Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

Heyho,

I leave this here, but I think wraith solution might be the better one. You'll find it here: 

 

 

I just copy this here:

Solution for the "Night-Flips": 24 Hour-Port-"Battles"

(numbers below can be adjusted for balance)

It is a rather simple system:
Port-Battles are open for 24 hours-straight and for every kind of ship up to a max level (shallow, normal, deep) but never more than 25vs25 and a rejoining is possible but only once per battle hour (to help smaller nations).

During this time-frame the attacking side must destroy the fort/ defense-towers to be able to capture the harbor.
At the end of the 24 Hour period the attacking side must also have one of two BR-advantages over the defensive side to win the port.

1. Possibility: The Attacking side must have sheer number advantage of 5:1 of BR that had joined the battle over the Defensive side. (Victory by overwhelming)
2. Possibility: The Attacking side must have at least the same BR that joined the battle over time as the defensive side AND must have sunken 2:1 BR at the end of the battle. (Victory by Battle)

IMPORTANT NOTE: Leaving the battle MUST be only possible when a ship leaves the battle area AND is not being hit for the same amount of time as in Open-World (so he has to leave the battle area and than the countdown starts). 
IMPORTANT NOTE 2: Land in Port-Battles MUST be implemented.

Let me short explain these two notes:

Now, the attacking side would attack an empty harbor and wants to secure the victory by overwhelming we just assume the maximum number of BR points the Attacking-Side can sent into the battle with a 25 Player 1st-Rate fleet over a 24h period:
900 BR (Santi/ Vic) x 25 (players) x 24 (hours) = 540.000 BR
So if the defenders would only have 108.000 BR they would lose to an overwhelming force.
This would mean a player fleet of 25 Belle-Poule/ Pirate-Frigates (108.000 BR over 24h) wouldn't be enough but with a single Trinco in their lines they would be able to achieve a victory over the 1st-Rate fleet by just joining the battle and leaving.
To stop this, the defender must spawn between the enemy and the land, which forces the defender to fight his way out, when he wants to leave the battle (quite realistic actually).

This way a nation would actually be able to "besiege" the defenders over 24 hours... when they can keep the blockade up.

Of course these tactics aren't this simple since more than 25 players can actually join per hour (due to the fact that every player can join the battle as long as a place is empty and he hasn't joined the battle already during the current battle hour) and the battle lasting over 24 hours which means that an early aggression might allow the defender to just stop the overwhelming force by rejoining the battle when no attacker is there anymore.

Another problem that you now might think off is: What if the Defender stacks BR over time? For this the defender must be in the battle and push out (escape) which allows the attacker to win via ships sunken.

As a matter of fact: Such a system would be an rather easy solution since most mechanics for it are already within the game and a better system can be worked on.

Edited by Thonar

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...