Mrdoomed Posted November 14, 2016 Posted November 14, 2016 Just logged in , pvp2, first time since Thursday . 57 people on. jumped to all 8 outposts spread to or near every faction or trade route. Again not one single player on the ocean and chat was dead. I dont know if this is because of patch or fall, or one mechanic of game and im not gonna name my issues . Please fix this. 50% server drop almost overnight and almost nobody on the water. I dont know whats in the works or what is planned but im starting to get very bored with even checking in now. Justva concerned player hoping for a fix . 1
Salty Dog. Posted November 14, 2016 Posted November 14, 2016 I found the problem.....PVP2. If you want to actually see other players, switch to PVP1 or at least make an alt on PVP 1. Your Rank and Crafting transfer, you will just need a ship. Make sure you use up your crafting hours before you make the PVP 1 guy, because you loose all the hours when you create a new player.
Mrdoomed Posted November 14, 2016 Author Posted November 14, 2016 43 minutes ago, Hodo said: The discussion of switching to PVP1 has been had. I bit the bullet and jumped over there. And the most recent fight I got into I got discoed because of the server being on the otherside of the fking ocean from me. Just saying... But I do play over there a bit off and on. And the ping of 120-180 isn't horrible but it isn't as good as the 15-25ms ping I enjoy now. Which makes some of my timing on shots a LOT easier. If they merge PVP1 INTO PVP2 it would be MUCH better. Not just for me, but for all involved. Many Australians play on PVP2, and get a ping of around 250-350. But when they connect to the EU server they are looking at a 350-700ms ping. That is damned near a second delay. That is HUGE in any game, period. Even the EU server has been suffering in population. During US primetime, WHEN we cant have PBs BTW on the EU server, there has been at most 200 people online. Currently the EU server caters to the EU population, which is good. But it doesn't help the US time players who are on from 2200GMT to 0400GMT. Seeing as Port battles cant happen during those times. And yet US players beg to be merged into a server we can do nothing on other than be the overnight delivery service for europeans. No thanks . Ive already started playing another very fun game with a friend since i can find noting to do on my server. Moving to anther server where i cant even play with 2000 ping lag spikes and bumps to log in screen where there are STILL NO PEOPLE OR PORT BATTLES seems pointless. I dont want this to be just another pvp1 jerks feeding ground to compare servers. Im asking to please fix this game myself and others love but dont play now because of an accumulation of bad mechanics that came to a head this last patch. Now that ive started playing another game its only a matter of time before im invested enough in it that i dont wamt to play NA again.
Yar Matey Posted November 15, 2016 Posted November 15, 2016 (edited) I am also one of those pvp2 to pvp1 converts, and the game population is stagnant on both servers. Blaming Mrdoomed for playing on pvp2 instead of pvp1 does not get at the core of the issue. The issue with the server pop is multifaceted. Edited November 15, 2016 by Yar Matey 5
Chijohnaok Posted November 15, 2016 Posted November 15, 2016 (edited) 8 hours ago, Hodo said: The discussion of switching to PVP1 has been had. I bit the bullet and jumped over there. And the most recent fight I got into I got discoed because of the server being on the otherside of the fking ocean from me. Just saying... But I do play over there a bit off and on. And the ping of 120-180 isn't horrible but it isn't as good as the 15-25ms ping I enjoy now. Which makes some of my timing on shots a LOT easier. If they merge PVP1 INTO PVP2 it would be MUCH better. Not just for me, but for all involved. Many Australians play on PVP2, and get a ping of around 250-350. But when they connect to the EU server they are looking at a 350-700ms ping. That is damned near a second delay. That is HUGE in any game, period. Even the EU server has been suffering in population. During US primetime, WHEN we cant have PBs BTW on the EU server, there has been at most 200 people online. Currently the EU server caters to the EU population, which is good. But it doesn't help the US time players who are on from 2200GMT to 0400GMT. Seeing as Port battles cant happen during those times. But they can, and do happen! The US (vs. Danes) and Great Britain ( vs Spanish) have port battles scheduled for this Wednesday at 0:100 server time (GMT) on PvP 1. This will actually be the 4th port battle since the last patch that the US nation on PvP 1 has had during this time period. Edited November 15, 2016 by Chijohnaok
Mrdoomed Posted November 15, 2016 Author Posted November 15, 2016 40 minutes ago, Hodo said: And yet in the conquest tab it says you cant schedule a port battle during set times. This with the ping issue is a big negative to the use of that server by anyone in the US area of operations. Do you ever feel like youre teaching Helen Keller?
