admin Posted February 3, 2017 Posted February 3, 2017 Hello Captains. Question time. Ask us anything in relation of Naval Action its gameplay, current plans or anything you wanted to find out. Please number questions and provide them as a list. ps. game labs related questions are also ok. 21
James Cornelius Posted February 3, 2017 Posted February 3, 2017 (edited) 1) What does the pray button do? Edited February 3, 2017 by Sir R. Calder of Southwick 34
Eldberg Posted February 3, 2017 Posted February 3, 2017 Will and when will you merge the servers to increase population, diversify the nations, and drastically increase player based content? 3
fox2run Posted February 3, 2017 Posted February 3, 2017 Do you work on a new ROE model that allows reinforcements and larger battles in OW? 3
Guest Posted February 3, 2017 Posted February 3, 2017 What are Raids going to look like? (Anything would be appreciated)
elite92 Posted February 3, 2017 Posted February 3, 2017 are u gonna implement some sort of fast placed, balanced and funny lobby based pvp/pve event ? (like fellvred small battle) ; if yes, when? 4
Sella Posted February 3, 2017 Posted February 3, 2017 1) Plans/progress for the Pacific coast? 2)Will ship kick starter projects will be done by 3rd party designers or by you guys? Any idea when will those start? Any idea on how ships will be picked for a kick starter? Will members be required to provide any ship plans for those ships and of what detail. 3)Are there any plans for player driven town growth, settlers and more player-town interaction or economic gameplay in general? 1
kumisz Posted February 3, 2017 Posted February 3, 2017 Will the announced kickstarter shippacks be available only for the backers, or for all players?
Jack MacNeill Posted February 3, 2017 Posted February 3, 2017 Will the game ever simulate damage to rigging in addition to damage to sails? 1
Prater Posted February 3, 2017 Posted February 3, 2017 (edited) 1. I've seen recent comments since you announced the possibility of a kickstarter for ship packs that people are saying this means you are running out of money and people have fears you won't be able to complete Naval Action. Can you displace these fears? 2. How much longer do you plan to develop Naval Action/estimated release date? 3. Are you currently working on (have teaser screenshots) of any new ships? Edited February 3, 2017 by Prater 13
Jean Ribault Posted February 3, 2017 Posted February 3, 2017 Is a rising and falling character career of interest to you in your vision for this game? If so, is it feasible to implement? Do you have an internal business development plan for this project that you can share some with alpha testers? Would include player ideas accepted, rejected, tested, still planned. Thanks. 6
Luc Posted February 3, 2017 Posted February 3, 2017 (edited) Hi, 1. do you plan some customizing elements? Like naming your ship, coulour of sails, etc... 2. did you decided yet that you will split the pirates 3. will there be more sinking animation? Edited February 3, 2017 by Luc 1
snowy2 Posted February 3, 2017 Posted February 3, 2017 Given that you are a dev team of a fixed size and we don't know the full list of features you plan to include in the game, how will you ensure that if the ship kickstarter is funded we will not end up with less content in other areas?
