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Posted (edited)

Christmas is coming, so here is my wish list for the next patches:

 

 

Instanced PvP Event: Small Battle – run 3 times daily

  • Solo players only
  • You win prices by chance. Your chance increases through: winning, dealing damage and kills/assists. That way players from losing teams can still win something and cheating is not possible.
  • Rewards can contain 1 or 2 of the following (rarity in that order): rare resources, modules, paints, 1-time usable blueprints for ships (without costs), rare blueprints  

I see a lot of clans and newer players trying to get into PvP, but they just get stomped. It’s a bad experience and very demotivating. With small battles you offer players the chance to fight in even teams with different players and motivating rewards, even if they do not so well.

 

Instanced PvP event: Clan wagers

  • Clans can open challenges, other clans can accept those
  • The clan which opens the challenge can determine:
    • The ships that have to be used (for example 3x 1st rate + 5x2nd rate + 10x3rd rate)
    • the prize pool
    • the time when the battle begins
  • Each clan has to pay half of the prize pool as entry and the winner gets it all
  • Additionally there are rewards for players depending how you performed, similar to those in Small Battles
  • Once you fought a Clan Wager (either through accepting or challenging) your clan can’t participate for 4 days.

 

Portbattles

  • Nations can vote for ports which they want to attack (similar to alliance system)
  • Portbattles are split into 2 phases
  • Admirality PvP event will be removed and integrated in portbattle phase 1
  • Phase 1:
    • 24 hours after the vote finished a Hostility zone will appear near that port
    • Hostility zone is smaller than the current admirality event zone
    • The alliance which reaches 15.000 points at first will win this phase
    • You get points for each kill and assist
    • The alliance with higher BR in that zone will get 125 points per minute, but only if no fight is happening in this zone (min 3 ships have to be involved on both sides to avoid cheating)
    • If the attackers win, the portbattle will be scheduled 22 hours later (phase2)
  • Phase 2:
    • Allies can join with max 10 players, rest is reserved for the attacked/attacking nation
    • Players with more points will have priority to join the battle (similar to current mechanic)

 

Modules

  • Removable Upgrades (like extra hammocks) will get nerfed so they have an equal value compared to permanent modules
  • All Modules are permanent, each ship has 5 slots (this will force each player to specialize and make decisions about strength and weaknesses of his ship)
  • Compensate the loss of the imo mandatory extra hammocks: decrease the amount of crew needed for gunnery/survival or increase the base crew for each ship slightly

 

Economy

  • Players can make delivery contracts which other players can fulfill
  • Introduce new material which is used to produce upgrades (instead of Midgrade notes)
  • Remove all useless resources introduced in 9.96. They offer nothing but confusion for newer players.
  • Add a money sink: Money needs to be valuable, but this isn’t the case if every player has millions to spare. That’s why:
  • Introduce global items (rare permanent modules like Staysails; uncraftable ships like Endymion). The more buy those items the higher its price gets (if people have money they will buy more).

 

Other changes

  • Crew damage: the number of maximum crew killed per shot depends on the maximum amount of crew on the enemy ship. That means Frigates can’t kill half of the crew of a Frigate or Trader anymore, but are still useful vs. Ships of the Line (crew damage Frigate vs SotL unchanged)
  • Increase the maximum speed of the Endymion
  • Nerf Indefatigable (pick one): decrease armor, decrease the amount of cannons or decrease base crew
  • Buff Constitution (more damage maybe?)
  • Not sure about Agamemnon but this ship probably needs a nerf
Edited by JonSnowLetsGo
  • Like 2
Posted
7 hours ago, JonSnowLetsGo said:

Christmas is coming, so here is my wish list for the next patches:

 

 

Instanced PvP Event: Small Battle – run 3 times daily

  • Solo players only
  • You win prices by chance. Your chance increases through: winning, dealing damage and kills/assists. That way players from losing teams can still win something and cheating is not possible.
  • Rewards can contain 1 or 2 of the following (rarity in that order): rare resources, modules, paints, 1-time usable blueprints for ships (without costs), rare blueprints  

I see a lot of clans and newer players trying to get into PvP, but they just get stomped. It’s a bad experience and very demotivating. With small battles you offer players the chance to fight in even teams with different players and motivating rewards, even if they do not so well.

