Salty Dog. Posted November 14, 2016 Posted November 14, 2016 One of the biggest draws from actually doing PVP/PVE is the need to craft War Supplies. Here is a suggestion I have to keep War Supplies but remove: 1. "Hostility Bombing" 2. the need to craft hundreds of War Supplies 3. Concentrate players into regions that are in "unrest". SUGGESTION: Make War Supplies an item that needs to be provided in a region BEFORE hostility can start to be run up. SO: 1. Craft and Drop in war supplies: I think 5 (Shallow),10 (4 rate),20 (Line Ships) War Supplies is plenty. This will make the region a area that hostility can occur. The region is marked as being at unrest. The dropping of the War Supplies will create 20% hostility, but no more hostility occurs from War Supplies. The hostility will still drop 20% nightly. The region will remain at unrest for 7 days during that time hostility can be increased to trigger a Port Battle. If 100% hostility is not reached in 7 days, the region reverts back to a stable region and all hostility drops to 0. 2. PVP/PVE: Same as the system now, but hostility will only occur in regions that have received war supplies. This would prevent needing to jumping all over the map to reduce hostility caused by people just doing missions to level up.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now