Liq Posted February 3, 2017 Posted February 3, 2017 (edited) Are you planning to add a custom-battle-room? Similar to War Thunder Will the Santa Cecilia ever be obtainable again? right now there is literally not a single way to get a new one besides trading for one of the ones that were given as redeemables to the few tournament winners. Not that important but still: When are the paints that are already in the API but not ingame yet (example Surprise paints etc.) going to be added? Are you planning to interfere to the whole 'Nightflip' problematic or do you think that it's a thing players should fix/manage on their own? Do you think the sternrakes are finalized or will you still tweak them? (A Carronade fitted Surprise killing 100+ crew off a Frigate in 1 rake) Are you planning to add some sort of BR-limits to Port Battles (seeing 25v25 Agamemnons / 1st rates only is getting a bit boring, imo) Are you still planning to add a pvp-currency with which rare modules / paints can be bought in a special shop? Edited February 3, 2017 by Liquicity 10
Fellvred Posted February 3, 2017 Posted February 3, 2017 Hey One of the first things that pulled me towards NA was that a large part of the game was going to be 'skill based'. For the past 6-12 months it seems like the game has slowly been drifting towards a point where the side with numbers will always win in the long term - are there any plans in development for smaller groups, guilds and nations to have just the same chance at advancement as the largest groups/alliances? Thanks! 7
Daguse Posted February 3, 2017 Posted February 3, 2017 (edited) What is the plan to allow players that currently are only able to play during the hostility lockout, join PBs? please provide as much detail is possible. what does the pray button do? When can we expect the crafting changes to be implemented? Can you provide more detail on the Admiralty store? What can the the player base do to help? What feedback is needed? Edited February 3, 2017 by Daguse 2
Jean Ribault Posted February 3, 2017 Posted February 3, 2017 Where are the existing PVP1, PVP2 and PVE servers located? City / locality - specific. You previously expressed some intent for merging PVP servers into one. To accomplish this, what locations are your best prospects for the new / final location? 1
Angus McGregor Posted February 3, 2017 Posted February 3, 2017 What feature will we see in the next (major) patch? Will it go to the test server first? Ballpark ETA? (Don't answer this if it will make a significant portion of the player base stop playing to wait for it)
Angus McGregor Posted February 3, 2017 Posted February 3, 2017 Do you want us to repeat questions to emphasize their importance to us? (Or just use the 'like' feature?) Do you want us to NOT repeat existing questions? 2
Ned Loe Posted February 3, 2017 Posted February 3, 2017 (edited) 1. Do you plan to introduce player reputation system? Kill specific NPC/Players and earn your standing with Factions/Nations? 2. Do you plan to Kicktart PvE content? let's say for example 'Junk Loot', 'Treasure Chests' and 'Maps'? 3. Are you happy with Port Battle system and time zones? How do you plan to overcome timezone problem and have all battles 25vs25? 4. Were you considering adding 'Hybrid Port Battles' that will have 25vs25 any time all the time? Player/NPC vs Player /NPC? 5. What should PvE crowd expect this year? and how are you going to keep them playing and asking for more? 6. Are you going to introduce the Outlaw class? Will Pirates become a Nation of thieves with their own rebuilt ships and rules? 7. When is the Release date? 8. Can we see UI in the next few months? Is it even in development? 9. Are you going to refine group/ clan managing system? Add Clan warehouses, wallets, custom flags and titles? 10. Did you hire new employees? and where do you see Game-Labs in next few years? Edited February 3, 2017 by Ned Loe 5
Taranis Posted February 3, 2017 Posted February 3, 2017 Are there plans for clan docks and not just warehouses? Are you planning of having cargo weight affect the speed of a ship? Any plans for variable and risky weather? Regarding ROE, have you considered making the outer circle's size dependent on the BR of the player (player' group) - where the bigger the attacker's BR is, the bigger the outer circle is? Is there a consideration to incent/bonus the under populated side of pvp battles? Is there a consideration to balance RvR? Will presently non-craftable/trainable upgrades become craftable/trainable (ie: Staysails, Marines, Monkeys...)? 4
Fluffy Fishy Posted February 3, 2017 Posted February 3, 2017 What is the rough cost for developing a ship, and is it plausible that someone could potentially fund themselves or perhaps find a deal they could reach with the devs? 2
Grundal Posted February 3, 2017 Posted February 3, 2017 When will you make the Bahamas great again? Will you remove the rookie area from there and move it to the Pacific?
Sir Texas Sir Posted February 3, 2017 Posted February 3, 2017 When will the US players get to do port battles during there prime time (which we have a PvP event during)? Will RvR regional conquest get a reset so that nations allainces don't fall into a stalemate and no one doing anything? When will the pirates mechanics start to be seen? We get to see a little in test, but i think it's time they get some more love. Why not make Pirates privateers instead of a nation (still do outlaws though)? When will new ship crafting mechanics come? are we going to have a wipe any time soon to test new econ mechanics that have came out and changed? We can't test an econ if every one is sitting on tons of stuff. 1
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