redfax Posted October 29, 2014 Posted October 29, 2014 I had an idea on how to make it easier to control troops. Basically you could draw a line along the crest of a hill, the edge of woods, or any other defensible features. Any nearby units would automatically form up on that line. This would be similar to how you can crete rulers in desktop publishing programs, and then any lines you draw nearby snap to the ruler. So instead of having to precisely send reinforcements to a specific location, you could just send it to the appropriate point on the line, and you could count on it taking the right position and facing. Also, the LOS shading needs to be way more precise to be useful, My sense is that right now you're modeling this as a dimming in the ambient light in the area. This is wrong, the shading effect is not sufficiently precise, and it gets mixed up with the shading of the hills. You should stick an actual light source where the unit is, and project actual shadows around the battlefield.
Nick Thomadis Posted October 30, 2014 Posted October 30, 2014 The "deploy line" was actually an idea that was considered but was not implemented.
Riekopo Posted October 30, 2014 Posted October 30, 2014 Also, the LOS shading needs to be way more precise to be useful, My sense is that right now you're modeling this as a dimming in the ambient light in the area. This is wrong, the shading effect is not sufficiently precise, and it gets mixed up with the shading of the hills. You should stick an actual light source where the unit is, and project actual shadows around the battlefield. That sounds better.
Husserl Posted November 4, 2014 Posted November 4, 2014 The intensity and the fade out time of the LoS can be adjusted in game's Options.
Riekopo Posted November 6, 2014 Posted November 6, 2014 The intensity and the fade out time of the LoS can be adjusted in game's Options. Yes, we know and we're saying it's not good.
GShock Posted November 6, 2014 Posted November 6, 2014 Also, the LOS shading needs to be way more precise to be useful, My sense is that right now you're modeling this as a dimming in the ambient light in the area. This is wrong, the shading effect is not sufficiently precise, and it gets mixed up with the shading of the hills. You should stick an actual light source where the unit is, and project actual shadows around the battlefield. It is my understanding that LOS has glitches and bugs that are being corrected in the near future. Retouching is premature before the final result is achieved. New features are always good. Buttons, different methods of selection/formation/rally point/arrival point/waypoint, etc. etc. fall into this category but before going forward it's more important to build a solid, unglitched version of what we have. That diminishes the chances to build an alternative with good intentions and propositions (such as this one)... but that ends up creating a world of bugs. ahahahah he said PERHAPS Friday... and today is THURSDAY!
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