Spitfire83 Posted November 11, 2016 Posted November 11, 2016 Fellow Captains/traders, OK so I think we should all leave our apologies to the devs, I'm sorry about how much I moaned, complained and threw salt in your direction before this last patch clearly it wasn't deserved and you have decided to punish us with patch 9.96 ( I think it was) Please make this game more enjoyable again, it was a great joke but surely enough is a enough I'm sure we have all learnt a valuable lesson from it but please release a patch or announce a planned fix because I'm sorry it's not much FUN right now.. 9
Lord Heyford Posted November 12, 2016 Posted November 12, 2016 I see what you did. Yes, since the last patch and hot fixes, I've lost the enjoyment of the game. I used to craft, battle, and sail. Now, I go on, burn my craft hours on notes and log off. I tried a trading mission last night, but realized that the cost of the goods and the deliver reward netted me less than 20k out of the 650k of the reward. I used to be on 6 hours a day, 7 days a week. I haven't yelled at the devs and I understand their terse replies to those that do. But, I don't like the poor replies to those who voice civil complaints. 3
Hethwill, the Red Duke Posted November 12, 2016 Posted November 12, 2016 It is a grand thing that the Devs actually implement our ideas as a whole for us to test. What is also true is that for some reason we forget it was us, as a whole, that suggested them. Well, there we have it. Many of them do not work. We have to appreciate the opportunity given to test our ideas while the game is being developed. 8
z4ys Posted November 13, 2016 Posted November 13, 2016 (edited) Hethwill is right. We suggested region depending resources some time ago. Same with Raking buffs and land fortifications in battle. Edited November 13, 2016 by z4ys
Anne Wildcat Posted November 13, 2016 Posted November 13, 2016 (edited) I've been for not making shipcrafting complicated. Keep it simple The patch with medkits and repair kits crafting was good, imo, because it added another line of crafting not more needed to craft a ship. Imo, fine woods & rare resources complicates things. Although those really into crafting are probably into more structures, more materials. Edited November 13, 2016 by Anne Wildcat 2
Sir Texas Sir Posted November 13, 2016 Posted November 13, 2016 20 hours ago, Hodo said: The funny thing is, some of us are not upset by this patch. We put together well thought out suggestions and adjustments instead of making rage threads or in this case a thinly veiled complaint thread. This was all said before the patch that this is a test, it is EARLY ACCESS, BETA. This is something they wanted to see if it would work, if not how it could be adjusted, if not just scrapped. So expect next month they will make major changes to this patch, stuff will change AGAIN, people would cry. I actually like the patch and a few of the guys complaining are starting to slowly change there view upon it. The problem is so many have just stopped playing that it's boring to do nothing other than log on and do econ when no one wants to fight. My only complaint about the crafting is COMPASS WOOD. Converted over 400 logs last night and was expecting half the extra to be fine Mahog....nope every extra log at 20 logs at a time was compass wood. I'm getting nothing but compass wood so it's being annoying as hell to build ships. I accepted the fact I won't have Live Oak resources at this time until some one trades some or I go capture some. I lucked out on the cedar early on, but man I'm sick of getting compass wood at my farms. Oh back to the patch. Would be nice if they had gave every one out some redeemable to help out. That and to be honest one thing is hurting PvP2 is that US is gettin curved stomp on PvP1 last I checked and a lot of new players (we assume they are from PvP1) are coming over to the US side and we where seeing a bit of a steam roll starting. It's kinda died down, but really would be nice if they worked some system that makes it new chars made (from rolling from other nations) needs to be limited on the high pop nation and encouraged to roll the low pop nations (like Spain). 2
