Koltes Posted December 21, 2016 Posted December 21, 2016 48 minutes ago, Pelennor said: I agree with the teleport, it simply force the aggressor to make a proper tag without a magical 2nd chance. If your prey escaped, end of the story. Problem is the defensive tag. 1. you chasing someone and they defensive tag you. nothing you can do to avoid that 2. you go into battle and target is too far indeed. 3. target escapes and teleports. This combination just killed the solo hunt. 2
Koltes Posted December 21, 2016 Posted December 21, 2016 (edited) 7 minutes ago, admin said: We never said the solution is going to be perfect. For a perfect solution instances must go away, but it is only possible if the world is split into 100 player instances/servers like Rust does. Current solution while not perfect gives full clarity for both sides. If the person has not exited to the OW in x minutes he is gone. You don't waste time and he does not waste time. Another problem is group splitting. Lets say there was a 5v7 battle. Group of 5 lost 2 ships (they are in the nearest friendly port) 3 ships of their group escaped. Their group is gone now because 3 sit in the BR screen and 2 wait in port. If 3 ships who survived exit - they will be re-attacked and sank. If 2 ships sail to them to help - they will be intercepted and sank. In the new mechanics they meet in the same port and sail again together. Giving both sides another battle potential. The feature is counterintuitive but we believe it will work. Because previously that person was logging off from BR screen anyway denying gameplay for both sides. Yes, but we proposed no closing battles timers. Yes it is an instance, but its also a battle in the open world that anyone can join who sails by. Why have close timer?Problem with teleport to safety is the defensive tag.1. you chasing someone and they defensive tag you. nothing you can do to avoid that2. you go into battle and target is too far indeed.3. target escapes and teleports.This combination just killed the solo hunt. Edited December 21, 2016 by koltes 3
admin Posted December 21, 2016 Author Posted December 21, 2016 2 minutes ago, koltes said: This combination just killed the solo hunt. If by solo hunt you described cases when target escaped and then alt f4ed from the BR screen or waited there for 1 hour - it was happening before too. 1
Hethwill, the Red Duke Posted December 21, 2016 Posted December 21, 2016 4 minutes ago, koltes said: Problem is the defensive tag. 1. you chasing someone and they defensive tag you. nothing you can do to avoid that 2. you go into battle and target is too far indeed. 3. target escapes and teleports. This combination just killed the solo hunt. This is a ulterior issue IMO and must be looked upon as well. What is also wrong is how, by walruses goatee's, could a brig sneak under the guns of a 74 ? Because right now with the tagging it can and IRL, without resorting to all kind of ruses it wouldn't. While I dislike the "attack....timer....Battle ! " combo it is a simple system. I would suggest that under the new rules and new RoE circles the tag timer gets dramatically reduced -AND- have the minimum distance circle work again. I can consistently spawn in battle alongside prey and ready to board almost. This is not correct with all the procedures warships would follow. 3
Ned Loe Posted December 21, 2016 Posted December 21, 2016 Admin, Please bring port resources info back to the world map. 3
Sir Texas Sir Posted December 21, 2016 Posted December 21, 2016 12 minutes ago, Hethwill said: This is a ulterior issue IMO and must be looked upon as well. What is also wrong is how, by walruses goatee's, could a brig sneak under the guns of a 74 ? Because right now with the tagging it can and IRL, without resorting to all kind of ruses it wouldn't. While I dislike the "attack....timer....Battle ! " combo it is a simple system. I would suggest that under the new rules and new RoE circles the tag timer gets dramatically reduced -AND- have the minimum distance circle work again. I can consistently spawn in battle alongside prey and ready to board almost. This is not correct with all the procedures warships would follow. 20 secs is way to long for how small the tag circle is. It give a fast chance some one to counter the tag cause they can switch to pref winds. Sorry if I tag you when I get close and got the tag I want it should not be 20 secs later we get pulled in. It should be more like 10 secs. Cause it should be of the time I tag now almost half a min later. If I'm that close to tag than he wasn't going to get away from me that easily. Believe me if you ever been in combat a lot can happen in the span of 20 secs.
