Lord Vicious Posted December 13, 2016 Posted December 13, 2016 Allow groups to become raids, up to 25 ppl ppl who is part of that raid with certain amount of aggression can join, so if another group or lone player try to join since the average aggression point on him is much lower he cant, while the raid group have many aggression point and when the leader of the raid click, join in, all the raid get in (like the missions) To explain better, lets say my clan TOXIC generate aggression for a pb and make it vulnerable, we have a certain amount of aggression point for that port, now i invite to my raid the ppl i wanna bring to the port and they dont have points, what matter is that my raid have a certain amount of points that is superior to a single random player or group of players that come for the pb but not generate aggression. When the fleet is near to the cross swords the leader click join in, and like the missions the raid get pulled in. THe battle should still remain open in case raid is not full , leaving opportunity for other ppl to join after 5 min? (giving priority to ppl who have aggression points even if not part of the raid) In this way ppl can control the port battle organization 2
elite92 Posted December 13, 2016 Posted December 13, 2016 ma basterebbe che i gruppi di gioco invece che da 12 fossero da 25, e quando il group leader clicca join entrano tutti
Sir Texas Sir Posted December 13, 2016 Posted December 13, 2016 (edited) Raids should be a pirate only mechanic and they shouldn't be part of the Conquest stuff since they can't have alliances and such and really shouldn't be doing big region ownerships. They need to finish up with he Nationals and get with the Pirate mechanics soon. Edited December 14, 2016 by Sir Texas Sir 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now