Guest Posted November 13, 2016 Posted November 13, 2016 Well.. Today I took my ship to Port Royal/Kingston... Right into the harbor... sat there... took a screenshot of the pretty environs.... And left in my Renomee... Later I sailed from Coquibacoa to La Orchilla... Took the time and opportunity to sit in the harbor of Willemstadt... Took a screenshot of the pretty depopulated environs... And left in my endymion... All nice and all.. taking my warships to other nations capitols, going right into their harbors and fishing in their waters and finding no-one there.. I'm a dane mind you.. playing for Denmark-Norway... And I've never experienced such a demotivating hunting trip as to be able to sail right into enemy capitols harbours (did it twice btw) and finding no-one who cared to raise a challenge.. Dastardly dutch! Where did thou go? Bloody britts!! Where art thou?! The only faction I found a player presence in was the pirates.... And they ran faster than my Renomee - They were however polite enough to tell me that their ships were made of fir and therefore no match for my Renomee... And that the ships today are so hard to come by that they wouldn't risk them in battle.. If any1 know where the dutch are - please let me know.... If any1 know where the brits went - please tell... If anyone say they has seen someone playing for the US - you must be lying.. For I have found no-one..
TrackTerror Posted November 13, 2016 Posted November 13, 2016 Unfortunatley I think these large alliances and the new rvr system are indirectly contributing to less pvp, which makes the game less fun and players focused on pvp slowly drops, hence the evil circle. The hostility system turned into pve missions and cargo drops. 1 port battle every week if the enemy even show up or manage to enter. No way to join in fights after they started leaves a lot of players sailing with intention to pvp without action and hampers big action with lots of participants. These mechanics against getting jumped in ow is actually making game and pvp less fun, altough with best intentions. These are just some of the things that I think contribute to that this game gets less and less pvp.
Mrdoomed Posted November 13, 2016 Posted November 13, 2016 9 minutes ago, TrackTerror said: Unfortunatley I think these large alliances and the new rvr system are indirectly contributing to less pvp, which makes the game less fun and players focused on pvp slowly drops, hence the evil circle. The hostility system turned into pve missions and cargo drops. 1 port battle every week if the enemy even show up or manage to enter. No way to join in fights after they started leaves a lot of players sailing with intention to pvp without action and hampers big action with lots of participants. These mechanics against getting jumped in ow is actually making game and pvp less fun, altough with best intentions. These are just some of the things that I think contribute to that this game gets less and less pvp. Im sorry but pvp instant close is in no way hampetin pvp. the only thing it prevents is a speed renno tagging a player then letting 1st rates time warp ahead of space time and appear right next to his victom. The circle is so big it allows anyone who would have been within 2 minutes to join. The only part of the new system is the pulling in of 20 ai ships ruining your combat. Nobody wants to be taged because they know half the map will get pulled in. Wraith is right. Im not sure what his in game name is or who he plays for but i think he is in my server that has lost 50% of its population since the patch. The rest are hidding in noob zone. 4
TrackTerror Posted November 14, 2016 Posted November 14, 2016 5 minutes ago, Mrdoomed said: Im sorry but pvp instant close is in no way hampetin pvp. the only thing it prevents is a speed renno tagging a player then letting 1st rates time warp ahead of space time and appear right next to his victom. The circle is so big it allows anyone who would have been within 2 minutes to join. The only part of the new system is the pulling in of 20 ai ships ruining your combat. Nobody wants to be taged because they know half the map will get pulled in. Wraith is right. Im not sure what his in game name is or who he plays for but i think he is in my server that has lost 50% of its population since the patch. The rest are hidding in noob zone. It is of my opinion that the instant close is a bad, let fights be open for a long time(at least 5 minutes) to allow more players get in on the fun, but scale spawning distance from fight with time. With that said I dont think that is the only problem right now. 1
Mrdoomed Posted November 14, 2016 Posted November 14, 2016 5 minutes ago, TrackTerror said: It is of my opinion that the instant close is a bad, let fights be open for a long time(at least 5 minutes) to allow more players get in on the fun, but scale spawning distance from fight with time. With that said I dont think that is the only problem right now. That only supports port huggers and gankers . We used to have that and with no cooldown teleports any battle on the map is within any player in the game. In my opinion allowing gankers to get thier way is bad. I feel that all players within visual range being in battle supports players who actual play instead of sitting in port . But anyways thats my choice thats all.
