Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

Nick, 

Your 'Camp' is a historian's and a modder's dream. It's beautiful. The level of detail you give to each specific unit regarding leaders, weapons, veterancy, is impressive.Building custom OOB's maximized for specific game scenarios is my very favorite part of this game. 

But you have a stone in your shoe. 

I just spent half an hour rebuilding my OOB after Shiloh, calculating out rifles and upgrading units, reinforcing and building new brigades, calculating out resources for Vets vs Recruits, getting my best cannon with the best gun crews, swapping leaders around, etc. 

And then . . . .  

I made a small mistake. My best cavalry unit, the Seventh Cav, was accidently reinforced to 750, and just rendered useless the 625 or so Cavalry Colt M1855 I purchased specifically for them. To correct that mistake, I have to wipe the entire build and reload the save. Sure, I can blame myself for not saving earlier; but it's needless irritation in an otherwise elegant design. 

May I make a suggestion?

Units enter camp. Any unit that is changed for any reason has an 'X' . If the player clicks the 'X', the brigade resumes the exact status it had when camp began. All changes are provisional until something like an 'Approve OOB' command is given; and the OOB must be approved before a game save or proceeding to the battle screen.

This can't be that hard to implement for someone as good as this as you and your crew. 

BTW,  great game, much respect. 

Edited by Andre Bolkonsky
  • Like 5

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...