 

Instanced PvP event: Clan wagers

  • Clans can open challenges, other clans can accept those
  • The clan which opens the challenge can determine:
    • The ships that have to be used (for example 3x 1st rate + 5x2nd rate + 10x3rd rate)
    • the prize pool
    • the time when the battle begins
  • Each clan has to pay half of the prize pool as entry and the winner gets it all
  • Additionally there are rewards for players depending how you performed, similar to those in Small Battles
  • Once you fought a Clan Wager (either through accepting or challenging) your clan can’t participate for 4 days.

 

 

yeah, this PVP SANDBOX needs MORE lobby battles and PVP events. Of course - we need OW only to sail 30 mins per week to get needed materials for 10+ ships. It's not like there are a buttload of session-based games like this. Let's make NA another one of these games doomed to fail, cause the it's too niche for session based and all who came here for OW and hasn't left yet will finally leave. 

Win prices by chance - cause skill shouldn't matter!

Carebear universe...

A lot of new players get stomped in PVP... I wonder how they are planning to get better? Why in EVE it's natural, that you start in Frigates (here it would be Pickle) and slowly grow your skill up to the top ships, but NA - no! New PVPers shouldn't be stomped when they sail their undercrewed Bucanteers! 

Let's just get Sea Trials back and forget about this clown of an Open Worlds...

 

Posted
8 hours ago, JonSnowLetsGo said:

Christmas is coming, so here is my wish list for the next patches:

 

 

Instanced PvP Event: Small Battle – run 3 times daily

  • Solo players only
  • You win prices by chance. Your chance increases through: winning, dealing damage and kills/assists. That way players from losing teams can still win something and cheating is not possible.
  • Rewards can contain 1 or 2 of the following (rarity in that order): rare resources, modules, paints, 1-time usable blueprints for ships (without costs), rare blueprints  

I see a lot of clans and newer players trying to get into PvP, but they just get stomped. It’s a bad experience and very demotivating. With small battles you offer players the chance to fight in even teams with different players and motivating rewards, even if they do not so well.

 

Instanced PvP event: Clan wagers

  • Clans can open challenges, other clans can accept those
  • The clan which opens the challenge can determine:
    • The ships that have to be used (for example 3x 1st rate + 5x2nd rate + 10x3rd rate)
    • the prize pool
    • the time when the battle begins
  • Each clan has to pay half of the prize pool as entry and the winner gets it all
  • Additionally there are rewards for players depending how you performed, similar to those in Small Battles
  • Once you fought a Clan Wager (either through accepting or challenging) your clan can’t participate for 4 days.

 

Portbattles

  • Nations can vote for ports which they want to attack (similar to alliance system)
  • Portbattles are split into 2 phases
  • Admirality PvP event will be removed and integrated in portbattle phase 1
  • Phase 1:
    • 24 hours after the vote finished a Hostility zone will appear near that port
    • Hostility zone is smaller than the current admirality event zone
    • The alliance which reaches 15.000 points at first will win this phase
    • You get points for each kill and assist
    • The alliance with higher BR in that zone will get 125 points per minute, but only if no fight is happening in this zone (min 3 ships have to be involved on both sides to avoid cheating)
    • If the attackers win, the portbattle will be scheduled 22 hours later (phase2)
  • Phase 2:
    • Allies can join with max 10 players, rest is reserved for the attacked/attacking nation
    • Players with more points will have priority to join the battle (similar to current mechanic)

 

Modules

  • Removable Upgrades (like extra hammocks) will get nerfed so they have an equal value compared to permanent modules
  • All Modules are permanent, each ship has 5 slots (this will force each player to specialize and make decisions about strength and weaknesses of his ship)
  • Compensate the loss of the imo mandatory extra hammocks: decrease the amount of crew needed for gunnery/survival or increase the base crew for each ship slightly

 

Economy

  • Players can make delivery contracts which other players can fulfill
  • Introduce new material which is used to produce upgrades (instead of Midgrade notes)
  • Remove all useless resources introduced in 9.96. They offer nothing but confusion for newer players.
  • Add a money sink: Money needs to be valuable, but this isn’t the case if every player has millions to spare. That’s why:
  • Introduce global items (rare permanent modules like Staysails; uncraftable ships like Endymion). The more buy those items the higher its price gets (if people have money they will buy more).