HMCS Warrior Posted November 15, 2016 Posted November 15, 2016 42 minutes ago, Hodo said: And yet in the conquest tab it says you cant schedule a port battle during set times. This with the ping issue is a big negative to the use of that server by anyone in the US area of operations. I live in Western Canada and my ping is around 160 ms with 50 - 60 fps. Our members who live in Australia have a ping of around 300ms. Ping is not an issue for the majority of us. 1
Chijohnaok Posted November 15, 2016 Posted November 15, 2016 (edited) 4 hours ago, Hodo said: And yet in the conquest tab it says you cant schedule a port battle during set times. This with the ping issue is a big negative to the use of that server by anyone in the US area of operations. Actually, this is what the Conquest tab says: Hodo said: Quote But it doesn't help the US time players who are on from 2200GMT to 0400GMT. Seeing as Port battles cant happen during those times. If I am not mistaken, the 01:00 server time/GMT PB time that I referred to in my post is between the 09:00 and 04:00 time stated in the screenshot above. So Port battles can and are set up to occur between the hours of 09:00 and 04:00 (which includes the window from 2200GMT and 0400GMT) Not one but two port battles at 01:00 server time/GMT Edited November 15, 2016 by Chijohnaok 2
DeRuyter Posted November 15, 2016 Posted November 15, 2016 17 hours ago, Yar Matey said: I am also one of those pvp2 to pvp1 converts, and the game population is stagnant on both servers. Blaming Mrdoomed for playing on pvp2 instead of pvp1 does not get at the core of the issue. The issue with the server pop is multifaceted. Exactly. 3 hours ago, Hodo said: Not exactly, I can see where they are coming from. They are debating from a very narrow world view. For the most part it isn't horrible, but for others it is unplayable. Remember not everyone has the same ISP. So is the OP. He wants to play on the server closest to his location and wants the devs to fix the low pop on that server. Mrdoomed has rejected in no uncertain terms the suggestions that he play on the other server or that the servers are merged. Fair enough. There is no reason to continue the endless server debate. Some US/Austrian players are fine with PVP1 and others are not, some like Mrdoomed have a horrible connection and prefer a more local server. Merging servers at this time won't bring a massive influx of players anyway. The bottom line is the population and that is a bigger issue, maybe upon release there will be sufficient population for multiple servers. At the moment I don't see a solution for the low population noted by the OP. Maybe someday in the US the ISPs won't be gouging us for bandwidth. 3
Edward Canaday Posted November 15, 2016 Posted November 15, 2016 I think we're getting far off topic here. We went from a discussion about low server population (in general) to yet another "You should play on the other server" battle. It's old, it's tired, we don't want to move servers. The end. Regarding low population, Weekends are obviously increased play times, and I see more then. But you are right, there is a fundamental flaw somewhere. Regarding the patch, everyone's knee jerk reaction was hate. I have grown to appreciate it more and more as I've played. I like the ROE, I like the ship building (though I don't mind fine or mastercraft ships). My one major complaint is probably the Blueprint drop at this point, because that's what I'm working on and it's a pain with the increased difficulty in building exceptional ships. So I will say that perhaps the narrow mindedness of people in a test server has a lot to do with lower population. Things changed, and people generally hate change. The question isn't whether or not the change is actually good, it's much more along the lines of "Too much too fast". If these changes were implemented in gradients, I think it would have been much more well received. I do believe that with good marketing and an understanding of the gameplay, the population will increase. I also tend to think it's a niche game and won't have a population of ten thousand players. So MrDoomed, perhaps we could market a bit to other people we think may like the game without turning it into something we don't want it to be. Perhaps the devs will do some magical patch that will make everything rainbows and butterflies. I don't know. I'm still enjoying the game myself, population be damned. 5