Rramsha Posted November 14, 2016 Posted November 14, 2016 (edited) I think its all due multiple reasons - -People left hearing about the wipe -People see how expensive ships are to replace -Crafting takes a long time so people leave As people leave due to reason above, there are less people on the server so therefore less PvP In addition people are way more spread out with the new crafting mechanics, combine that with a low population due to the game being in alpha state and you also get less PvP. As a side note, when I am moving materials in traders I Avoid Contested territories as they equal PvP zones, so I am even contributing to less PvP since I know where people will congregate, and I can avoid them. Edited November 14, 2016 by Rramsha
Guest Posted November 14, 2016 Posted November 14, 2016 1 hour ago, Mrdoomed said: Im sorry but pvp instant close is in no way hampetin pvp. the only thing it prevents is a speed renno tagging a player then letting 1st rates time warp ahead of space time and appear right next to his victom. The circle is so big it allows anyone who would have been within 2 minutes to join. The only part of the new system is the pulling in of 20 ai ships ruining your combat. Nobody wants to be taged because they know half the map will get pulled in. Wraith is right. Im not sure what his in game name is or who he plays for but i think he is in my server that has lost 50% of its population since the patch. The rest are hidding in noob zone. Actually that's the most devastating part.. I was pretty unhappy when they introduced the instant closing of the battles but I find that they are in fact fair... Not optimal, but fair... The hundreds of ai patrols are just ridiculous.. It's both the many ai fleet, which wasn't a problem today because I literally met no-one to tag and therefore didn't need to worry about dragging any1 into the instance.. And the economy that has left most crafters annoyed and most traders frustrated... And most players are just downright avoiding PvP 'cuz of the crew losses and risks to hard to replace ships - which are fine btw they just need to adjust the damn recruitment costs so it can actually pay to play PvP.. And most demotivating of all - I could camp two enemy capitols on the PvP1 Eu server... Which was supposedly the most populated of them all.. With no enemy response on a damn Sunday afternoon-evening..
'Sharpe Posted November 14, 2016 Posted November 14, 2016 The quickest way to encourage something in an online game is to provide a measurable output that strokes a player's ego. Since RvR was implemented, it has been an incomplete mechanic, a bit buggy, with changing rules - and yet many people obsess over even a non-final RvR gameplay meta because owning a massive amount of ports is an ego boost to the conquering nation. Yet there is no such ego boost for localized PvP. The game needs badly to institute some type of notoriety system, or public PvP rankings. It should be clear who the most prolific PvPers are, just as it is clear which nation has the most ports on the map. Only then will we see people engaging in even-terms PvP and not roaming around in safe gank squads. Currently there is no benefit for even-terms PvP. And yet in history, the news of single ship engagements actually had a tremendous propaganda effect; it's not outside the realm of realism that even strength PvP between two players should be made public somehow, even if only the winner is listed (to avoid people from fearing being listed as the loser). From that point, ego alone is enough motivation to force more PvP. But the notoriety system can be used for other perks as well. For example, crew hire can cost less the more notorious in PvP you are, as presumably more "crew" would be enticed to join your ship's company. However the main component is and always will be the ability for an ego fix. 2
Guest Posted November 14, 2016 Posted November 14, 2016 And my in-game name is Lars Kjaer btw.. If it has any interest..
