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Posted

Gaining hostility on a region has a problem with group play.

Right now it is way to efficient to push hostility by doing fleet missions alone.

It does take around 12 - 16 Kommendör (186xp) missions going solo to push hostility up to 100%.

If a group of players do missions together the hostility gain through missions is not as fast.

Group play is discouraged with this mechanic right now.

 

The overall hostility gain does seem a bit high right now but I suspect that this is one of the things accelerated in the current test phase.

  • Like 4
Posted

I've mentioned this in another thread, but I believe any mission that drives hostility should have an approximate battle marker visible on everyone's map (enemy as well), and there should be no "exit to friendly port" option.

Driving hostility should also encourage PvP and should have risk involved.

  • Like 6

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