Roche Brasiliano Posted November 16, 2016 Posted November 16, 2016 First, some of my own view about one dura ships: at beginning i hated the idea. Later, as i started to search endymions and indefatigables on AI fleets, i became a bit addicted to cap these ships and started a little colection. Each encouter was exciting cuz made me think what kind of ship im about to get, what bonus, what upgrades, etc...Then, i realized that these unique ships has an special "aura" once they are unique and total different from each other. That made some of them precious to me and, at some point, more close linked to me as a real ship is linked to their owners. (yes, crafted ships can be unique too, but once captured, they become disposable garbage to pass away. So, that remembered me and old discussion (already answered by devs) about the possibility of implementation of ship logs, captain journal and custom names to ships: at that point it cant be done because will produce lot of data that servers can handle with it. The question is: "IF" one dura ships be implemented (in that case, all ships, even crafted) that huge amount on data can be drastically reduced at the point to implement, at least, the possibility to name your ship or creat a ship log? i would love to have it and for sure i trade the current system for the one dura if i can name the ship and have the ship log or jornal. 8
Mrdoomed Posted November 16, 2016 Posted November 16, 2016 Well since nobody will pvp anymore im up for it! At least i can sell ships to port battle guys, plus one dura would GREATLY improve the value of less than exeptional ships are worth. If the would just stop with the parthardcore part carebear crap and go back to the true nature of the game we would have thousands of dedicated players looking for a game likenthis USED to be headed. Bring on one dura . 1
Hethwill, the Red Duke Posted November 16, 2016 Posted November 16, 2016 One dura is a good proposal to test once the new ship architecture patch is on and modules become part of it 2
Bach Posted November 16, 2016 Posted November 16, 2016 A one dura ship probably isn't going to save data. Instead of PVP fighting with one multi dura ship players would start stockpiling extra 1 dura ships for replacements once they get sunk. All these extra stored 1 dura ships are going to suck up any data savings and may even cost more. 1
Lonar Posted November 16, 2016 Posted November 16, 2016 (edited) 15 minutes ago, Mrdoomed said: Well since nobody will pvp anymore im up for it! At least i can sell ships to port battle guys, plus one dura would GREATLY improve the value of less than exeptional ships are worth. If the would just stop with the parthardcore part carebear crap and go back to the true nature of the game we would have thousands of dedicated players looking for a game likenthis USED to be headed. Bring on one dura . Yeah right because it worked so great with the whole make ships more expensive part ... people are afraid to loose their ships thats a fact you maybe not but the majority. Maybe the Hardcore Crowd shouldnt cry for such things and other changes or there will be no one left to fight with them ... this genre is not popular enough to exclude your hated carebears :/ also who would you gank without them ... Edited November 16, 2016 by Lonar 5
Roche Brasiliano Posted November 16, 2016 Author Posted November 16, 2016 (edited) 1 hour ago, Bach said: A one dura ship probably isn't going to save data. Instead of PVP fighting with one multi dura ship players would start stockpiling extra 1 dura ships for replacements once they get sunk. All these extra stored 1 dura ships are going to suck up any data savings and may even cost more I dont know...Maybe in transition from one system to the new one, yes, but once all muti duras disapear from game, the amount of total ships will be constant. I really dont know how it will affect the mechanics...You got a point i didnt looked. It will be interesting a word from devs about this. Edited November 16, 2016 by Roche Brasiliano 1
Hethwill, the Red Duke Posted November 16, 2016 Posted November 16, 2016 Refitting system would be something worth gold IF a 1 dura system would ever triumph. 3
Mrdoomed Posted November 16, 2016 Posted November 16, 2016 What if ships still had durabilitys but required maintenance or it would lose durabilitys? Teleports couls do more damage, battle could wear it down .
Mrdoomed Posted November 16, 2016 Posted November 16, 2016 6 hours ago, Lonar said: Yeah right because it worked so great with the whole make ships more expensive part ... people are afraid to loose their ships thats a fact you maybe not but the majority. Maybe the Hardcore Crowd shouldnt cry for such things and other changes or there will be no one left to fight with them ... this genre is not popular enough to exclude your hated carebears :/ also who would you gank without them ... They have said they are changing the way ships are made again next patch so that is a moot point but if all ships gold or grey have 1 durability then what do you think is gonna be the new meta??? sailing one gold ship a week?? or maye always sailing a blue or green ? Dont be so self righteous. One dura ships and harder to obtain gold ships could help casuals more than elites . On your final thought....plenty of games dont cater to the weak,stupid ,or unimaginative and are very successful . Trying to swaddle carebears does not mean success otherwise a hundred games a day wouldn't fail. 1
Sir Texas Sir Posted November 19, 2016 Posted November 19, 2016 I still think some ships need multi dura for lower level players. If you remember how many times you sunk when you level up in that silly basic cutter it would be a pain to buy that one ship and only have it sunk before you get to the next port. I would say an easy break down would be: SOL's 1 dura, Frigates 2 dura, and light ships 3 dura. That or if you keep the current dura system than when you sink your ship and new dura level should not appear at the closes friendly port. You should show up at your capital in the ship. As if you had an extra one back there in dry dock waiting to be used if the other was lost. So that way the dura isn't abused for getting past blockaids and such. Also any capture ships should not be tel ported back at end of battle. You will need to bring that ship back as a prize ship with your crew. This will cut down on the use of AI fleets cause you will need to keep a fleet slot open to capture a ship or you will have to sink that ship to take control of the prize ship. It will also stop folks that fleet in there SOL's and than when some one shows up to PvP they use the battle screen to enter the basic undercrew ship they had in there fleet and sent there SOL's home. Also make all mods perm. If you sink you loose them. If it gets capture they go to the one that captures your ship. No more of these temp mods. This would work great with the new system where they want to lower it to only 3 temp mods. Than do so by making them more perm or the way you build the ship is more what mods get put on it and is perm from day the ship is built.