Mrdoomed Posted November 14, 2016 Posted November 14, 2016 Reading all the post and all the complaints and all the ideas and problems with pvp and crafting,selling etc may come down to 2 problems. 1. the ai fleets and second circle pulling them in is instadeath for pvp 2. no players fuels all the other problem. More players=more fine timer=more ships=more demand for traders =more PVP ??? maybe its that simple ? 1
Atreides Posted November 14, 2016 Posted November 14, 2016 I play on PVP1, I have outposts in enemy areas. As far as a lack of ships I will tag a single AI and fight, board and cap it, then to it to an outpost. I do pvp and have a win/loss ratio that means I lose ships in pvp, and that's ok. I return to port, hop in a capped ship and come back out. If I wish to I could have all 8 outposts full of blue 1 dura ships to test my skills in battle. I am never lacking for a ship, I can pick up a green vendor ship for a little coin, throw gold hammocks and set off. I have fun, that's the whole point of this game. I pick up fine wood by capping ai traders and wrecks. I afk fish underneath a fort at a national port. I make med kits. I have only built 1 ship since the patch, gold mahogany double build strength Bellona. I will build a gold cedar double speed trinc soon, maybe a rattle, maybe a victory. Other than that, capped ships, vendor ships and my current stable until the wipe. I fight, I trade, I fish whilst sleeping or working, I run when needed. Nothing is more fun than tagging a player Buc in a capped double strong hull connie and wrecking it, raking it and capping it, with no mods on my boat. Come on guys, wipe is coming and the grand wipe is not too far away, your not saving for retirement here. All that we have will be gone on release, except rank and experience. Most of you have the rank, go YOLO, get wrecked and be wrecked. Get the experience and have fun. 4
Mrdoomed Posted November 14, 2016 Posted November 14, 2016 (edited) 35 minutes ago, Atreides said: I play on PVP1, I have outposts in enemy areas. As far as a lack of ships I will tag a single AI and fight, board and cap it, then to it to an outpost. I do pvp and have a win/loss ratio that means I lose ships in pvp, and that's ok. I return to port, hop in a capped ship and come back out. If I wish to I could have all 8 outposts full of blue 1 dura ships to test my skills in battle. I am never lacking for a ship, I can pick up a green vendor ship for a little coin, throw gold hammocks and set off. I have fun, that's the whole point of this game. I pick up fine wood by capping ai traders and wrecks. I afk fish underneath a fort at a national port. I make med kits. I have only built 1 ship since the patch, gold mahogany double build strength Bellona. I will build a gold cedar double speed trinc soon, maybe a rattle, maybe a victory. Other than that, capped ships, vendor ships and my current stable until the wipe. I fight, I trade, I fish whilst sleeping or working, I run when needed. Nothing is more fun than tagging a player Buc in a capped double strong hull connie and wrecking it, raking it and capping it, with no mods on my boat. Come on guys, wipe is coming and the grand wipe is not too far away, your not saving for retirement here. All that we have will be gone on release, except rank and experience. Most of you have the rank, go YOLO, get wrecked and be wrecked. Get the experience and have fun. Those of us here looking for pvp already know the same thing you do. i have 8 outposts full of mostly gold ships and only lose about 1 durability every 3 weeks or so at worst and other than a captured ship ive neve lost a full dura ship. It doesnt matter if i lose a ship a day i still want to fight and like you will cap a ship if i have to. Problem is ,we seem to be the less than normal player. I havent logged in for days and before that it was over a week. pvp does not exist anymore. EDIT....this is pvp2 and i wont play in kiddie pool i play in veteran zones. Edited November 14, 2016 by Mrdoomed 3
Atreides Posted November 14, 2016 Posted November 14, 2016 My point was, and continues to be... encouraging people to look at pvp as fun, and not be so risk averse when it comes to a gold ship. I was describing a way to provide a player with the means to do it without going broke (capping an AI warship) and remind the readers of the temporary nature of game assets. My post was not directed at any individual or group, it was for whomever is reading this. We all know why people are running from PVP, I am trying to show them why NOT to, as opposed to having a pout and demand the devs "fix it!!!!1111" FWIW I haven't even been in the noob area since it was created. I too play in the veteran zone. I consider people seal clubbing in the beginner zone contemptible.
Augustus Charles Hobart H Posted November 14, 2016 Posted November 14, 2016 2 hours ago, Atreides said: Come on guys, wipe is coming and the grand wipe is not too far away, your not saving for retirement here. All that we have will be gone on release, except rank and experience. Most of you have the rank, go YOLO, get wrecked and be wrecked. Get the experience and have fun. Irrelevant, we should focus on helping build a game we want to play before launch not after. 1
Rhodry Heidenrich Posted November 14, 2016 Posted November 14, 2016 Both small scale and RvR PvP play styles have been hamstrung by the same central problem. Too many people are too afraid to lose on account of ship replacement cost. Those of us who'll sail whatever and fight whoever may be a minority, but that doesn't change the overall scope of the problem. PvP currently feels very punishing and unrewarding. Perhaps the devs will take a lot of this feedback into consideration and make good adjustments to alter the current course the player population is on. 2
Lonar Posted November 14, 2016 Posted November 14, 2016 Since Danes and Swedes are at the moment enemys you can always ask your friendly swedisch neighbour in front of gustavia if he likes to fight you at least there are player around.
JollyRoger1516 Posted November 14, 2016 Posted November 14, 2016 Quite frankly - Can't be fucked anymore! - Yesterday even when the rather big operation of trying to block a French hostility bomb was underway we only managed to have 600 players online. Ganking has gotten too bad as more and more ships can't ahve an escort due to low playerbase so we can't divert ships for lone enemies especially when they are in a useless area. In addition please bear in mind that capitals have no meaning outside of teleport locations anymore as they don't provide a crafting bonus to your ships!
