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Posted (edited)
7 hours ago, admin said:

The damage system strives to be realistic, at least in some elements.
Open deck ships and small vessels are very vulnerable due to their historical crew locations. Changing that might change gameplay completely for other vessels as well. 

What are the suggestions? Can you explain?

Make Brace button more dynamic. So it does not put crew in shock for a minute. Instead make crew stop putting and taking down sails, depowering and stop reloading, however let them fire, turn yards and rudder (you only need one person to turn the rudder).

Also cooldown timer on Brace is too long. 2 Minutes is mighty plenty. If shallow ships are so vulnerable then give us barricades perk that will add bonus to reduced damages to the crew while bracing.

Edited by koltes
  • Like 1
Posted
12 minutes ago, koltes said:
 

Make Brace button more dynamic. So it does not put crew in shock for a minute. Instead make crew stop putting and taking down sails, depowering and stop reloading, however let them fire, turn yards and rudder (you only need one person to turn the rudder).

Also cooldown timer on Brace is too long. 2 Minutes is mighty plenty. If shallow ships are so vulnerable then give us barricades perk that will add bonus to reduced damages to the crew while bracing.

I agree, its just shy of worthless in my book. I can't condone locking my crew for that long. give it a 10 sec build timer and a 15 sec impact, then a 2 minute cool down. 

  • Like 1
Posted

Also here is idea for random fire mode. Right now no one is really using it. Remove it from fire mode and instead make random fire automatic and only option when Brace is active. This will represent that there is only few people run around firing lodaded guns firing them randomly while the rest of crew is hiding.

because they can't reload during brace this will be one random fire broadside

Posted
On 16.12.2016 at 4:42 PM, sruPL said:

4. Adjust crew losses on open deck ships like Niagara, Mercury etc. When I watched movies, read books related to age of sail and combats, the crew in combat was always hiding behind hull when under fire. That what I would do and everyone else. Not many would stand in the middle of deck like idiots when under fire.

The crews stand by their action stations. If not the next best officer will ensure they do - or face a court trial. The game does not know cowardice (other than shocks) and will place your men exactly where they belong to - next to the guns or next to the braces. The ammount of crew is determined by your crew focus.

You will not see any crew in the masts unless you decide to reduce sails (in RL that is). The game's sailhandling is an abstract and does  not mirror RL. inRL you can furl sails, using the appropriate ropen on deck. No need to get aloft. The game however fastens the sails on the yards which would not be done in battle anyways. (other than the royals)

Hiding we now have. Use it when you can. (light ships I know suffer a lot from that debuff)

 

-> the time to brace your crew should depend on the ammount of men on bard. (1-2 seonds? really? thats OP AF)

 

Yes - Grape needs a realistic flightpath - I have no clue if thats doable. But I agree that its desirable.

  • Like 1
Posted

your captain aboard a 1st rate ship of the line tells his men to duck for cover

Guess how long it will take to pass the word? Not 1-2 seconds thats for sure.

Hence why I wrote it should depend on the number of hands aboard a vessel.

  • Like 4

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