't handle this avoid playing Open World and use the Mission -> Small Battle, Large Battle, PvE-Mission buttons.

Really I do not understand why so much people are thinking a warfare-game has to be "fair" and why so much people seams to search for mechanics which will kill any strategical skill in this game...

 

"Lord Nelson! The hostile admiral is giving some flag signals! Translation: It's 24 vs. 20. So unfair. Please wait with fighting until the rest of our fleet has arrived."

Edited by Jonathan Arlington
  • Like 4
Posted

Get to the port early and set up.  Real Life if a fleet was coming from some where else it didn't just magically show up.  It's part of the game so get on early and get your ship to the port before hand

  • Like 3
Posted
13 hours ago, koiz said:

How about we get a 'teleport to battle' for defensive port battles.

It seems to be something that would not only benefit the guys that committed to trading but really anyone that doesn't have the time or a free port.

You could also just increase the number of outposts or define a specific battle outpost so we could just tow there before the battle.

 

 

This is just a 'lazy button'.  The strategy around outpost and ship management is getting your ships positioned ahead of time.  It is called planning....  If you can just TP between battles, it reduces the pre and post battle screening to nothing.  We need more PvP not less....

  • Like 2
Posted
12 hours ago, Angus McGregor said:

I see why both of these are being suggested, but they're one step closer to making the OW a farce.

In response to ppl asking for various activities to be made easier... I suggest a quick glance at:  Understanding failure, the PoTBS story

 

Edit:

Also one of the 'related' links ... Pirates of the Instanced Sea... Mini Game Madness, is a very good read. Not entirely applicable, but interesting.

 

OW is a farce. Its empty.

Posted
5 hours ago, Jonathan Arlington said:

With the towing-system you are close enough to "teleport to portbattle" any step further would be too much. And if I want to play a game with ships teleporting in front of me while I am on the wides of the ocean hunting someone I would play some Star Trek-games to let Scotty do his job with the beamer ... But I am not playing Star Trek. I play a game of naval warfare und naval warfare, gentlemen, is not fair, not same vs. same it's about hunting and being hunt, it's about the thrill of having more speed than my opponent. It's about the heartstroke-moment when you realize that you are right away sticking in the shallows. It's about an open world full of hostiles. If you can't handle this avoid playing Open World and use the Mission -> Small Battle, Large Battle, PvE-Mission buttons.

Really I do not understand why so much people are thinking a warfare-game has to be "fair" and why so much people seams to search for mechanics which will kill any strategical skill in this game...

 

"Lord Nelson! The hostile admiral is giving some flag signals! Translation: It's 24 vs. 20. So unfair. Please wait with fighting until the rest of our fleet has arrived."

No. It don't have to be fair as long as it isnt boring. Now it's unfair AND boring.

Posted
30 minutes ago, fox2run said:

OW is a farce. Its empty.

I thought you werent playing anymore...?  Actually numbers are slowly but steadily increasing...  I saw it touch 700 the other day...  Now if all these Port Battle and "Event" heroes would actually get out into the OW more, instead of less, there would be much more fun.  That being said, I havent had trouble finding good fights for about the past 2 weeks or so, theres that...

  • Like 4
Posted

As i see it, the problem Kois initially suggested a solution to, remains: PB screens, while a valid tactic prevents smaller nations of having a chance at PBs.  This issue really has more to do with (1) balancing out factions and avoiding Zerg imbalances, and (2) the way that battle instances are handled - yet the proposed kludge, everything else being equal, has some merits.

The problems I add to this: (1) the amount of time traveling the OW in search of excitement is enormously taxing - as much as I like the game's potential, I just don't have hours at a time to spend on this game, and the novelty of the OW has long dissipated; (2) many of the battles are lopsided: gank or be ganked; (3) the time requirement of many battles of 1.5 hours is huge.  While it is true that recent ROE changes and coastal forts have helped address the ganking problem to a certain extent - too often the game can thus result in 30 minutes of sailing around and 1.5 hours of getting ganked = 2 hours of a less than a perfect experience.  As i see it, the game needs both faster and more balanced action and more immersion as a means of compensating the fraught PvP and economic mechanics. 

Fundamentally, many of the problems of the game relate to having closed battle instances.

Thus, allowing players to jump into one another's battles, as a form of reinforcement, may be worth considering.  If done correctly, it may be a useful balancing mechanism.  You may even make a Perk out of it "Emergency Signals: Can request aid from clan members in the OW to TP to battles where player is both at a BR and Player count disadvantage".

Posted (edited)

Im enjoying Rome Totalwar2. It's still playable. Maybe we should make OW turnbased? To save time... It works pretty cool in TW.

