admin Posted November 21, 2016 Posted November 21, 2016 In the new content patch captains will be able to request ship tow from outpost to outpost. Its a long overdue feature that will untie our hands in several other mechanics (for example for ship capture). 35
Major General La Fayette Posted November 21, 2016 Posted November 21, 2016 Just now, Intrepido said: sorry but, what is tow? A ship delivery imo 1
Liq Posted November 21, 2016 Posted November 21, 2016 1 minute ago, Intrepido said: sorry but, what is tow? moving ships to outposts, tow is when an object (ship or whatever) gets pulled by something 1
Siegfried Posted November 21, 2016 Posted November 21, 2016 Tow is like in fleets? or more as a delivery system for ships?
Tomms123 Posted November 21, 2016 Posted November 21, 2016 Just now, Siegfried said: Tow is like in fleets? or more as a delivery system for ships? Delivery.
Alado Posted November 21, 2016 Posted November 21, 2016 but, we have send a ship, to other outpost with smuglers, misions or enemy ships. Idont know how this work
Hethwill, the Red Duke Posted November 21, 2016 Posted November 21, 2016 5 minutes ago, Alado said: but, we have send a ship, to other outpost with smuglers, misions or enemy ships. Idont know how this work Maybe it is Delivery, like delivery of resources but with ships ? Guess we have to test it out to find out.
Anne Wildcat Posted November 21, 2016 Posted November 21, 2016 I hope towed ships cannot be loaded with goods. 3
D. Federico de Gravina y N Posted November 21, 2016 Posted November 21, 2016 We will do it in battles too?
elite92 Posted November 21, 2016 Posted November 21, 2016 2 hours ago, admin said: In the new content patch captains will be able to request ship tow from outpost to outpost. Its a long overdue feature that will untie our hands in several other mechanics (for example for ship capture). there will be a countdown we have to wait when we send ship between outposts? like actual delivery?
Mrdoomed Posted November 21, 2016 Posted November 21, 2016 Pretty vague on how this works. Are you saying its kinda like a " follow" command where one ship on the open world tows another one or is like invisible slower auto teleports to remove the last 2 players left on the ow? 3
vazco Posted November 21, 2016 Posted November 21, 2016 (edited) FINALLY! This might be the best feature you will ever implement. ps. having more outposts would be another easy to implement and great fix. Edited November 21, 2016 by vazco 1
Mrdoomed Posted November 22, 2016 Posted November 22, 2016 3 hours ago, Mrdoomed said: Pretty vague on how this works. Are you saying its kinda like a " follow" command where one ship on the open world tows another one or is like invisible slower auto teleports to remove the last 2 players left on the ow? Quoting myself cuz i havent seen an answer and im very curious . In all honesty if its a new way to teleport ships and empty the ow, then im basically done with the game. I dont do port battles so there is nothing left for me our my clan here.
Black Spawn Posted November 22, 2016 Posted November 22, 2016 6 hours ago, Mrdoomed said: Quoting myself cuz i havent seen an answer and im very curious . In all honesty if its a new way to teleport ships and empty the ow, then im basically done with the game. I dont do port battles so there is nothing left for me our my clan here. "request ship tow from outpost to outpost" pretty clear what that means in my eyes - like the delivery-system from freeports but ships and only Outpost to Outpost. Quote I dont do port battles so there is nothing left for me our my clan here And requesting tows instead of teleporting ships from A to B is your main concern for not having anything to do? 2
The Spud Posted November 22, 2016 Posted November 22, 2016 Oh, thank god for that. Instead of "bending" the rules to get ships TP'd we can now use a real game mechanic. I'm guessing this means that a capped ship in a battle now can't be TP'ed but needs to be crewed and sailed out. I'm guessing that is what they mean by "untie our hands in several other mechanics" 2
MasterChief Posted November 22, 2016 Posted November 22, 2016 Would be nice if the ships travel as AI fleet per OW, would be give more reason to attack AI fleets in the hope it was a Player Ship and steal his Ship , and on this way devs can reduce real AI ships until oneday only Player ships sail on OW *dream*
Guest Posted November 22, 2016 Posted November 22, 2016 Good. Hopefully this will make capturing enemy ships work out better - instead of simply teleporting their/your ship out, you now have to add it to the fleet (with minimum crew) to get it out, and provides an incentive for people to reconsider their AI fleet usage if they have to scuttle a ship to bring back a prize.
Mrdoomed Posted November 22, 2016 Posted November 22, 2016 3 hours ago, Aegir said: Good. Hopefully this will make capturing enemy ships work out better - instead of simply teleporting their/your ship out, you now have to add it to the fleet (with minimum crew) to get it out, and provides an incentive for people to reconsider their AI fleet usage if they have to scuttle a ship to bring back a prize. I hope this is what he is talking about instead of what the attention deficit disorder crowd is hoping for. Your way brings realism thier way finishes off the game for real players. So that probably means you are wrong. 3
Horror Posted November 23, 2016 Posted November 23, 2016 Agree with the realists. If it is like delivery and i'm sure it is, makes OW less relevant.
Sir Texas Sir Posted November 23, 2016 Posted November 23, 2016 I'm all for a delivery system like we have for goods. Cost so much to send them from port to port with no cargo, just weapons and mods and mybe medkits? It takes about the same time it takes for goods to be delivered. Though we need to remove the magic teleport after a mission too. Prize ships should be sailed back to a safe port. If your going to still allow the magic telport do it where a prize crew has to deliver it and takes so much time. hell do the same with the delivery. Each delivery takes up a small amount of your crew for that set amount of time. That way you are limited to how many ships you can have being moved around by how much extra crew you have. I think if we tie up more crew it will also make folks use less AI fleets. Cause you need to have the spare crew to get that prize back after a battle, but if they are tied up on the two ships you have with you or in deliveries than you won't have any extra crews to get the ship back to port. Than add in any you lost in the battle? 1
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