Magnum Posted December 8, 2016 Posted December 8, 2016 (edited) Discovered that when some of my friends reno are faster than me - I forget the hold perk Speed 14.92 as built. My friend Speed 15.26 as built - all else equal. Do remember to chamge yer officers - if you want speed Edited December 8, 2016 by Magnum
PongoNW Posted December 8, 2016 Posted December 8, 2016 Sad...so easy to screw you around in away that is not so easy to prove.
PongoNW Posted December 8, 2016 Posted December 8, 2016 If User = "Magnum" then speed = speed * 0.88 4
Top Quat Posted December 8, 2016 Posted December 8, 2016 Did you have the hold space perk set when the ship was crafted? 20% more cargo space but a reduction in speed? 3
Magnum Posted December 8, 2016 Author Posted December 8, 2016 As built means no guns aboard - THERE ARE NO GUNS ON
Magnum Posted December 8, 2016 Author Posted December 8, 2016 (edited) 2 minutes ago, Top Quat said: Did you have the hold space perk set when the ship was crafted? 20% more cargo space but a reduction in speed? Perhaps? I do usually have that perk set - can it affect speed during construction? Holy cow then I found a real bug/trick? Edited December 8, 2016 by Magnum
Jean Ribault Posted December 8, 2016 Posted December 8, 2016 (edited) 7 minutes ago, PongoNW said: If User = "Magnum" then speed = speed * 0.88 Oh man, I don't care who you are, now that's just downright funny ! Edit: I mean, that is unless you are Magnum. Edited December 8, 2016 by Jean Ribault 1
Magnum Posted December 8, 2016 Author Posted December 8, 2016 4 minutes ago, Jean Ribault said: Oh man, I don't care who you are, now that's just downright funny ! Edit: I mean, that is unless you are Magnum. No, it's even funny to Magnum 2
Magnum Posted December 8, 2016 Author Posted December 8, 2016 Shot my officer - got a new one - ship is up to speed now = bug found - or is it a feature? 4
Top Quat Posted December 8, 2016 Posted December 8, 2016 If the hold space perk changes a ships capacity and speed AFTER it's built, then should the hold space perk be up with the battle perks instead of down with the ship construction perks?
Ink Posted December 8, 2016 Posted December 8, 2016 Hold optmization perk increase hold in cost of speed as you can read in the perk description. Once it is active your ship speed is affected. Once it is not active - ship speed is not affected. Could you please clarify or rephrase what the bug is? We just tested crafting with active perk, then reseting officer and speed changes accordingly.
Magnum Posted December 8, 2016 Author Posted December 8, 2016 (edited) Sorry for the "bug" phrasing - I thought at first since I built the ship for someone else that it was a bug that the speed nerf showed up when the ship was built. My friend a programmer explained to me how it has to be included any time the ships current owner includes the "Hold Optimization" Perk. IOW a shipyard or ship builder doesn't have a "test" dock or "storage" dock - only an "active" dock. There was a question as to where the perk should be displayed - I don't think that really matters as long as builders know to remove their own Hold Optimization perk when displaying their ships speed stats. I just expected that the nerf of the Hold Perk would not show up in the ship stats - since the Buff of the Frigate Master seems not to. The hold optimization nerf is NOT a bug - please remove the thread if you want to. Edited December 8, 2016 by Magnum
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