saintjacktar Posted December 21, 2016 Posted December 21, 2016 Dear Dev's, Just one query can we know approx value's in which speed's were changed? just curious as Trinc is my fav 1
BusterGut Posted December 21, 2016 Posted December 21, 2016 (edited) in PB I'd like to see a maximum number of certain types of ship. I.E. 25 ship total made up like 1 or 2, 1st rate 2 or 3, 2nd rates 10 3rd, remainder 4th or more rates, this would make it more interesting for lower level players Edited December 21, 2016 by BusterGut repetition 1
Savaneta Posted December 21, 2016 Posted December 21, 2016 On 19/12/2016 at 2:17 PM, admin said: Because entry to battles is limited by battle ratings we believe that all ships are important to victory. The system with different points for ships is also supported. This also provides somewhat equal time for both battles (because if cutters are worth less - battles in light ships could last a lot longer). Capture zones Captured zone ticks 2 points every 5 seconds. If attacker controls 1 zone and if defender controls another (with third being not captured) no points will tick for both sides. For points to tick your side has to control more zones than the enemy. There's 2 things I'd like some clarity on. What's the limit on battle ratings about, do PBs now have a BR join limit or do you mean 4th rate ports vs 1st rate ports? If you have captured 2 zones do you get 4 points every 5 seconds or 2 points every 5 seconds?
ArmoredKorps Posted December 21, 2016 Posted December 21, 2016 (edited) 48 minutes ago, admin said: We never said the solution is going to be perfect. For a perfect solution instances must go away, but it is only possible if the world is split into 100 player instances/servers like Rust does. NO... The perfect solution is you get out of the instance exacly where you entered, no BS no teleport, if you decide to atack someone near enemy territory you assume the risk to get ganked yourself. The teleport to frendly port buttom is another way to people exploit the hell of this game again! I don't get it, one step foward two steps back! Edited December 21, 2016 by ArmoredKorps
admin Posted December 21, 2016 Author Posted December 21, 2016 1 minute ago, elite92 said: friendly port includes free towns? same as sinking mechanics - you will be sent to port where you will be sent if you sank - so if the nearest port is a freetown - it will be a free town. 1
admin Posted December 21, 2016 Author Posted December 21, 2016 5 minutes ago, Savaneta said: There's 2 things I'd like some clarity on. What's the limit on battle ratings about, do PBs now have a BR join limit or do you mean 4th rate ports vs 1st rate ports? If you have captured 2 zones do you get 4 points every 5 seconds or 2 points every 5 seconds? there were no changes to the limits. There are shallow water, 4th rate, and line ship battles.
VonBarb Posted December 21, 2016 Posted December 21, 2016 Let's not blow this out of proportion, the new escape options only work if the prey manages to escape in the first place, and it only enables them to TP to the nearest friendly port, no halfway across the map. So say you attack a trader and he gives you the slip, you've only successfully supressed him, not helped him haul his stuff to Capital. I agree more PvP should be promoted, but not always at the same group of players' expense and for the same group of players' benefit. Current system gives a massive advantage to large ganking fleets against lone vessels, and this is a huge drawback for lone players vs people no-lifing it in agressive clans. It also breaks the rythm, by creating situations where PvP comes down to a waiting and/or attrition game. Not much naval 'action' there. I'm guessing modifications can and will be made to this system as well based on player experience feedback. Maybe prevent the player who initiated the battle from TPing back to port (to avoid consequence-free raiding) , or restrict the option to 'escape' situations only, forcing a victorious group or player to spawn back in OW (possibly with position tracking so they'll reappear where they had sailed to in the battle instance) The last major updates (actually all of them...) have been catering to the needs of the clans, the no-life and the hardcore PvPers, leaving less comitted and solo players out in the cold. About time something was done to at least thrwo some crumbs to them, lest they abandon the game to the 'big guys'. We can make this work for everyone, we just need to strike the right balance, and I really think this new system is taking a step in the right direction.
VonBarb Posted December 21, 2016 Posted December 21, 2016 5 minutes ago, ArmoredKorps said: NO... The perfect solution is you get out of the instance exacly where you entered, no BS no teleport, if you decide to atack someone near enemy territory you assume the risk to get ganked yourself. That's the old system, and how did that work out ? Enemies would be waiting for you with a massive fleet, so you would either exit battle and die, or exit game and cause a lot of frustration. This also prevents anyone not part of a 6-strong speed Connie fleet from ever attacking anything without being wiped out shortly after, condemning them to those boring waiting armadas. 2
Jeheil Posted December 21, 2016 Posted December 21, 2016 1 hour ago, admin said: If by solo hunt you described cases when target escaped and then alt f4ed from the BR screen or waited there for 1 hour - it was happening before too. This is what you have to remember...all the ways of escaping already existed. Defensive tag. Sit in battle screen, AI tag, sit in battle screen. All they have done is meant you don't need to sit outside it for more than 5 minutes and after 5 minutes you know 100% they will not be re-appearing at this point. So all they have done is saved us time and frustration. Now defensive tag...is a way to escape...thats a bit pesky but other than making a VERY small tagging circle hard to fix. So come on guys so much piss and vinegar. I swear, on the interwebs today, if someone found the cure for cancer, 50% of the community would complain about the container it came in !! So now folks can't hide in BS for more than 5 mins. In the next patch they cant logout under an objective. Are PB's balanced..well we don't know yet...lets see...and lets also note we don't have raids yet, so we don't even know the full picture. Chill, play, don't play ONLY to exploit and lets see how she tumbles. 11
Guest Posted December 21, 2016 Posted December 21, 2016 1 hour ago, admin said: We never said the solution is going to be perfect. For a perfect solution instances must go away, but it is only possible if the world is split into 100 player instances/servers like Rust does. I must confess, sometimes I've caught myself joy-sailing around the islands and canals while inside a battle-instance and thinking to myself "How amazing wouldn't it be if this was what the OW was like?".
