I have a serious problem with the in-game chat. It's just not working. It did work for one day (a few weeks ago), but stopped working almost as soon as I noticed it.
My current network is routed through 2 routers, where the one closest to the internet is one that I do not have access to. I'm guessing this is my problem.
But now I've setup a VPN through both routers to circumvent the problem, but still no chat... I use iptables and masquerading/nat through my current VPN router, so I can setup IP forwarding. But I cannot find ANY info on this. I have no problems with any other games or programs, so this is a Naval Action issue (although everything else in NA is working just fine, on both network setups).
I need a list of incoming tcp/udp ports, as I suspect those to be the culprit. I did use "netstat -aon" in Windows 10, but found only 3 ports listed for "Client.exe", and 2 of them were connections from lo-interface to lo-interface, and another to the game server (I'm guessing, as I probably need one ). (Could this mean that the ports needed for the chat might already be taken? It's a development computer, so I have many ports active [i.e. tomcat/apache/mssql/mysql etc.]...
Question
TylerD75
I have a serious problem with the in-game chat. It's just not working. It did work for one day (a few weeks ago), but stopped working almost as soon as I noticed it.
My current network is routed through 2 routers, where the one closest to the internet is one that I do not have access to. I'm guessing this is my problem.
But now I've setup a VPN through both routers to circumvent the problem, but still no chat... I use iptables and masquerading/nat through my current VPN router, so I can setup IP forwarding. But I cannot find ANY info on this. I have no problems with any other games or programs, so this is a Naval Action issue (although everything else in NA is working just fine, on both network setups).
I need a list of incoming tcp/udp ports, as I suspect those to be the culprit. I did use "netstat -aon" in Windows 10, but found only 3 ports listed for "Client.exe", and 2 of them were connections from lo-interface to lo-interface, and another to the game server (I'm guessing, as I probably need one ). (Could this mean that the ports needed for the chat might already be taken? It's a development computer, so I have many ports active [i.e. tomcat/apache/mssql/mysql etc.]...
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