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Posted (edited)

How about just sitting in enemy waters near an enemy port generates hostility over time.  Yup, that's it, all you need to do is sit in enemy waters, and every 5 mins you gain a small percentage of hostility every 5 minutes.  Traders give no hostility, shallow water ships give 0.15% ever 5 min, 4th rates, give 0.35%, 3rd rates give 0.5%, 2nd rates 0.75%, and 1% for first rates.  The more ships sitting in enemy waters the faster hostility increases.  A hard cap of 10% hostility every 5 minutes could be implemented and the ships generating hostility must be close enough to the towers so if they are pulled into battle they would be in range of the towers near the port. 

People will be able to go to the conquest tab and see that hostility is being generated and at what port it is being generated at that way people know where to go and find the pvp hot spots. 

Edited by Yar Matey
Posted (edited)
5 minutes ago, Hodo said:

Hmm.. let me see how badly this could be exploited.

Log into PVP2 US, get in clan TS3, get all 25 of us to grab 1st rates, go sit in some county for 20min and BAM port battle!

 

Yeah that's the problem.   Some larger clans like CKA, or BLACK can easily field 25 1st rates.

It can be tweaked, its just an idea to get people out and encouraging pvp, and also, with a hard cap of 10% every 5 minutes, like I suggested, it would take 10 first rates 50 minutes to generate enough hostility for a port battle to be scheduled.  The percentages can be reduced and the max hostility generated every 5 min can be reduced if its too fast.  Also, the idea with the ships needing to be close enough to the towers, is to give the defending nation an advantage if they decide to form a defensive fleet and engage the enemy.  Hostility can be reduced by sinking enemy ships. 

 

You could also make it more intricate by requiring each ship to use war supplies and then sit in the enemy waters. 

Edited by Yar Matey

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