JobaSet Posted January 12, 2017 Posted January 12, 2017 I attack Some one They Surrender Soon As Match Starts with no firing a Shot. Problem I don't get a Kill I get No xp I get no Hostility Points We gain No hostility at all I mean I already have to deal with 90% of them running away and if they do get away I/We nothing (that should be a bug also) But Now they just surrender and we get nothing. How is That fair
OlavDeng2 Posted January 12, 2017 Posted January 12, 2017 1. that isnt a bug. 2. You are getting their ship and whatever they have in the hold so you arent getting nothing 1
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 (edited) 18 minutes ago, OlavDeng2 said: 1. that isnt a bug. 2. You are getting their ship and whatever they have in the hold so you arent getting nothing They are taken advantage of it now Tho, Get hostility UP OVER 75%. And they will Surrender 1st rates in a even fight. No one cares about the Ships or money everyone has way to much money as is. Its all about the KILL, The XP (for officers) and the Hostility. I am sorry Last night we had a Vic surrender to a ingermanland so yea its a bug. Edited January 12, 2017 by JobaSet 1
OlavDeng2 Posted January 12, 2017 Posted January 12, 2017 If you want to be nit picky, a bug is when something is coded and there is behaviour that isnt intended. This is intended behaviour. Whether it is the best option? now that is a different discussion.
Sir Texas Sir Posted January 12, 2017 Posted January 12, 2017 Exploit would be a better word for it, but they should make it that it still causes hostility points for a surrender even if you don't get the kill or xp. To many folks do it as an easy way out and they tend to grab cheap ships to do it. 1
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 /I Bow to the Care bears then. It should be fixed just like the Duping of Ships that was coded in to how long ago still not fixed? I mean all they did was Give everyone Fee Ship Notes was the best they could come up with
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 10 minutes ago, Sir Texas Sir said: Exploit would be a better word for it, but they should make it that it still causes hostility points for a surrender even if you don't get the kill or xp. To many folks do it as an easy way out and they tend to grab cheap ships to do it. Don't Forget escape LOL jump 1 v 5 guys 1/2 run away we get nothing
OlavDeng2 Posted January 12, 2017 Posted January 12, 2017 4 minutes ago, JobaSet said: Don't Forget escape LOL jump 1 v 5 guys 1/2 run away we get nothing Except you survive with your ship, yes the economy is wonky right now so everyone can afford the ships they need. But that might not be the case any more in the future. I would say being able to escape with your ship in tact should be enough of a reward
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 3 minutes ago, OlavDeng2 said: Except you survive with your ship, yes the economy is wonky right now so everyone can afford the ships they need. But that might not be the case any more in the future. I would say being able to escape with your ship in tact should be enough of a reward Never Said That but we should get Host for it
OlavDeng2 Posted January 12, 2017 Posted January 12, 2017 Just now, JobaSet said: Never Said That but we should get Host for it If hostility is based on sinking ships, and this might be unpopular, i think running away should give the enemy hostility, that makes to me more sense. Of course that would be open for griefing which would be a pain.
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 (edited) 8 minutes ago, OlavDeng2 said: If hostility is based on sinking ships, and this might be unpopular, i think running away should give the enemy hostility, that makes to me more sense. Of course that would be open for griefing which would be a pain. And me jumping a Group of 5 alone .... that is 1 v 5, I can tag 1 in sails the other 4 get away when they leave he surrenders I get no HOST at all how is that not griefing and now they are all in port together Edited January 12, 2017 by JobaSet
Sir Texas Sir Posted January 12, 2017 Posted January 12, 2017 It's like back when the Brtis would bring crappy ships in there fleets with little to no crews on them. We see there 1st rates and go to camp out side the battle. They send there SOL's home after battle and swtich to the crappy ships. Get tagged out side and all surrender. Now it's even worse with the free ride home button and the misisons don't stay open past 5 mins.
Ned Loe Posted January 12, 2017 Posted January 12, 2017 It is a big problem. ex. Get cheap grey Ships. Go attack and distract players who is trying to flip a port. Slowing down the process. Who cares if you loose grey ships? Make their life miserable.
akd Posted January 12, 2017 Posted January 12, 2017 2 hours ago, Sir Texas Sir said: Exploit would be a better word for it, but they should make it that it still causes hostility points for a surrender even if you don't get the kill or xp. To many folks do it as an easy way out and they tend to grab cheap ships to do it. This seems pretty straightforward to me. Surrenders should count as victories for purposes of hostility. 2
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 (edited) 3 minutes ago, akd said: This seems pretty straightforward to me. Surrenders should count as victories for purposes of hostility. You attack someone chase them down for 1/2 hour by hitting sails and right before u do damage - bam - you get nothing but wasted time. Should be 2x make them fight Edited January 12, 2017 by JobaSet
Sir Texas Sir Posted January 12, 2017 Posted January 12, 2017 2 minutes ago, akd said: This seems pretty straightforward to me. Surrenders should count as victories for purposes of hostility. Yah I get why they did it cause it was being exploited the other way. You attack your alt and than you surrender and your side gets the points, but you think they would have found a work around for that.
JobaSet Posted January 12, 2017 Author Posted January 12, 2017 2 minutes ago, Sir Texas Sir said: Yah I get why they did it cause it was being exploited the other way. You attack your alt and than you surrender and your side gets the points, but you think they would have found a work around for that. How to Fix Easy Trade in Captured vessel for 3x point at battle screen Done and Done
akd Posted January 12, 2017 Posted January 12, 2017 21 minutes ago, Sir Texas Sir said: Yah I get why they did it cause it was being exploited the other way. You attack your alt and than you surrender and your side gets the points, but you think they would have found a work around for that. If you want to exploit, you attack your alt, fire one good broadside into it, then have alt surrender and get the hostility points, so it is really irrelevant in that regard. Surrender is defeat; defeat should raise hostility. 2
Chijohnaok Posted January 13, 2017 Posted January 13, 2017 Let's also not forget that you can generate hostility by doing War Combat missions against AI's. AI's don't use this exploit.
Sir Texas Sir Posted January 13, 2017 Posted January 13, 2017 3 hours ago, Chijohnaok said: Let's also not forget that you can generate hostility by doing War Combat missions against AI's. AI's don't use this exploit. The point isn't hostility the point is PvP and the hunt. Every stupid new rule and change they been has been in favor of the PvEr that doens't want to fight.
Chijohnaok Posted January 13, 2017 Posted January 13, 2017 4 minutes ago, Sir Texas Sir said: The point isn't hostility the point is PvP and the hunt. Every stupid new rule and change they been has been in favor of the PvEr that doens't want to fight. I understand that. Was just making a point. For what it's worth, I believe that when a player surrenders his ship it should count towards hostility.
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