Ink Posted January 31, 2017 Posted January 31, 2017 Captains, hotfix has been deployed today. What's new: New tower and fort placement for port battles. Test feature - pirates can attack each other now. Such instances are always open, everyone is hostile to each other, fleet NPC cannot be pulled. Fixed bugs: Instance crashes fixed. Redeemable wrong pick issue fixed. Fort and towers friendly fire fixed. Ropes have been removed from aiming mode on HMS Endymion. Thanks to all Captains who reported these bugs. Tunings: Some changes have been done to the current damage model and ship stats as we are continuing to test combat on testbed server. Structural damage through raking fire changed. Raking fire abuse somewhat addressed. Crew damage from splinters lowered by 25%. Please continue to share your feedback about structure changes in this thread: 9
Fluffy Fishy Posted January 31, 2017 Posted January 31, 2017 Is there anything new that the dev team want us to look at deeply or are we just carrying on with the general testing and points that have already been asked for?
St0nkingByte Posted January 31, 2017 Posted January 31, 2017 (edited) This is great! I'm really enjoying being able to test changes early and provide feedback. Thanks for opening this up to us. Edited January 31, 2017 by St0nkingByte
Anne Wildcat Posted January 31, 2017 Posted January 31, 2017 Omg, that sounds fun (the pirate vs pirate part). Thanks for all the fixes, the redeemable wrong pick was annoying. Need to redownload the testbed. Does anyone know how to do it in steam so that I do not have to redownload every time I switch between beta and regular?
Ink Posted January 31, 2017 Author Posted January 31, 2017 6 minutes ago, Fluffy Fishy said: Is there anything new that the dev team want us to look at deeply or are we just carrying on with the general testing and points that have already been asked for? Main goal is structure changes, but also combat in general and new port battles coastal defences placement, pirate instances
Corona Lisa Posted January 31, 2017 Posted January 31, 2017 Can you give us the chance to get redeemables when we switch nations on the test servers? I want to test the Pirate stuff, but i chose Sweden... 1
Anne Wildcat Posted January 31, 2017 Posted January 31, 2017 Just now, JonSnowLetsGo said: Can you give us the chance to get redeemables when we switch nations on the test servers? I want to test the Pirate stuff, but i chose Sweden... If you want, I'll give you all my Ships, other than the rattlesnake, but I used my gold & XP. 1
TommyShelby Posted January 31, 2017 Posted January 31, 2017 (edited) Test feature - pirates can attack each other now. Such instances are always open, everyone is hostile to each other, fleet NPC cannot be pulled. Is this going to be "Clan Based"? Pirate 1 (Clan 1) attacks Pirate 2 (Clan 2). Does Clan 1 Members join Pirate 1's side automatically? Will there be "Clan Based" politics for Pirates? (Eg, Clan 1 allies with Clan 2). Btw. Lord Vicious have written alot about Pirates being Clan Based. Perhaps you haven't seen it so i will link it here: - http://forum.game-labs.net/index.php?/topic/18527-content-plans-for-the-first-half-of-2017/&do=findComment&comment=358814 - http://forum.game-labs.net/index.php?/topic/17448-dear-devs-structured-analysis-and-solution-to-current-situation/& - http://forum.game-labs.net/index.php?/topic/14229-pirate-faction-discussion/&page=7#comment-266148 While i don't agree with everything in the 3 links, i think he is right about alot of the "Pirates being Clan Based" stuff. (There is also a topic in Tester Area with more of his ideas for Pirates. I'm sure Devs and Testers know what i refer to). Edited January 31, 2017 by TommyShelby 3
Corona Lisa Posted January 31, 2017 Posted January 31, 2017 7 minutes ago, Anne Wildcat said: If you want, I'll give you all my Ships, other than the rattlesnake, but I used my gold & XP. Wow thats very kind of you, but I dont want to steal all your ships (in this way at least hehe xd). I try to tow them all to la tortue and then ill switch, just takes a day and a few hours afk sailing :/
sterner Posted January 31, 2017 Posted January 31, 2017 You can create new character to get all redeemables again. Updated: Unfortunately it won't help. We will consider solution in further updates. 2
sterner Posted January 31, 2017 Posted January 31, 2017 32 minutes ago, Fluffy Fishy said: Is there anything new that the dev team want us to look at deeply or are we just carrying on with the general testing and points that have already been asked for? Pirate mechanic Structure mechanic Combat on 6th, 5th, 4th and higher rates 1
Ink Posted January 31, 2017 Author Posted January 31, 2017 Captains, new batch of redeemables has been given to your accounts. In case you want to change the nation please delete the current character, then create a new one and activate redeemables. 3
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 1 hour ago, Ink said: Test feature - pirates can attack each other now. Such instances are always open, everyone is hostile to each other, fleet NPC cannot be pulled. We kinda noticed this before the hotfix but havne't had free time to test it out. Was wondering is there any restriction like you can't attack your own clan mates? Other wise I can all ready see my clan doing an all out clan vs clan mates brawl on bored nights.....lol 24 minutes ago, Ink said: Captains, new batch of redeemables has been given to your accounts. In case you want to change the nation please delete the current character, then create a new one and activate redeemables. Can you add a decent cutter, Snow, and Essex to the redeemable? It makes it hard to test out these new PvE missions too when you can't find any of these ships in the shop or they are crappy fir ships that get flat out melted. Plus I been F11 them but the BR match up is way wrong for these missions and that is prob the two reasons we aren't seeing any one even scoring on them. I seen one person on one of them so far and that is it. 1
Ink Posted January 31, 2017 Author Posted January 31, 2017 1 hour ago, sruPL said: Can you send the photos of new Port Battles coastal defenses? https://drive.google.com/open?id=0Bx3OZcHt9VbNMTNvTXFIQ2RVUVk It might be different a bit for some ports but the general layout is the same. Please note that this is not a final state
Anne Wildcat Posted January 31, 2017 Posted January 31, 2017 (edited) Testbed Character: Ginger Breadman (Pirate) I attacked an ai pirate rattlesnake in a basic cutter. It took forever to load, seemed like it was going to disconnect. When it finally loaded, I could not do anything, raise sails, switch camera angle. The escape button worked so I surrendered. Will have to try again later. Edit, attacked another ai. Seemed to load fine. Edited January 31, 2017 by Anne Wildcat
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 4 minutes ago, Ink said: https://drive.google.com/open?id=0Bx3OZcHt9VbNMTNvTXFIQ2RVUVk It might be different a bit for some ports but the general layout is the same. Please note that this is not a final state https://drive.google.com/drive/folders/0Bx3OZcHt9VbNT3JkME9GMm4wOTg We been using this one, is that one the more up to date list? Or is that for new patch changes.
