Angus McGregor Posted January 1, 2017 Posted January 1, 2017 (edited) A thought I wrote about in a previous post has been kicking around and getting further refined in my head and I figured it's worth expanding on. The idea is to generate hostility through mini PvP zones in front of county capitals, very similar to the daily PvP event zones but smaller. They could be created through an additional 'Blockade' option in the missions menu. After coordinating with fellow nationals and allies, a player selects the county to blockade similarly to selecting the county for a PvE hostility mission. A blockade mission marker (crossed swords) is put in front of the capital port of the selected county, in the center of what will become the 'blockade zone'. That marker can only be seen by the player who launched the mission and will only remain open for a set period of time, maybe 1 hour? When the blockade mission player activates the crossed swords, the blockade zone is created in front of the port. The blockade is announced to the defending nation and is placed on all player maps. The blockade zone will stay open for 12 hrs, BUT only as long as attacking nation ships remain in the blockade zone. Hostility will accrue at say... 15 points per minute, 900 per hour, or the full 10000 points in just over 11 hrs. The defending nation can only break the blockade and stop the incremental hostility from continuing to increase by actively hunting and eliminating all attacker ships from within the blockade zone. While the blockade zone is open, hostility generated by all PvP and PvE hostility combat within the entire county is added to or subtracted only from the hostility level for the nation that initiated the blockade. The hostility is not tracked separately for each of the allied attacking nations as long the blockade exists. Defender victories lower the hostility, attacker victories further increase it beyond the minute by minute zone increases. Any PB triggered during the blockade will be 'owned' by the nation that created it. Optional: Pirates cannot be the ally of any nation, but they can affect the hostility generation purely by virtue of whose ships they defeat. Eliminate a defender ship or any of their allies, hostility goes up. Defeat an attacker ship or any of their allies, hostility goes down. Similarly, other nations may assist pirates with blockades by virtue of whether they are allied with, or at war against whoever is opposing the pirates. 'Enemy' status is not enough, they must be 'At War' with the pirate opposition. I know this can't be lashed together quickly, but I think it's a step in the right direction for PvP hostility. I hope the devs will consider it for later. TLDR: use mini PvP event zones to increase hostility for a county, where the defenders not showing up is not a viable option. Edited January 1, 2017 by Angus McGregor reworded for clarity 3
Chijohnaok Posted January 1, 2017 Posted January 1, 2017 So if I understand this correctly: ---the hostility blockade occurs in a mini-PvP zone in front of a nation's capital ---if hostility is successfully driven up to a pre-determined level then a PB is triggered (did I read that correctly?) As one cannot currently run up and trigger hostility in a nation's capital county/region, my question would be "where is it that the PB would be triggered?"
Angus McGregor Posted January 1, 2017 Author Posted January 1, 2017 (edited) not the country capital, the county (no 'R') capital Edited January 1, 2017 by Angus McGregor
Chijohnaok Posted January 1, 2017 Posted January 1, 2017 Ok, thanks for the clarification. (I either misread your OP or there is still too much alcohol coursing thru my veins from last night).
ShereKhan Posted January 4, 2017 Posted January 4, 2017 What if............Blockade zone required ships attempting to leave blockaded port spawned into battle (Blockade instance) instance, Blockade instance would need to be traversed to enter blockaded port? Successful entry or escape could be considered as blockade running and would affect the accrual of hostility points.(should also be lucrative in some manner for blockade runners). Spawning ships would initially be protected by towers or forts (that prolly should be immune/protected from attack during Blockade instance), allowing defending fleet to assemble and challenge blockaders or merchies can attempt to escape to complete its blockade running. All of this activity would inspire an interesting mix of ships and plenty of PVP both in the Blockade instance and out side as ships congregate to collect/intercept/protect blockade running(pirate smugglers??) 4
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