Mrdoomed Posted November 15, 2016 Author Posted November 15, 2016 Just a partial rollback of a few things could bring back a lot of people possibly . Things like, Reduce the number of " fine material " used to build ships , remove ai from second circle, introduce a random shipwreck or blueprint drop from combat, introduce pvp missions , reduce shore defense just to start. those serm to be major problems everyone has. Traveling is another issue some players have but that is something that is hard to make fair. any speed up of sailing will benifit gank squads (and dont say it wont) but perhaps there is a way other than warp speed or teleport at will to do it. Could there be a teleport cooldown added that applies to warships only? something purchasable through a reward for pvp currency ? maybe a token that allows you to teleport ( i fucking hate teleports in games but im thinking of others) from open sea ,under a certain set of circumstances , to a particular spot on the map in another area? Perhaps random location within a " zone". put a hour or two cooldown , hull must be empty, and cant join a battle for xx amoubt of time but can be attacked ? That would give not only teleports from outposts, teleports to capital BUT now a elf spell warcraft teleport system . As much as i hate it it would let people get from one "zone" to another "zone" without the travel. Im just spittballing to put stuff in to bring back players.
Wesreidau Posted November 15, 2016 Posted November 15, 2016 My initial reaction to the patch was 100% positive. Then people started finding exploits in port battles and hostility, hostility missions started closing too fast to generate PvP in them, consumables like medkits were being sold for ridiculously low prices by the AI, money is getting printed by delivery contracts by the millions of gold, and the fine wood crafting system has never been fixed with wood-to-fine-wood recipies like we're all begging. Then came the announcement they'd wipe Soon(tm), get rid of quality levels, gut this or that, rumors we'd switch to port battles from a lobby, the official acceptance of port battle exploits... I mean. Why bother in the face of all that bullshit, when the problems aren't being recognized by the admins half the time? I think this patch is good, though. We're getting a lot of ideas out, breaking a lot of sacred cows, moving forward. But people are dropping out because this process is rocky when it had been so very stable for so very long. 2
themule08 Posted November 16, 2016 Posted November 16, 2016 What has made me leave for awhile to play other games.. All I seem to do is sailing.. and searching for fine woods. This is not fun..you want to make ships rare.. make it a reward for pvp and going to port battles..not rocket science! No population on pvp2..merge them or don't but i am sick of 100 people on at peak time.. sure it says 130.. but how many are alts..a ton Lack of pvp due to no players.. No pirate mechanics..are we just a nation or something more? Figure it out soon.. Sick of waiting 20 seconds to attack a person. If I am next to someone and in the little circle..just let me start battle..why the 20 seconds..not my fault he is not playing attention. This might be one of the worst issues..20 second to run and hide get wind or find some fleets to hide.. Sick of fighting fleets and NPCs in pvp.. I have to be extra careful..Fine second circle is stupid! Crew damage was fine before..just put in brace learn to sail your damn ship.. stop giving me your stern..and I will stop shooting it. Learn to turn..learn some ships are not meant to be our in open seas alone. Don't make it easy for the idiots! I will be back..and will still play..just not my go to right now. 3
Mrdoomed Posted November 16, 2016 Author Posted November 16, 2016 My alt ! you are my alt ! Everything you ssid is spot on. Ive been saying for months reward pvp with currency to make or do certain things. Its perfect . I never even thought of asking for the timer to battle to change but YES its pissed me ofc since day one. Make it 5 seconds so youcan adjust your ship then boom. And GET RID OF PVE AI FLEETS in pvp.
