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Posted
19 hours ago, Spawnie said:

According to russian forum there will be another hotfix tomorrow so we get assist in Event and no more random stupid Ship upgrades like fir frig with BS and Planking

LOL, dutch saying translated in English: dont shit a gifted horse in his mouth

Posted
2 minutes ago, Paulus de Boskabouter said:

LOL, dutch saying translated in English: dont shit a gifted horse in his mouth

thats strange because im sure that was part of a stage show I once saw in Amsterdam

 

  • Like 2
Posted (edited)
On 8.12.2016 at 11:30 AM, admin said:
  1. Signaling perk now works better and should work as intended

I had a 1v4 yesterday while using the signaling perk. A French guy tried to join the battle, but he said it wasnt possible for him. Later another pirate could join the fight.

Why could the French guy not join on the side of Pirates against Brits?

Edited by JonSnowLetsGo
Posted
34 minutes ago, JonSnowLetsGo said:

I had a 1v4 yesterday while using the signaling perk. A French guy tried to join the battle, but he said it wasnt possible for him. Later another pirate could join the fight.

Why could the French guy not join on the side of Pirates against Brits?

From what I tested with Alliance while being Pirate and trying to join alongside swedish:

- normally nationals cannot join Pirate side, this is the rule

-but-

- If Nation is at WAR with pirate adversary, it may join pirate side

-if-

- Pirate nation is not at WAR with the nation of the player that wants to join

 

The opposite is also true. Pirate can join national IF both are at WAR with adversary and not at WAR with each other.

 

It is imperative to look to the status, Enemy is not WAR. Pirates could vote for this reason, simply to change the stats from Enemy to War.

This being said i've came across some odd situations

Posted
4 minutes ago, Hethwill said:

From what I tested with Alliance while being Pirate and trying to join alongside swedish:

- normally nationals cannot join Pirate side, this is the rule

-but-

- If Nation is at WAR with pirate adversary, it may join pirate side

-if-

- Pirate nation is not at WAR with the nation of the player that wants to join

 

The opposite is also true. Pirate can join national IF both are at WAR with adversary and not at WAR with each other.

 

It is imperative to look to the status, Enemy is not WAR. Pirates could vote for this reason, simply to change the stats from Enemy to War.

This being said i've came across some odd situations

Before hotfix 2 I could join literally anyone (except against pirates ofc), not sure how it is now.

Pirates are not at war with france, we are just enemies :/

Besides that, I still think the RoE are not clear at all. How long stays the battle open with social perk? What happens if a big group tries to join an existing battle? 

Posted

What is the relation between France and Britain ? Britan and Pirates ? It Works three ways.

Regarding the Signaling I am certain it is open until balance is met. A group cannot hope to join a ongoing battle if the balance is broken so it comes down to individual players order of entry in the battle.

Posted (edited)

Yesterday during the event, it happened twice that a balanced battle and/or a battle in which i was outnumbered and with lower BR, enemies were allowed to join and help. Not sure of the match setup for first encounter but second one was :

 

Me in Santa Cecilia VS Brit in Endymion. After i shot 1 chain broadside at him, 3 other brit frigates joined the battle. 1 after the other. If signaling perk is supposed to help balancing BR and close the door once BR is balanced, well, this is bugged.

 

PS : I do not use signaling perk.

Edited by Zooloo
Posted (edited)

Situation one: Pirate chasing me (US player) is then chased by British players and ducks into epic event to escape.  Neither I nor British players can join on neutral side. I have option to join on pirate side only. I thought this had been fixed?

Situation two: heavy dane group tags 2x US frigates (danes have at least triple BR).  Tagged US player has contraband flag on and does not have signal perk, but tag also sucks in another US player (me) without contraband flag and with signal perk.  Battle shows as open outside (dane tagger had signal perk?), but US side shows as "Pirate" and no US players can join on low BR "Pirate" side.

Every PvP battle I've participated in over the last 5 days has been ruined by AI fleets sucked in from OS, AI player fleets or wonky ROE (which was working so consistently and without exploits in simple what you see is what you get form before patch),

Edited by akd
  • Like 2
Posted
2 hours ago, Wraith said:

So, so agree.. It's time to do away with b.s. perks that change RoE in substantial ways.  Just implement what it is you want to test, vet it thoroughly before implementation, and don't leave it up to the players.  My plea would be:

  • Area control
  • Current OW RoE (with following modifications) 
    • 15 second tag timer
    • Open battle timer for 3 minutes
      • Battle join by outer circle, not two circle system
    • No battle join/pull for 3 minutes after leaving port or battle screen
      • Players can still be attacked after normal 20 second entry invulnerability, groups will be pulled together if in circle
  • Replace 75% of warship AI with trader AI outside of national capital regions
  • Reduced fortifications

Get rid of BR balancing altogether and combine these changes with a complete removal of perks that change the RoE and let us test them free of these broken, half-implemented mechanics.