Sir Texas Sir Posted November 19, 2016 Posted November 19, 2016 On 11/16/2016 at 0:02 PM, Roche Brasiliano said: I dont know...Maybe in transition from one system to the new one, yes, but once all muti duras disapear from game, the amount of total ships will be constant. I really dont know how it will affect the mechanics...You got a point i didnt looked. It will be interesting a word from devs about this. Are do what they plan to do soon. Just wipe all ships and start over with us getting some new redeemable ships. I'm sorry we are ALPHA TESTERS in a game so all these fancy pixels shouldn't mean a thing. Even better lets just do a complete wipe and give every one packages to do things like craft new ships and such. The econ and materials are so messed up right now cause you still got folks with tons of resources they got through bad old mechanics. Hard to figure out a new crafting econ system when most of us just need the new fine stuff to pump out our 1st rates as we had stock pile every thing else to make them. No I'm not one of these guys, but they are out there. You also have folks sitting on 100 millions they have collected so they just go out and over bid some one and buy the resources they need.
Sir. Cunningham Posted November 19, 2016 Posted November 19, 2016 (edited) No'one would PvP anymore with only 1 dura ships, just saying.... they simply wouldn't want to risk their upgrades, also new players have a high affection for every new ship they progress to, thus if they end up losing it quickly to a more experienced player it would simply make them want to quit. If you want more PvP I say keep the duras as they are, and maybe even increase duras by 1 for each class (and yes that means 2 dura 1st rates, which means u can use upgrades on them in PBs), that way you encourage more PvP by giving players less to fear from engaging in it. For example yesterday I was sailing around all alone around Britains newly acquired region around New Smyrna in a fully tricked out Trinc just looking to be ganked to get some action. I would've never done that if my Trinc had just 1 dura, just way too risky. Edited November 19, 2016 by Sir. Cunningham
Hethwill, the Red Duke Posted November 19, 2016 Posted November 19, 2016 You are right on the upgrades thing but what if those disappear and the ship is built from the ground up as you want making modules obsolete ? Wouldn't 1 dura be worth testing then ?
Sir. Cunningham Posted November 19, 2016 Posted November 19, 2016 (edited) 10 hours ago, Hethwill said: You are right on the upgrades thing but what if those disappear and the ship is built from the ground up as you want making modules obsolete ? Wouldn't 1 dura be worth testing then ? Well the problem would still be there I believe, people don't want to fight if losing means lots of time needed to get a similar ship, and new players will simply want to quit if they lose their new ship to a seasoned player. More duras on the other hand means people will be willing to take more risks, which in turn will increase the likelyhood of PvP. So all in all I just think a 1 dura system is a really bad idea if you want PvP to increase. Atm I think we should instead look at ways in which we can increase the player count and then encourage those who play to do more PvP, and the devs idea of introducing a PvP reward currency is a great idea IMHO. Edited November 19, 2016 by Sir. Cunningham 1
Hethwill, the Red Duke Posted November 19, 2016 Posted November 19, 2016 Well, I won't deny anything as you put it. It is a alien concept to me and I play games in all media formats for long. It is not a loss of time for me. It is an investment in a hobby. Learning how to play even if it comes at a loss. " Damn if I'm going to paint all these minis and then losing all the games at the club. What a loss of time. "
Werewolf Posted November 20, 2016 Posted November 20, 2016 My knee-jerk reaction is to go NOOoO! But the more I consider it, the more I like the 1 dura idea. It would add quite a bit of depth to the gameplay.
Diodo Posted November 20, 2016 Posted November 20, 2016 90% of my fleet is made of captured 1 dura ships. Everyone complaining about pvp dieing because people don't want to lose ship...this is what this game is about, in the end it's nothing more than a deathmatch, sink and be sunk. If you start using 1 dura ships you kinda even get used to losing them. I like the idea that once you lose your ship it's gone forever; craft a new one, or find a replacement. Having durability is a nonsense mind candy to make people happy when they lose. I'm totally in favor of 1 dura, ships will become unique objects and will have a story, they might even be captured several times and go on from hand to hand, from nation to nation: “Crafted by Bill,bought by John, captured by Jacques, sold to Martin, captured by Stefan and sold back to John." What an amazing story. 2
Sir. Cunningham Posted November 21, 2016 Posted November 21, 2016 (edited) It's a nice idea, but like communism I don't believe it would ever work in practice thanks to human nature. Edited November 21, 2016 by Sir. Cunningham 1
Sir Texas Sir Posted November 22, 2016 Posted November 22, 2016 On 11/19/2016 at 6:33 AM, Hethwill said: You are right on the upgrades thing but what if those disappear and the ship is built from the ground up as you want making modules obsolete ? Wouldn't 1 dura be worth testing then ? I think the biggest thing is they need to fix the mods thing so they are all perm any way and you can craft them either for a few slots (like three devs mention) or they are all perm when you build the ship and can't be changed. Than folks will stop freaking out about there beloved GOLD MARINES or other rare mods we can't craft. Make all mods craftable or part of the crafting of the ship and than there is no excuse. I actually like the new crafting system and them going down to maybe 2-3 levels of crafted ships. Basic that the stores have. Than have common is the normal level ship all build and than exceptional ships that take the special woods and added stuff to craft. AI fleets can have chance at getting captured all three types. This will put the ships being crafted as more the special thing about them than the mods that are installed. We are getting there but we aren't there yet. 1
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