Angus McGregor Posted November 13, 2016 Posted November 13, 2016 38 minutes ago, Wraith said: It complicates things for specific ship builds, but it doesn't for general green ship building. And the region perks and region-specific goods are great since it actually motivates meaningful RvR engagements. (One hugely unfortunate byproduct of the current system however is how difficult/costly it is for new players to get blueprints). I guess what you'd be relying on if server pops were an order of magnitude higher is that you'd always have people around for which crafting was the primary source of fun. And right now that's not the case. I think one tweak I'd like to see is to separate hostility missions from search and destroy missions, so that newbs and others can go out and hunt some AI for grinding xp and gold. But hostility missions would work like old port battles and you'd take them for a particular town within a region and it would generate a system-wide announcement. Perhaps have these port battle instances, once you have land in pbs requiring mortar brigs to take out fortifications, successful town raids giving you goods specific to the region/town but where this would not "flip" the town. Hostility could still be raised through other means, pvp and the inevitable screening battles taking place around these town raids. These raids would be beacons for PvP. If you increase the rate at which ships are lost, especially in these types of engagements where winning or losing is dependent on staying in the fight, then maybe, just maybe you'll increase the willingness of people to craft non-gold ships, start filling up the ship markets again and be less attached to their pixel wealth since they can gain it back in meaningful ways that are a whole lot less grindy? I agree with nearly every last point made in this post. The blueprint drop situation is a frustration for me. I've heard that crafting higher quality ships increases the BP drop rate. I've searched the forum and not found Dev confirmation of that. Maybe I just missed it. But if true... that means BP drop rates have gone into the toilet. What is the BP drop chance for a basic Common build? 10/15/20%? Anyone know? I've been crafting with the Officer perk and not having much success at all. Personally I'd prefer a literal BP research tree progress that can be checked instead of the RNG crap shoot in place now. Search&Destroy replaced by Hostility missions. I can only guess it went this way because it was easier to do. I would have MUCH preferred they both be available. Yes - some of the Hostility mission ideas floating around out there are quite interesting and have a much higher PvP incentive. And my personal axe to grind... even the 30 minute entry system would have been received better if the late entrance spawning was out on the pull circle perimeter. Add national notification of the activity for both nations and their allies - with a marker on the map and it *may* have resulted in major PvP. 2
Ixal Posted November 13, 2016 Posted November 13, 2016 (edited) 2 minutes ago, Angus McGregor said: The blueprint drop situation is a frustration for me. I've heard that crafting higher quality ships increases the BP drop rate. I've searched the forum and not found Dev confirmation of that. Maybe I just missed it. But if true... that means BP drop rates have gone into the toilet. What is the BP drop chance for a basic Common build? 10/15/20%? Anyone know? I've been crafting with the Officer perk and not having much success at all. Personally I'd prefer a literal BP research tree progress that can be checked instead of the RNG crap shoot in place now. 2.5%- 5% depending on the ship you are building. Doubled for the perk. Exceptional ships with perk have a 100% chance for a BP drop (often multiple ones). Edited November 13, 2016 by Ixal
Rramsha Posted November 13, 2016 Posted November 13, 2016 (edited) These post always turn into like the patch / hate the patch, its like deja vu. Again I will repeat what I have posted on the other posts, not everyone dislikes the current patch in fact many think its the best iteration of the game so far "over all". Now none of us are gonna deny that the current build still needs some tweeking of the mechanics. Player numbers can not be completely contributed to the patch alone as there are plenty of other factors at play here. I have been here since sea trials and I have to repeat what others have said, I have seen it much much worse in the past player wise, its not the end of the world. Edited November 13, 2016 by Rramsha 1
Angus McGregor Posted November 13, 2016 Posted November 13, 2016 Just now, Ixal said: 2.5%- 5% depending on the ship you are building. Doubled for the perk. HOLY HELL!!! Even with the perk I may have to craft 10-20 Cerberus to get a Surprise BP? Or I may get it in 2, or 42 depending on the mood of the RNG fairy. What's in the toilet now is my motivation to keep trying...
Ixal Posted November 13, 2016 Posted November 13, 2016 Mine too. I am stuck at 3rd rate level/Bellona level. For me to get a 2nd rate BP I would have to craft lots of those ships (each taking 3000+ labor hours) or farm lots of RNG fine wood to make it exceptional which guarantees a BP drop.
