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Posted
 
I think it would be more realist than there is a time, for each item to be destroyed.
 I met a player I attacked, he told me to have destroyed 1000 silvers and 15 labors contract,
 during the 15 seconds of waiting before the fight, then to surrender in the battle.
 I understand, but that does not Should not be as simple as a simple click,
 but as long as the brace command for example, to give a chance to the hunters to have something. 
Thank you.

 

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Posted (edited)

A Captain of his ship should, within reason, be able to throw overboard or destroy certain items carried aboard if attacked; labor hours for example or muskets etc.

But yes, items such as 60 Redwood Logs would seem to be impossible to throw overboard in the time between the initial attack and the battle instance.

However, if the player has not been tagged with an 'attack' he should have the option of dumping all materials from the cargo hold. As an example; if a player happened upon a shipwreck and was carrying coal, he should be able to dipose of the coal at sea in order to salvage the contents of the shipwreck

Good idea for the developers to ponder. Thanks.

Edited by Captiva

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