Sunde Posted November 15, 2016 Posted November 15, 2016 I really wish we could have the old arena mode back, it was truly epic. It might not have been what some people wanted to play, and thats fine. But i know a bunch of pvp players who really liked the arena settings. I know people who would be willing to pay for a arena system, free of the OW grind! The arena "grind" was perfect, since it was all focused on action and pvp, us "simple" pvp jockies loved that, my thoughts.
Kloothommel Posted November 15, 2016 Posted November 15, 2016 And with PB now planned in the middle of the night there will be even less PVP
Salty Dog. Posted November 15, 2016 Posted November 15, 2016 13 minutes ago, Kloothommel said: And with PB now planned in the middle of the night there will be even less PVP yawn...... This is really getting old. We get it, you don't want to play on USA time. You don't find it a bit ironic that you attack a USA port, the region directly adjacent to the USA Capitol any yet think it should fought in a way to favor the EU/Danes? Perhaps if you want to play during your time zone, I would suggest you play against countries that share your time zone. Just saying.... 1
Kloothommel Posted November 15, 2016 Posted November 15, 2016 (edited) ... Edited March 11, 2017 by Kloothommel 1
Anne Wildcat Posted November 15, 2016 Posted November 15, 2016 49 minutes ago, Sunde said: I really wish we could have the old arena mode back, it was truly epic. It might not have been what some people wanted to play, and thats fine. But i know a bunch of pvp players who really liked the arena settings. I know people who would be willing to pay for a arena system, free of the OW grind! The arena "grind" was perfect, since it was all focused on action and pvp, us "simple" pvp jockies loved that, my thoughts. We already have arena mode, wish those looking for an arena will utilize it Missions tab --> small & large battles with the new crafing & rvr, more people are doing other things. I know a person who used to be 'PVP only' and did not care about Econ is now also a wood farmer in case he needs to replace a ship. Plus, with capitals not giving bonuses, capitals are no longer the hotspots.
Bach Posted November 15, 2016 Posted November 15, 2016 (edited) Where did PvP go? Multifaceted issue mostly centered around secondary issues created by the latest patch. ECON changes decentralized production spreading it out into the game. You can't find cargo runners as densly concentrated as before. Less dense population centers lower PvP in those old hunting grounds. ECON changes require more player time In put into Econ resulting in less time input to PvP. ROE changes close battles instantly. This provides less opportunity to PvP and at the same time has made defensive patrolling of home waters mostly pointless. As a result less PvP opportunities. ROE changes bar jump in to open water non-mission NPC battles. NPC tags can now be used to avoid PvP and hide. Players grinding non-mission NPC fleets can not be attacked by other players. Results in less opportunity to PvP. HOSTILITY system requires more timing coordination for port flips. Results in less spur of the moment port assaults resulting in less PvP. It also forces the build up of larger forces before assaults that counter productive to satellite PvP as OW groups are now larger and as such harder to encounter competition. HOSTILITY system decentralized conquest zones. Since we can attack anywhere or build hostility anywhere players are more spread out than when they only had to guard areas within flag range of the enemy. More dispersed players so less opportunity for PvP. I don't think anyone fore saw these secondary effects coming. But basically the last patch dispersed players, required more Econ time, increased the size requirement of RvR groups and put up roadblocks to others entering existing PvP contests. All these combined reduce availability if PvP. Edited November 15, 2016 by Bach 2
Kloothommel Posted November 15, 2016 Posted November 15, 2016 Then don't complain if the game dies even more..
Edward Canaday Posted November 15, 2016 Posted November 15, 2016 Stop sailing around capitols. The new mechanics of the game make it pointless to stay in Capitol unless you're new and need a safer place to play. I'm never around KPR, the closest I ever get to KPR is on the north side of the Island. Region bonuses have spread out the economy. If you want a prize, go find it. I really don't think that many of you understand that this is a sandbox. It's open world, meant to be explored and enjoyed. If you want a fight, go find it. If you're on PVP2, I'm happy to engage. I don't think anyone is adverse to PVP, but they aren't in the same locations as before the patch. Things have changed. Stop expecting everything to be like it was before. Adapt to the change. Realize this is more than call of duty on the water. Enjoy the thrill of the hunt, not just the fight. Or not. Complain some more, demand that all progress be reverted and get a game that the majority of people felt was broken. I prefer what we have now. I haven't had much problem finding PVP lately. That's because the expectation of "Feeding grounds" has gone. People are out looking for prizes, not expecting them to fall into their laps. 1
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