admin Posted December 21, 2016 Author Posted December 21, 2016 6 minutes ago, Aegir said: I must confess, sometimes I've caught myself joy-sailing around the islands and canals while inside a battle-instance and thinking to myself "How amazing wouldn't it be if this was what the OW was like?". this learning is important and will be taken into account in the future products 1
Sir Texas Sir Posted December 21, 2016 Posted December 21, 2016 A issue I have with the 5 min timer is when your out fleeting we wait until every one is ready to leave. Well some times phone calls, restroom breaks. Kids burning down the house can take more than just 5 mins. Hell I had a pinch a load a few times to get back to the screen and back into the next fight, but not every one can do the three SSS in under 4 mins like me (former military). So now we are going to be forced to lose members if we take more than 5 mins to get things organized to get back out into the fight. Well you just killed more PVP with this cause now we will all have to go back to a port and sail once more back to the fight instead of just waiting for every one to be ready and leave all at once. 1
akd Posted December 21, 2016 Posted December 21, 2016 (edited) Quote Paints and Ship chests from events are added as victory rewards to port battles (both attacking and defensive victories) You need to tie this to actual performance / PvP in port battles, because allies with expired alliances just giveaway ports, or trade them back and forth. Such widescale giveaways for potentially PvP-free easy victories devalues rewards of event circle competition (or any future competitive PvP that might replace it). Furthermore, a player can participate in a port battle, perform amazingly (sinking multiple enemies), but his side loses and player gets nothing, while a winning side player who did nothing gets rewards. Edited December 21, 2016 by akd
Jeheil Posted December 21, 2016 Posted December 21, 2016 2 minutes ago, akd said: You need to tie this to actual performance / PvP in port battles, because allies with expired alliances just giveaway ports, or trade them back and forth. Such widescale giveaways for potentially PvP-free easy victories devalues rewards of event circle competition (or any future competitive PvP that might replace it). Furthermore, a player can participate in a port battle, perform amazingly (sinking multiple enemies), but side loses and player gets nothing, while a winning side player who did nothing gets rewards. If you are not at WAR with someone you should be neutral. Thats it. You cant capture ports after raising hostility with a nation your not at war with. Thats just silly. It just needs fixing. You want Spanish land. Go to war with them. 3
Sir Texas Sir Posted December 21, 2016 Posted December 21, 2016 26 minutes ago, Jeheil said: ...and lets also note we don't have raids yet, so we don't even know the full picture. Not to mention if Pirates will ever get there own mechanics instead of being just a bastard Nation. 5
Sir Texas Sir Posted December 21, 2016 Posted December 21, 2016 3 minutes ago, Jeheil said: If you are not at WAR with someone you should be neutral. Thats it. You cant capture ports after raising hostility with a nation your not at war with. Thats just silly. It just needs fixing. You want Spanish land. Go to war with them. Never understood this either and by voting for a low pop nation war they avoid going to war with who ever they just keep making alliances with cause they have one nation that can't fight back to take that war slot. 2
Sir Texas Sir Posted December 21, 2016 Posted December 21, 2016 6 minutes ago, Hodo said: Easy way around this. Just sit in the battle instance sailing in circles if you won. I think you can sit there for about 10min or longer till it boots you to the battle screen. yah we have a few guys that need to get off there trigger fingers to jump out into the OW that we are going have to break from doing that, but a lot of the repair stuff is down in battle screen with mats.
DeRuyter Posted December 21, 2016 Posted December 21, 2016 Mast HP was modestly increased (30% on average) Is this increased HP on the lower mast hit box only or distributed throughout the whole mast?
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