Corona Lisa Posted December 23, 2016 Posted December 23, 2016 1. Big groups need a penalty if they gank small groups or solo players Its still way too effective to just roam around in a big blob and attack everything in range. Its not fun for big groups because they dont get a challenge and its deterrent for small groups or solo players. If the Battlerating is 2x of the enemy then you get only half points for example. Just scale it linear. Easy and effective. 2. Change the kill calculation Currently if you want to get kills, you just shoot as much armor as you can. Shooting sails and killing crew doesnt count at all. It feels unrewarding and it doesnt correspond to the actual impact those players had. Make it so that armor contributes to 60% of the kill, Crew 30% and sails 10% 7
TommyShelby Posted December 23, 2016 Posted December 23, 2016 12 minutes ago, JonSnowLetsGo said: 1. Big groups need a penalty if they gank small groups or solo players Its still way too effective to just roam around in a big blob and attack everything in range. Its not fun for big groups because they dont get a challenge and its deterrent for small groups or solo players. If the Battlerating is 2x of the enemy then you get only half points for example. Just scale it linear. Easy and effective. 2. Change the kill calculation Currently if you want to get kills, you just shoot as much armor as you can. Shooting sails and killing crew doesnt count at all. It feels unrewarding and it doesnt correspond to the actual impact those players had. Make it so that armor contributes to 60% of the kill, Crew 30% and sails 10% 1. Agreed, though i think 1.5x BR should still give 100% points. Then 1,6 to 2.0 gives 50%, 2.1 to 2.0 gives a 25%. 2. Agreed.
Ned Loe Posted December 23, 2016 Posted December 23, 2016 I've enjoyed being slayed by 9 players today during testing. It was a big pack of players rolling through the zone sinking small groups of 2-3 players. For solo players pvp event will end up as a gank trap and they most likely won't get any reward for it. In other words events are broken badly and need tuning and balancing. Biggest group or largest population wins as always. However, I do enjoy the great progress developers have made so far. 1
Corona Lisa Posted December 23, 2016 Author Posted December 23, 2016 15 hours ago, Wind said: For solo players pvp event will end up as a gank trap and they most likely won't get any reward for it. I actually like it when the server population is low, but at prime time theres just no space for small groups.
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