Angus McGregor Posted November 13, 2016 Posted November 13, 2016 8 minutes ago, Rramsha said: These post always turn into like the patch / hate the patch, its like deja vu. Again I will repeat what I have posted on the other posts, not everyone dislikes the current patch in fact many think its the best iteration of the game so far "over all". Now none of us are gonna deny that the current build still needs some tweeking of the mechanics. Player numbers can not be completely contributed to the patch alone as there are plenty of other factors at play here. I have been here since sea trials and I have to repeat what others have said, I have seen it much much worse in the past player wise, its not the end of the world. And people indicate to the Devs the things that they like/dislike about the patches through these threads. Yes it can get circular and repetitive - even the same argument by the same people in multiple threads. "Guilty" But that's our EA tester responsibility. Provide feedback and counterpoint. I somewhat agree that the lower server populations may not be directly attributable to what was added in the last patch. IMO it's more to do with some fundamental gameplay issues that were not addressed.
IndianaGeoff Posted November 13, 2016 Posted November 13, 2016 The game is not in a good state right now. A few tweaks should get it back on track.
Jean Ribault Posted November 13, 2016 Posted November 13, 2016 With ship crafting as it is right now, I am increasingly agreeing with the idea that a ship wipe may better reveal the true benefits (or liabilities as the case may be) of the current hostility system.
Ixal Posted November 13, 2016 Posted November 13, 2016 They will replace the ships they wipe with new ones so people are not actually losing ships. It would be interesting if they were all gone for good because that would reveal how the crafters are all losing interest because of the fine wood requirements and long transport times as there would hardly be any ships on the market.
Rramsha Posted November 13, 2016 Posted November 13, 2016 (edited) When the game finally converts to the two crafting qualities, they can always decrease the requirements of common ships allowing them to be built faster and use less resources, therefore less sailing for crafters and better prices for buyers. Remember the intent is for the majority of ships to be common crafted with a FEW ELITE master-craft ships sprinkled around for those with the time or money. Edited November 13, 2016 by Rramsha
Bacchreus Posted November 14, 2016 Posted November 14, 2016 16 hours ago, Ixal said: 2.5%- 5% depending on the ship you are building. Doubled for the perk. Exceptional ships with perk have a 100% chance for a BP drop (often multiple ones). That is not how the percentages work as far as I understand it. If you go here: http://www.navalactioncraft.com/blueprints you will see the base percentages for each ships chance of dropping a blueprint. Each time you raise the quality level of the ship you increase the percentage chance by the same amount. Then if you have the gifted perk on your officer when you craft this percentage doubles. For example: if you have a 5% base chance and increase the quality to exceptional you have added 4 levels of quality and therefore your percentage has gone to 25%. Then with the gifted perk it now goes to 50% I'm fairly certain this is how it works but I'd love to hear from someone with better knowledge of it.
Angus McGregor Posted November 14, 2016 Posted November 14, 2016 5 hours ago, Bacchreus said: That is not how the percentages work as far as I understand it. If you go here: http://www.navalactioncraft.com/blueprints you will see the base percentages for each ships chance of dropping a blueprint. Each time you raise the quality level of the ship you increase the percentage chance by the same amount. Then if you have the gifted perk on your officer when you craft this percentage doubles. For example: if you have a 5% base chance and increase the quality to exceptional you have added 4 levels of quality and therefore your percentage has gone to 25%. Then with the gifted perk it now goes to 50% I'm fairly certain this is how it works but I'd love to hear from someone with better knowledge of it. OMG - I'd never scrolled to the bottom of that page. Doh! Thank you for the link... it made me scratch my head and wonder... "why does he think the BP drop % is on that page..." DOH! I'll chime in on the request for confirmation on the quality bump. This is too bloody costly to leave to "I hope so".
