Riekopo Posted October 30, 2014 Posted October 30, 2014 Is there a way to tell how many cannon are in an artillery unit? Is it the number listed on artillery units the cannon or the troops? Do bigger artillery units shoot more cannonballs or do more damage?
Tormidal Posted October 30, 2014 Posted October 30, 2014 From what I can tell, the number of cannons in each unit is scaled with the size of the unit.Example: A 1500 man artillery unit will have more cannons than a 750 man artillery unit.As of now, there's no exact way to tell how many cannons the game reads as being in each unit, but the graphic representation is probably accurate.(I.e. if the game shows five cannons, theres five cannons)
David Fair Posted October 31, 2014 Posted October 31, 2014 The artillery in UGG is tied to the historical number of guns in the battery. The UGG team attempted to model each type of gun. The problem is that while Union batteries tended to be homogeneous the CSA batteries were most often of mixed gun types. Thus, CSA batteries were fought by section based on the qualities of the particular guns in the battery. The second issue is that the UGG team gave the 3" ordnance rifle the largest canister pattern in the game - which is historically incorrect. Smoothbore guns were the most effective canister tools in the artillery arsenal. Rifled guns (e.g., 3" ordnance rifle) were the least effective with canister (not the most). The third issue is that artillery initially was implemented at the battery level - which required too much micromanagement. Thus, mid-development the team opted for artillery brigades. Thus, you have a mixed bag of batteries and brigades. As a result you have a confused implementation of historical inaccuracy coupled with organizational inconsistency. While the game is playable and enjoyable - it is neither internally consistent nor historically accurate. This leads to frustration in deployment of artillery, targeting, and micromanagement or artillery in UGG. 1
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