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Posted (edited)

Since we are all open to new suggestions and all open minded wonderful people, I wanted to propose a new Idea that may just fix the issues with night flipping and possibly the time zone issues.

The idea is this: Once hostility reaches 100% the region flips to the nation that got hostility to 100% first, but the only way to generate hostility is through PvP content. 

I propose several ways to generate hostility against a region:

Port battles:  If you do a port battle against a region, and your side wins then 15% hostility is generated for your nation

Raiding a port:  If you successfully raid a port you generate 5% hostility for your nation.

Blockading a port:  You generate 10% hostility for your nation.  

For each type of battle, a flag must be purchased to attack a region (maybe someone else has a better idea for players triggering events) 

If the enemy wins the port battle, then your nation loses 20% hostility towards that region, if the enemy stops you from successfully raiding a port, then 10% hostility is lost, and if your blockade against a port is smashed and defeated, then you lose 15% hostility.  This will make generating hostility much more difficult for attackers than the defenders (flipping regions should be very difficult anyway)

Sinking player ships of the nation (or allies to that nation) that own the region in the area will generate 1% hostility for the region and if the player to a nation  (or an ally) that owns the region sinks you instead, then your nation will lose 1% hostility.  This will make screening fleet battles much more useful in that, if you are an attacking fleet of 25 ships trying to get to a port battle, and you are attacked by 10 ships preventing you to get to the port battle and you crush and sink all 10 of the screening ships, congratulations!  your nation just generated 10% hostility against the region.  If you sunk all 10 ships but lost 1 ship, then you generate 9% hostility for the region. 

Each port in the game can only be raided once per day, each region can only have 1 port battle per day and each region can only have one blockade battle per day.  The maximum hostility that can be generated against a region per day though PvP like attacks is 30% assuming that the port battle, raid, and blockade battles were all victories for your nation, (not sure if it is best to limit this based on each nation or not). 

Only 1 flag can be active at a time against a region, for a whopping 4 and a half hours of action packed PvP against a region, not counting all the PvP going on before the flags are actually planted assuming that each event battle goes for 1 hour 30 minutes once the flag is planted.

Perhaps its better to limit raiding to once every 12 hours and blockades to once every 18 hours or some other time (not sure) or add a 5 hour lord protector window option on each region that is voted on by the players in that nation.

Pros:

Lots of PvP and constant PvP in areas where nations are attacking other nations for conquest.  You will have PvP going on all day long around the clock as nations are forming raids, blockading, and doing normal port battles against regions.

Lots of Action all the time!

Every nation will have a 5 hour window where their regions cannot be attacked (voted on by the players)

No more small groups of players stopping 25 man fleets from getting to the battle, because most likely your 5 man group will get sunk, and you will be giving the enemy 5% hostility by doing so. 

Cons:

Conquest will be very slow.  Taking regions can take weeks, maybe even months of constant attacking.  Your not going to win every raid, port battle, or blockade battle. 

Battle fatigue: since there will be constant PvP every day at regions all over the map, people will start to get burnt out constantly defending specific areas, perhaps once a week players in a nation can vote on a region to give it lord protect from attacks for 2 days to help with battle fatigue in the same area (just a thought)

 

P.S:  Please keep in mind that this is simply a rough draft suggestion.  The percentages and times given are not set in stone numbers so please don't post something along the lines of "wont work because 1% hostility for sinking a traders cutter in your victory can be abused"

Edited by Yar Matey
  • Like 2
Posted (edited)

I like it in general. There is some good points to discuss and test if we are lucky. Just want to add couple of points that will sort your Cons

- Port battles needs to happen in other ports of the region, not capital;

- Once 100% hostility is reached you can attack capital. Capital PB is the culmination of the war - win or lose.

- Attacking a region automatically makes your clan to declare war towards that region;

- One clan can only be at war with one region at a time;

- War last for 7 days. Your mechanics needs to be adjusted so its doable within that time

Edited by koltes
  • Like 1

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