 

Other changes

  • Crew damage: the number of maximum crew killed per shot depends on the maximum amount of crew on the enemy ship. That means Frigates can’t kill half of the crew of a Frigate or Trader anymore, but are still useful vs. Ships of the Line (crew damage Frigate vs SotL unchanged)
  • Increase the maximum speed of the Endymion
  • Nerf Indefatigable (pick one): decrease armor, decrease the amount of cannons or decrease base crew
  • Buff Constitution (more damage maybe?)
  • Not sure about Agamemnon but this ship probably needs a nerf

This here a Christmas wishlist or what? Nerf this,buff that, i would like to.......

Wth?

  • Like 1
Posted
2 hours ago, Vaan De Vries said:

yeah, this PVP SANDBOX needs MORE lobby battles and PVP events. Of course - we need OW only to sail 30 mins per week to get needed materials for 10+ ships. It's not like there are a buttload of session-based games like this. Let's make NA another one of these games doomed to fail, cause the it's too niche for session based and all who came here for OW and hasn't left yet will finally leave. 

Win prices by chance - cause skill shouldn't matter!

Carebear universe...

A lot of new players get stomped in PVP... I wonder how they are planning to get better? Why in EVE it's natural, that you start in Frigates (here it would be Pickle) and slowly grow your skill up to the top ships, but NA - no! New PVPers shouldn't be stomped when they sail their undercrewed Bucanteers! 

Let's just get Sea Trials back and forget about this clown of an Open Worlds...

 

It's almost like you didn't actually read what he typed :P  a game doesn't have to be solely sandbox or solely session based - lots of mmos have battlegrounds in addition to OW areas.

Yes new players should be stomped for making mistakes and learn from them (undercrewing etc), but if a new player in a pickle wants to find some pvp and can only find groups of frigates roaming around is that really enjoyable for most people? There should be options to quickly find balanced pvp at any point of progress (not just for new players), even if long term rewards are lower than the best rewards on the OW.

It's been a while since I've played EVE but from what I remember it was a lot easier for players in smaller ships to escape/evade.

 

Posted
2 hours ago, Vaan De Vries said:

yeah, this PVP SANDBOX needs MORE lobby battles and PVP events. Of course - we need OW only to sail 30 mins per week to get needed materials for 10+ ships. It's not like there are a buttload of session-based games like this. Let's make NA another one of these games doomed to fail, cause the it's too niche for session based and all who came here for OW and hasn't left yet will finally leave. 

Thats why your clan can only participate only 1 time each 4 days. If you want less than 2 fights per week, sure you dont need to touch OW anymore.

2 hours ago, Vaan De Vries said:

Win prices by chance - cause skill shouldn't matter!

Carebear universe...

Lol.

10 hours ago, JonSnowLetsGo said:
  • You win prices by chance. Your chance increases through: winning, dealing damage and kills/assists.

 

Posted

Well, usually i go along with John, but this time not.

I urge to make LESS lobby based action, it is hurting the OW more and more. Heck, i have issues to get people to involve themselfes into RvR because of those PvP events being in our primetime!

Please make RvR SIMPLER, its already to longdrawn and for many players not enough accessable to get interested to involve themselfes. Making it even more complicated would kill RvR for good.

I am really worried, because i feel this game is giving up more and more to make a interesting, living, dynamic OW.

IMHO - Bringing back a adjusted flagbased RvR would be the best course of action to get the OW alive again. If not that, raids are a must and the current RvR system reworked.

  • Like 1
Posted

Sorry... it is WAYYYYY too late for drastic changes like those outlined here. Changes need to be narrowly focused and happen one at time like the Devs are doing now by only working on land in PBs.

Personally I hope they work on fixing the RoE and BattleScreen exit issues after that, to make them more palatable to everyone (if that's possible). This is critical to making all PvP activity more balanced and enjoyable. The devs and others have offered simple ideas that will help immensely in this department IMHO.

With those fixed, then whatever RvR adjustments are made won't be tarnished by basic battle entry/exit issues. (hopefully)

Posted

Well it is a wishlist so I don't think there is anything wrong with asking for whatever....doesn't mean you are going to get it. However, in regards to the overall spirit of trying to find ways that encourage at least even a rough level of fair fights I agree with. At the end of the day way too many players view "pvp" as a 6v1 instead of something close to fair....it doesn't always need to be absolutely fair fights but this whole gank or be ganked attitude isn't a healthy one.

Posted

My wish would be to keep the combat mechanics and econ as it is now and revert everything else back to pre no cooldown teleports version.  Ya know back when people acually played.

Since that wont happen my wish is someone else makes that kind of game so ya know people will play it.

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