Open battle timer of 3 minutes allows for ships that are out of sight to join; not good.

Outer circle join, as opposed to two circle, would work only if joiners were placed behind spawn point of initial ships. Otherwise it would be as before where attackers could sail to the other side of the battle and enter in a surrounding position; not good.

I agree there are too many ai warships, but replacing them with traders is going to ruin player trade because of easy access to materials in the ai.

Forts should reflect the significance of the port, ie regional capitols have block forts and towers; minor ports have towers only, or something along these lines.

  • Like 3
Posted
1 hour ago, sruPL said:

+1

Waiting for the day when all Patch Notes and Hotfixes will have changelogs. Devs cannot understand that this is EA Open Development game. TESTERS NEED TO KNOW WHAT BUGS WERE FIXED AND WHAT NEW TO TEST. ALSO IT CANNOT BE "MINOR BUG FIXES". 

Example of decent patch notes so the Devs can learn:

http://7daystodie.com/alpha-15-1-hits-the-streets/

Very well done Patch Notes. Include EVERYTHING. Scheme:

1. Short description

2. Additions

3. Changes

4. Fixes

5. Known Issues

Yah they normally would have the notes out by now and nothing.  Would be nice to know if this down time and updates will be every dang day now or they actually doing hotfix and what they are doing.  Some basic format would be nice so we know what to not look for or to look for when we are play testing things.

  • Like 2
Posted
6 minutes ago, Hodo said:

I say even shorter tag timer of 10sec.

 

I kinda like the two circle thing cause OW speed is not the same as battle speed/time so if your not that close you should be able to get in.  Devs even said they did it for any one about 2 mins from the battle but I don't see it like that unless it's two mins bad wind to get there.  Than most of them wouldn't of made it in time any way. I do agree the tag should be dropped to 10-15 secs.  Though what they really need to do is MAKE IT SO EVERY ONE IN GROUP CAN SEE IT.  That way they know if I tag some one to get there but into the center circle or they will be far away.  I have had so many tags messed up cause the 20 secs just take to long and folks can move all over the freaking place and out of the small inner circle in that time. If your that close to tag some one than you should be able to tag them and be in battle not have to continue to chase them down and keep it for 20 seconds..   The rest of the stuff I agree with too though I think no tage/join pull for 3 mins is way to long.  Leave that as is and keep the two circle system but fix the AI on OW.  I don't mind there being ships out there to watch out for, but freaking why is every fleet SOL's and why is there so many war ships over trader/merchants.  Put some more merchant fleets out there with escorts than just the solos and drop the number of SOL's  National Capital regions of course should have a lot of fleets as that is the Nations main hub.  It's just all other areas.  I don't mind the fortifications either, but there are some spots the forts should be just towers.  I'm all game for them to be at ports to protect you when your just about to get into port and have to wait for the enter tab to pop up.  There are a few ports that are still a pain to get into even with shallow ships and could be a tag nightmare for any one trying to get into the safety of ports.  Those are the ones that prob should have forts for sure.  Cause if you hadn't got that tag than you way to close to that port any way if they are about to enter it.

  • Like 2
Posted (edited)

Oh one thing is changed.  The PvE missions are now Rattler not the Cerberus.  Are we going to get some extra dry docks or something if we are going to have to keep all these extra ships around to do these mission?   DRY DOCKS even if it's clan only would rock.   Though I would love to have a small dock as a player in my capital to put ships I'm not currently using in game or ships like event ships.  I won't use these Cerberus I made prob for a long time until they come up again on any PvE event missions.

Edited by Sir Texas Sir
Posted
58 minutes ago, Sir Texas Sir said:

Oh one thing is changed.  The PvE missions are now Rattler not the Cerberus.  Are we going to get some extra dry docks or something if we are going to have to keep all these extra ships around to do these mission?   DRY DOCKS even if it's clan only would rock.   Though I would love to have a small dock as a player in my capital to put ships I'm not currently using in game or ships like event ships.  I won't use these Cerberus I made prob for a long time until they come up again on any PvE event missions.

we plan to provide standard ship for the events in the future. with the only option to change cannon loadout so everyone has an equal chance.

  • Like 8
Posted
26 minutes ago, admin said:

we plan to provide standard ship for the events in the future. with the only option to change cannon loadout so everyone has an equal chance.

Were there any other changes from the most recent update? We are all very curious :)

Posted
On 8.12.2016 at 11:30 AM, admin said:
  1. Signaling perk now works better and should work as intended

Today at the shallow water event I saw how 2 danes attacked 1 US guy (BR was 150 vs 70 i think). But i couldnt joined on the US side, even tho the battle was open.

Is that supposed to happen or maybe a bug coming with the signaling perk changes?

  • 2 weeks later...
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