Edward Canaday Posted November 16, 2016 Posted November 16, 2016 (edited) 29 minutes ago, Hodo said: Damn you are spot on with everything. I suggest a reduction of the tag timer to 10sec. If you cant get out in 10sec you should be tagged. The second ring should not, I repeat, should NOT draw in AI ships. The pirates are a broken faction, and NEED to be worked on ASAP! If you are sailing around in a 2nd or 1st rate alone, you are a target, and thus an idiot. "Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon." - Horatio Nelson I may be alone in this, but I feel that the second cirlce pulling in AI benefits me, in a way. I sail alone about 98% of the time. So if some massive enemy fleet wants to come and tag me while I'm sailing near friendly waters, why wouldn't I make an attempt to get away by sailing towards friendly AI? Granted, this works against me when I'm attacking someone else near their friendly shores, but in my eyes it just adds to the element of strategy and planning needed to take enemy ships. I can certainly agree with reducing the size of AI fleets, but when I've got six or more ships chasing me down, I'd like an alternative to surrender or death. Other than that, I can agree with everything else. Edit: I've never actually been able to successfully pull in AI because I usually get tagged in Open water Edited November 16, 2016 by Edward Canaday 1
themule08 Posted November 17, 2016 Posted November 17, 2016 9 hours ago, Edward Canaday said: I may be alone in this, but I feel that the second cirlce pulling in AI benefits me, in a way. I sail alone about 98% of the time. So if some massive enemy fleet wants to come and tag me while I'm sailing near friendly waters, why wouldn't I make an attempt to get away by sailing towards friendly AI? Granted, this works against me when I'm attacking someone else near their friendly shores, but in my eyes it just adds to the element of strategy and planning needed to take enemy ships. I can certainly agree with reducing the size of AI fleets, but when I've got six or more ships chasing me down, I'd like an alternative to surrender or death. Other than that, I can agree with everything else. Edit: I've never actually been able to successfully pull in AI because I usually get tagged in Open water Hey I understand and that is why the second circle should be eliminated for NPCs.. the inner circle should still be active.. keep battles open for 2 or 5 mins until you have equal BR.. then it shuts down for good. The second circle needs to go.. and adapted with the above statement. Doomed 10 seconds is still to long.. if you are next to a ship in the open sea.. should be instant combat situation.. way to easy to get away from a fight with any timer.. all you have to do is turn to your good wind and sail away.. I probably wont be back unless this gets changed.. just see no reason why any timer exists.. if you are within the first circle should be able to tag and instant combat. 2
IndianaGeoff Posted November 18, 2016 Posted November 18, 2016 If they merge the servers, don't worry about playing the game. If they cannot have half a dozen full servers after release, the game is not profitable and will close. 1
Sir Texas Sir Posted November 19, 2016 Posted November 19, 2016 Just merge the servers to a RUSSIAN site and we will all hate them more....just kidding. Just figure that would be some where odd to put it since we keep complaining about location. Though to be honest if it's central EU than maybe a more western EU server location would give more folks better times. Remember the players are from all over the world so even putting it in the US some one will have bad ping. While we are in a ALPHA TEST stage I say we might as well just merge every one including the PvE guys into one server. When we get closer to say a BETA stage than bring back the multi servers and do it properly by wiping every one so we can test things over with no resources (keeping the level and crafting). My only issue with the EU server isn't yet the ping, but all I been in back before it was mirrored and now is small battles. My issue is when my 130 ping spikes up to 400-600 for no reason randomly all the time. This means it's the server location for me and it seems a lot of others get this. Maybe it's not even the server location but who they are using? Remember a month or so back all the server issues we where having on both servers? Put that money they currently have in 3 servers into one good server and location for now. Than as the game grows or even if it takes till release than add other servers. Never understood why we had 3-4 servers in the first place. And yes I know folks keep saying they will leave. Well if they are going to leave over the server merge or even a wipe than they probably was going to leave any way. They will prob come back for patches and or game release, but you don't need 2K players to test an alpha game any way.
