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End the Regional Bonuses?  

17 members have voted

  1. 1. Remove Regional Bonuses?

    • Yes, remove it completely.
      3
    • No, don´t remove it because...
      10
    • Work around suggestion: Make it specific to each nation and not to specific regions.
      4
  2. 2. What´s you crafting level?

    • 1-10
      0
    • 11-25
      0
    • 26-49
      6
    • 50
      3


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Posted (edited)

Along with the Fine Woods, these Regional Bonuses are the rotten legacies from that failed patch that killed the game.

To make it simple, I´ll only summarize why it should be removed:

1- Balance of Nations: The more a nation grows, the more regional bonuses it controls and the less the other nations do. In a mere RvR point of view, or assuming its a PvE server, it´d be okay, but since we´re talking PvP here, the focus should not be on the ship quality itself, but the skills of the player. Assuming that nations have different population counts, bigger nations not only have the clear advantage of their number´s strength, but also their ships becomes progressively stronger while the other nations, weaker. Now, imagine this scenario: US+GB form an alliance, they amount 70% of the server population and conquest 90% of the ports. Poor Danes are left with nowhere to build any quality ship because they´re left with only their own regional capital. This means that if they´re going to PvP, they already have quite an unfair challenge ahead only because of the fact that they can´t craft any ship with any regional bonus. On the other hands, their opponents possibly have the best possible ship. RvR should never affect PvP like this.

2- Waste of Time sailing safe routes during safe hours not to mention all the time spent in port, teleporting from one to the other just trying to locate the resources: Having different regions which produces different bonuses means that our resources get scattered all over the place. From a PvP perspective, given the huge size of the world map, we are forced to sail countless boring dull hours in trade ships, on safe routes and hours, just to get the resources where they need to be. If it was like before, where we had a Shipyard, we could concentrate all our resources where they need to be, and focus our play time on actually doing what this game is meant to, that is, Naval Action, consequently increasing PvP time and possibly its quality, bringing old players back.

 

Work around suggestion: One option to the complete removal of the Regional Bonus is to make it directly related to the player´s nation, giving the player a few basic options as a 2nd ship bonus. Something like this: Every nation gets the basic options for the 2nd bonus (the 1st bonus being the basic bonuses like build strength crew space, speed...): Strong Hull, Agile Hull, Accuracy and the nations specific, for example, pirates get the option to craft it with Pirates Refit, while GB with Brits Refit and so on.

 

If you´re going to vote, make sure you are a ship crafter.

 

Edited by stormridersp
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