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 4 minutes ago, Anne Wildcat said: Testbed Character: Ginger Breadman (Pirate) I attacked an ai pirate rattlesnake in a basic cutter. It took forever to load, seemed like it was going to disconnect. When it finally loaded, I could not do anything, raise masts, switch camera angle. The escape button worked so I surrendered. Will have to try again later. Give me a few and I'll be over there and we can test these dirty pirate mechanics out...lol
Ink Posted January 31, 2017 Author Posted January 31, 2017 Just now, Sir Texas Sir said: https://drive.google.com/drive/folders/0Bx3OZcHt9VbNT3JkME9GMm4wOTg We been using this one, is that one the more up to date list? Or is that for new patch changes. The new link provides coastal defences on the same capture zones (updated red circles, captures zones are the same)
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 Just now, Ink said: The new link provides coastal defences on the same capture zones (updated red circles, captures zones are the same) Ok I'll pass that one as the new updated list we will use while planing any port battles. Thanks.
Ink Posted January 31, 2017 Author Posted January 31, 2017 Just now, Sir Texas Sir said: Ok I'll pass that one as the new updated list we will use while planing any port battles. Thanks. New forts placement works on test server only at the moment. On the main servers you can use the old link since the changes are not live there
Anne Wildcat Posted January 31, 2017 Posted January 31, 2017 (edited) Ok, selecting the redeemable is not fixed. I meant to redeem the Trinc and got the Aggy. Edited January 31, 2017 by Anne Wildcat
Ink Posted January 31, 2017 Author Posted January 31, 2017 32 minutes ago, Anne Wildcat said: Ok, selecting the redeemable is not fixed. I meant to redeem the Trinc and got the Aggy. Thanks, we are checking. However it affects only existed characters, for new characters the issues must be gone. 1 hour ago, Sir Texas Sir said: Can you add a decent cutter, Snow, and Essex to the redeemable? It makes it hard to test out these new PvE missions too when you can't find any of these ships in the shop or they are crappy fir ships that get flat out melted. Ships for current pve events has been given via redeemables 1
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 (edited) Char name: Sir Texas Sir Trinc vs AI Trader I captured the ship and it list it under my fleet, but it was still red named and I could just continue to board it over and over even though battle was listed over. I left battle and ship was there, but seems I couldn't make it retreat either in the fight. Same ship was trying to join another Pirate vs Pirate says closed as same faction battle. Thought they are suppose to stay open. I do like you fleets aren't brought into the fight so it's like the newbie ROE so it's truely going to be player vs players in here. Clan mates can attack each other as me and Anne Wildcat was able to get into a fight. This kinda cool so you can brawl without doing duels or if you have in clan grievance with one another, but I can see this being big time abused too. Should be restricted to not be able to attack your fellow clan mates. While in these fights I have noticed and saw one Fort sink a Tower. So they fire upon each other. Edited January 31, 2017 by Sir Texas Sir
Koltes Posted January 31, 2017 Posted January 31, 2017 9 minutes ago, Sir Texas Sir said: Clan mates can attack each other as me and Anne Wildcat was able to get into a fight. This kinda cool so you can brawl without doing duels or if you have in clan grievance with one another, but I can see this being big time abused too. Should be restricted to not be able to attack your fellow clan mates Not true mate. In EVE Online the only people you can attack safely without being killed by police is your clan mates. This is done for group training, fun and practice purposes. If some clan members would start abusing this they will simply be kicked from the clan. Easily sorted by players themselves
Sir Texas Sir Posted January 31, 2017 Posted January 31, 2017 11 minutes ago, koltes said: Not true mate. In EVE Online the only people you can attack safely without being killed by police is your clan mates. This is done for group training, fun and practice purposes. If some clan members would start abusing this they will simply be kicked from the clan. Easily sorted by players themselves First off this isn't Eve and we don't have in game police yet....lol Your not getting what I'm saying. It can be abused cause a pirate can attack any pirate including clan mates. So they can abuse this. They can pull you into a fight to stop you from tagging some one else or being tagged. This was the whole reason that it was taken away. Pirates would tag each other to get out of fights. So Clan mates should not in this game be able to tag each other cause than I can tag you to keep us out of a fight with say the Brits. So unless they put a restriction on this we will be right back to square one of why it was taken away in the first place. Other than abusing it for getting xp or something. The other thing is I only got to test one fight going up to, but couldn't enter after the fight started between two other pirates. 1
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