Aventador Posted February 3, 2017 Posted February 3, 2017 I propose that the devs add random outside events that happen that effect diplomacy. Example: the King of Sweden insults the King of Denmark. Denmark declares war on Sweden for 3 voting cycles. Example 2: The United States accidentally sinks British ship. Diplomatic relations are hurt and -200 votes will be applied on the next voting cycle. 9
Tiedemann Posted February 3, 2017 Posted February 3, 2017 I would like to see nations switch alliances more often, right now we are locked into two massive blocks and it's a bit boring in the long run.. 1
shaeberle84 Posted February 3, 2017 Posted February 3, 2017 7 minutes ago, Tiedemann said: I would like to see nations switch alliances more often, right now we are locked into two massive blocks and it's a bit boring in the long run.. Mostly caused by the low player numbers. Any alliance below 3 nations is not able to field decent port battle + screening fleets atm.
Liq Posted February 3, 2017 Posted February 3, 2017 Example 3: The yanks feel like throwing some tea over board? 2
van der Clam Posted February 3, 2017 Posted February 3, 2017 (edited) I've thought for awhile that players maybe should not have diplomacy control and that the "invisible admiralty" AI should control diplo and the admiralty makes requests for certain ports to be attacked. It would be players responsibility to complete those missions, and could also make any other hostility attacks they choose to take their own PBs...as long as it's not against admiralty's allies. Edited February 3, 2017 by van der Decken 2
Prater Posted February 3, 2017 Posted February 3, 2017 (edited) This is a very good idea (at least on paper). I think we should test it out. Edited February 3, 2017 by Prater 2
Ned Loe Posted February 3, 2017 Posted February 3, 2017 (edited) The United States accidentally sinks British ship. Diplomatic relations are hurt and -200 votes will be applied on the next voting cycle. I use my alt and sink Brits resulting in -200 votes. Do I understand this correctly? or are these events automated? I would rather see 'Player Reputation' implemented and it's effects on diplomacy. For example if you sink Pirates you get reputation for all Nations, spending some time sinking them will increase your standing in Diplomacy world and will guarantee better points when voting etc.. Edited February 3, 2017 by Ned Loe 3
Hethwill, the Red Duke Posted February 3, 2017 Posted February 3, 2017 Bit silly idea of my own, but regarding diplomatic incidents the values of actions being equal to affected player votes times 3 per cycle, with sinking being max points, capture being half points. 1
Prater Posted February 3, 2017 Posted February 3, 2017 (edited) 5 minutes ago, Hethwill said: Bit silly idea, but regarding diplomatic incidents the values of actions being equal to affected player votes times 3 per cycle, with sinking being max points, capture being half points. I don't know. I'm thinking there are a lot of story and roleplaying opportunities. It might be good, it might not. Not sure. Edited February 3, 2017 by Prater 2
Hethwill, the Red Duke Posted February 3, 2017 Posted February 3, 2017 4 minutes ago, Prater said: I don't know. I'm thinking there are a lot of story and roleplaying opportunities. It might be good, it might not. Not sure. I'm game for any style, just threw a log into the fireplace By the way I edited my post to be more clear, I wanted to say my idea as posted might be silly.
Angus McGregor Posted February 3, 2017 Posted February 3, 2017 16 minutes ago, Hethwill said: Bit silly idea of my own, but regarding diplomatic incidents the values of actions being equal to affected player votes times 3 per cycle, with sinking being max points, capture being half points. Sorry - not enough coffee yet or something. Please explain??
Angus McGregor Posted February 3, 2017 Posted February 3, 2017 23 minutes ago, Ned Loe said: The United States accidentally sinks British ship. Diplomatic relations are hurt and -200 votes will be applied on the next voting cycle. I use my alt and sink Brits resulting in -200 votes. Do I understand this correctly? or are these events automated? I would rather see 'Player Reputation' implemented and it's effects on diplomacy. For example if you sink Pirates you get reputation for all Nations, spending some time sinking them will increase your standing in Diplomacy world and will guarantee better points when voting etc.. Not a bad suggestion but wouldn't see the light of day for 2-3 months (being optimistic)
Aventador Posted February 3, 2017 Author Posted February 3, 2017 25 minutes ago, Ned Loe said: The United States accidentally sinks British ship. Diplomatic relations are hurt and -200 votes will be applied on the next voting cycle. I use my alt and sink Brits resulting in -200 votes. Do I understand this correctly? or are these events automated? No it would be completely separate and out of control of the players 1
Hethwill, the Red Duke Posted February 3, 2017 Posted February 3, 2017 Let's say I attack a French trader and capture it. Was commanded by a Flag Captain. So national threshold of France towards my nation would change -4 points due to my action. If I happen to sink it it would be the full -8 points. Maybe the "Admiralty" also takes away from my Admiralty points due to a unsanctioned action... There's a lot that can be done with a dynamic system of giving with one hand but also taking away with the other so to keep balance. 2
Aventador Posted February 3, 2017 Author Posted February 3, 2017 There could also be events that included the pirates. Ex: King of Spain hires small bands of pirates to interrupt British trade. Temporary alliance between Pirates and Spain established for 2 voting periods. 1
Aventador Posted February 3, 2017 Author Posted February 3, 2017 If there is an event that forces allies against eachother there needs to be some sort or incentive as well. Possibly double chests in port battles against that nation and double gold/experience when you kill someone from that nation.
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