Rudi Starnberg Posted November 19, 2016 Posted November 19, 2016 Don't forget guys the more you shorten the tag timer the more powerful defensive taging becomes. It's easy to think that if you had instant taging you would be able to be very aggressive and force combat. Infact you would get the opposite effect against a target that was paying any attention, as soon as you move into the small circle they will tag you at max range then leave battle long before you can be in reliable range. I do kind of think 20 seconds is maybe a bit too long but 5 seconds would be terrible in the other direction, you would never be able to attack anyone who didn't want to be attacked. The large circle is really good to, in my opinion. You should absolutely have to pay attention to the surroundings, not just a tiny circle around you. The problem there I think is there are far too many powerful AI fleets. If there were more reasonable amounts of AI forces around then it would be fine, occasionally your target would find cover but just plan your attacks better, at the moment it is quite hard to find opportunities to attack. 1
Mrdoomed Posted November 21, 2016 Author Posted November 21, 2016 Sigh, well i cant believe im doing this bit im updating the game was playing before this one. The last patch knocked out 75% of my server population and the remaining players play in the stupid noob area. There is no point in logging in now. Counting down the days till the new patch comes out to maybe bring a few players back so i have someone to attack. Will still of course keep giving my input and log in after next patch to test it if there is anyone to fight. And please for the "come to pvp1" guys, thanks but no thanks. The lag spikes make playing not funat all and even if they was ok i have no interest to start all over from scratch only to be back up and running when the wipe comes and have to do it all over again.
Mrdoomed Posted November 21, 2016 Author Posted November 21, 2016 (edited) 20 minutes ago, admin said: subscribed to this discussion Hi admin. Its not a negative post or a rant of any kind. More of a plead from myself and hopefully others that you succeed in this great great game. Seriously the most fun ive had in a game since potbs when it comes to mmos. Just recently things are apparently causing the population to leave or go in a new direction that some of us old time gamers or "hardcore " as some call us do not find fun. I wish i could find and link all the positive ( imo) ideas people have posted that have to do with improving your game rather than changing the game as some are trying. Counting down the days till the new update ! o7 Edited November 21, 2016 by Mrdoomed
Eldberg Posted November 21, 2016 Posted November 21, 2016 Perhaps there is a better server location that could be explored that would lower the impact on players if the servers were merged. Personally I do not buy in to the excuse of lag spikes and high ping. Having played Naval Action when there was only one server, that people from all over the world played on, I can attest that it was never a regular issue that was raised. At the moment the simple fact is that population has been in decline for a while, more recently it has dropped more rapidly. Finding PVP is as much of a challenge as it is fighting said PVP... Merging the servers would certainly assist (as well as relaxing some of the new crafting changes) in increasing activity.
Mrdoomed Posted November 22, 2016 Author Posted November 22, 2016 (edited) Meh , i read the "tow request " update comming soon and from all the kiddies falling over themselves rejoicing in the elimination of needing to travel in open world being the meaning of tow request and that pretty much seals the deal for me. My style of play is not wanted here or even given a glance so there is no longer a need to test a game that dont want me here. Hats off to the no open world 3. you got your way. Another boring as fuck portbattle simulator that will die off in under 6 months. Golf claps for all. Edited November 22, 2016 by Mrdoomed
Llewellyn Jones RN Posted November 22, 2016 Posted November 22, 2016 18 minutes ago, Mrdoomed said: Meh , i read the "tow request " update comming soon and from all the kiddies falling over themselves rejoicing in the elimination of needing to travel in open world being the meaning of tow request and that pretty much seals the deal for me. My style of play is not wanted here or even given a glance so there is no longer a need to test a game that dont want me here. Hats off to the no open world 3. you got your way. Another boring as fuck portbattle simulator that will die off in under 6 months. Golf claps for all. Explain to me your style of play !
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