Or maybe make it a realtime  minimap instead. 

Edited by fox2run
  • Like 1
Posted (edited)
22 hours ago, Angus McGregor said:

I see why both of these are being suggested, but they're one step closer to making the OW a farce.

In response to ppl asking for various activities to be made easier... I suggest a quick glance at:  Understanding failure, the PoTBS story

 

Edit:

Also one of the 'related' links ... Pirates of the Instanced Sea... Mini Game Madness, is a very good read. Not entirely applicable, but interesting.

 

Open world is already a farce its simulating open world in a game, a game where all battles are instanced and different from the openworld.

A slight change in the way major server events work would not break this game.

All other major mmos have this, this game is already too niche and people dont have the time they need stuff like this.

15 hours ago, Jonathan Arlington said:

With the towing-system you are close enough to "teleport to portbattle" any step further would be too much. And if I want to play a game with ships teleporting in front of me while I am on the wides of the ocean hunting someone I would play some Star Trek-games to let Scotty do his job with the beamer ... But I am not playing Star Trek. I play a game of naval warfare und naval warfare, gentlemen, is not fair, not same vs. same it's about hunting and being hunt, it's about the thrill of having more speed than my opponent. It's about the heartstroke-moment when you realize that you are right away sticking in the shallows. It's about an open world full of hostiles. If you can't handle this avoid playing Open World and use the Mission -> Small Battle, Large Battle, PvE-Mission buttons.

Really I do not understand why so much people are thinking a warfare-game has to be "fair" and why so much people seams to search for mechanics which will kill any strategical skill in this game...

 

"Lord Nelson! The hostile admiral is giving some flag signals! Translation: It's 24 vs. 20. So unfair. Please wait with fighting until the rest of our fleet has arrived."

The towing system isnt a solution right now. You still need a port and you need to send it a day before.  This isnt a problem for me but when half of the nation doesnt have the time or the extra port its not an option for them. 

Your too shortsighted about how this would work. They would not teleport in front of you, they could use that teleport to go to that port. Just like we do with capitals. They can only use it once or limit its usage over several hours like the capital button.

To compare this feature to star trek shows that you really don't care about the suggestion and just want to argue your point that it should be a pure sim.

You forget its a game, and everything you mentioned is in it and still would be if something like 'teleport to port battle' was added you just don't want to fight the best possible line up I see... maybe you enjoy an empty port battle.

 

7 hours ago, fox2run said:

Im enjoying Rome Totalwar2. It's still playable. Maybe we should make OW turnbased? To save time... It works pretty cool in TW.

Or maybe make it a realtime  minimap instead. 

Oh come at least provide something more than a joke. This isnt some major suggestion that flips the game upside down.

 

 

Edited by koiz
Posted
9 hours ago, ElricTheTwo said:

This is just a 'lazy button'.  The strategy around outpost and ship management is getting your ships positioned ahead of time.  It is called planning....  If you can just TP between battles, it reduces the pre and post battle screening to nothing.  We need more PvP not less....

Its not a lazy button. Its called people have lives and this is a video game.

I know the diehards dont give a shit about the people that have normal lives but its the way it is.

I have no problem getting to battles early but over time ive seen its always an issue for people, not everyone has that empty port or that hour or two the day before.

Also, you wouldn't be able to TP to any battles, just port battles and it would be limited. Hell it could even work with the current hostility system or like the teleport to capital.

Tons of diehards bitched and moaned when teleport to outpost buttons were added, but prepping and wasting time to play a game isnt really playing a game at all.

Posted
14 hours ago, Sir Texas Sir said:

Get to the port early and set up.  Real Life if a fleet was coming from some where else it didn't just magically show up.  It's part of the game so get on early and get your ship to the port before hand

This is a game Texas, and while I do this others dont always have the time. Are you really trying to debate against people being able to get to battles? You guys seemed to love the 25v25 the other night... 

Posted

It's just a game, so if you can't make it because of real life, why does it matter if you don't make it?  You can't make it this time, so move on.  Give your slot to someone else who can make it.

  • Like 1
Posted (edited)
10 minutes ago, Prater said:

It's just a game, so if you can't make it because of real life, why does it matter if you don't make it?  You can't make it this time, so move on.  Give your slot to someone else who can make it.

So just because they cant play one night they cant join in on the next night?

Come on stop being so shortsighted have some empathy for people that cant spend all their time playing this game. Lets be honest, this game is a huge time sink to deny that is a lie. It only hurts the game, there is no someone to hand a slot to when there's no one waiting to get in.

Edited by koiz
  • Like 1
Posted

Give us lossless trafalgar battles just for quick fun for anyone in ports instead of infecting the OW/PB experience with such requirements.

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