Bacchreus Posted November 14, 2016 Posted November 14, 2016 1 hour ago, Angus McGregor said: OMG - I'd never scrolled to the bottom of that page. Doh! Thank you for the link... it made me scratch my head and wonder... "why does he think the BP drop % is on that page..." DOH! I'll chime in on the request for confirmation on the quality bump. This is too bloody costly to leave to "I hope so". Well all I can tell you is that every time I craft an exceptional I nearly always get every BP drop available
manuva85 Posted November 14, 2016 Posted November 14, 2016 At least there are other fishes in the sea... I would like to come back to NA as soon as playing it stop feeling like doing a hard work in labour camp 4
fox2run Posted November 14, 2016 Posted November 14, 2016 (edited) The dedicated players has left since the game got boring down the road. A few hard core pirate types like it but that's about it. The community is dead compared with before. The game peaked with 15 min ROE and cheap dura ships and a battle mechanism that enhanced a fight to the death! Edited November 14, 2016 by fox2run 1
TommyShelby Posted November 14, 2016 Posted November 14, 2016 27 minutes ago, fox2run said: The dedicated players has left since the game got boring down the road. A few hard core pirate types like it but that's about it. The community is dead compared with before. The game peaked with 15 min ROE and cheap dura ships and a battle mechanism that enhanced a fight to the death! The dedicated players haven't left. I know dozens of dedicated players that have played NA since the days of Sea Trials. Only since the last patch have they taken a break because of the lack of OW PvP and the chore that is crafting. (But every single one of them is keeping an eye on the game, waiting for the next patch which will hopefully bring back OW PvP and make crafting less of a chore.) Oh, and every single PvP'er (Not ganker, actual PvP'er) i know/talk to absolutely love the new RoE. And every single one of them disliked 15-10-5 minute timers. "What you see is what you get" should be the standard. (Which it is now.) With 15-10-5 minute timers the following things happen: 1. Organized Gank Fleets. - 10-25 People get in 4th to 1st rates. - 1-3 Scouts are sailing 12 to 3 minutes ahead of the main fleet. - Scouts act as bait/taggers. When the scouts get into battle they call for the main fleet. - Main fleet joins battle after 3 to 12 minutes and ganks the shit out of whoever the scouts engaged/got engaged by. 2. Avoiding fight untill battle closes. - A group of 2-10 people attack an enemy fleet of same size as their own. - Both sides sit at Max Tagging range untill the battle closes because they need to know what they are fighting. The above is also why so many people despised the "Social Perk". Need i tell you that the game "peaked" when it was launched on Early Access? Ofcourse it did... A new game gets on steam and lots of people think: "Oh that looks interesting, i'mma try it!". After launch there is always a drop in players, it happens to every single game. 6
fox2run Posted November 15, 2016 Posted November 15, 2016 The number of players online have declined to about 1/4 of the original level where players didn't have to play for days or weeks on end to have a fight. You won the development of the game. Congratulations with the empty world and the TS clan powerhouses where aficionados meet and spend time we others don't have.
Hethwill, the Red Duke Posted November 15, 2016 Posted November 15, 2016 8 hours ago, fox2run said: ...and spend time we others don't have. Gaming and any other hobby is a leisure activity to be enjoyed in spare free time. I have no idea if this notion is foreign to you or not, but even with a house to care for, youngsters to look after, a job and a few other hobbies, many of us can spare a couple hours to play Naval Action. We are going back into the loop you started months ago. Any way the community can help you to get that spare free time you so much envy on others ? If not please abstain from judging others by your own standards. 2
fox2run Posted November 15, 2016 Posted November 15, 2016 The reviews had dived like the quality of this game. It's too heavy on time consumption needed to achieve fun. They can change it if they want to. They could also continue the course towards the iceberg. This game is in no state of going to the market regardless of a few die-harders opinion. Also TS could be fun to get a overhand in battles but it should be avoided to be a core mechanism in order to have a simple PVP battle.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now