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Posted
1 minute ago, Archaos said:

Others have made them ready to counter hostility raising (not sure if that can actually be done) but with the insta bomb there is no counter, hence why I personally thing it is a broken mechanic.

this is true our thinking with them has been defensive for the most part, but yes it dose not work if they go to 100 in 5 min

Posted (edited)
2 minutes ago, Augustus Charles Hobart H said:

its not about being fair, its about winning, i would do the same to them.  They targeted areas that make it hard for there enemies to fight back and put the economic strain on us.  Better to argue that they attacked the weakest nation in the game right now (USA) wail being some of the strongest proponents of national balancing then to act like its some kind of conspiracy XD 

We attack an alliance. We faced an alliance. Nations are irrelevant in pb.

Edited by Kloothommel
  • Like 1
Posted

The same tactic is being used now by the pirates at Puerto Plata(La Vega), only diffrence is they deliver 1 and 1 ship with it instead of all at once...

Posted (edited)
3 minutes ago, Augustus Charles Hobart H said:

I don't want to hear anything abut numbers then :P 

The numbers are at the moment a bit more balanced, but it was different only a few weeks ago. I think the fact that I percieve there to be less activity around Jamaica so the Brits start to snooze. 

I still think that there needs to be a mechanic that does stuff with relative nation sizes and timezones, but that is another dicsussion ;)

Edited by Kloothommel
Posted (edited)
6 minutes ago, Kloothommel said:

The numbers are at the moment a bit more balanced, but it was different only a few weeks ago. I think the fact that I percieve there to be less activity around Jamaica so the Brits start to snooze. 

I still think that there needs to be a mechanic that does stuff with relative nation sizes, but that is another dicsussion ;)

no one is around Jamaica because Jamaica is irrelevant, who would want to build a ship with no bonus, and none of the important mats are there any more anyway.  If not for our capital being there it would really be a total ghost town.  Numbers are dropping because if your British you cant get PvP, the french wont fight when we go after them and you guys don't try to build hostility the way they or we do,  And as a result many like my self are a bit meh about the state of the game, sailing around for 2 hours looking for a fight and not finding it is not what i play the game for,  I'm almost ready to go for lobby's and just say scrap the OW and just make world of sailing ships.  At least then ill have more fights and not spend all my time worried about running out of ships (a small exaggeration given the clan I'm in XD)

Edited by Augustus Charles Hobart H
  • Like 1
Posted
9 minutes ago, North said:

The same tactic is being used now by the pirates at Puerto Plata(La Vega), only diffrence is they deliver 1 and 1 ship with it instead of all at once...

And the reason people dont have a problem with that is that at least they have time to do something about it. War supplies are not a bad thing, its the ability to instantly use them to take hostility to 100%.

Posted
1 hour ago, Archaos said:

Bermuda may have its own issues, but that is not the current issue. The issue is that hostility can be instantly raised from 0 to 100% in basically zero time giving no chance for defenders to react. If it can be done in Bermuda then it can be done in any region.

No it won't be done in any region because the Dev's will fix it - right after Bermuda is safely in Danish hands .....

Posted
16 hours ago, Archaos said:

Have the Dev's considered another way that War Supplies could be exploited. That is by people transporting the raw materials to a port under a smugglers flag and then trading the mats to an alt who crafts the supplies and stores them till they have the required number to raise hostility to 100%.

As I type this I just note that Bermuda has gone instantly to port battle without any notice of increase in hostility. There was no big fleet with war supplies so there was no way it could have been done with a fleet.

I hope the devs reverse this port battle. This game mechanic is seriously broken.

 

Wow...just WOW...or LOL...didnt even knew it was this way !!! :(

In my rant

 about the same subject (Danes raising hostility in Bermudas from zero to hero in an instant...), i had still the premise that the Danes were coming with a huge trading fleet, unawared by the Brits...but using (or should i say, exploiting) such a mechanic makes the whole thing even worser !!!

 

When most of the Brits gets online tomorrow and realize what happened...and what will eventually happen to their goods, which they transported there for weeks now over unimaginable long distances in dozens of looooooong boring trading runs...only to lose EVERYTHING because of an exploit in one day, which cant get countered...yeah, then many of us will say "Goodbye"

-Edited out accusations.  -Mod team.

Posted
2 minutes ago, Sir Max Magic said:

 

Wow...just WOW...or LOL...didnt even knew it was this way !!! :(

In my rant

 about the same subject (Danes raising hostility in Bermudas from zero to hero in an instant...), i had still the premise that the Danes were coming with a huge trading fleet, unawared by the Brits...but using (or should i say, exploiting) such a mechanic makes the whole thing even worser !!!

 

Yeah, this PB has to get annulated because it was more or less cheating !! Or atleast breaking the game...

 

When most of the Brits gets online tomorrow and realize what happened...and what will eventually happen to their goods, which they transported there for weeks now over unimaginable long distances in dozens of looooooong boring trading runs...only to lose EVERYTHING because of an exploit in one day, which cant get countered...yeah, then many of us will say "Goodbye"

so far as i know the dev's have never overturned a port battle, even when alts have been used in them, probably not going to happen

Posted

 

3 minutes ago, Sir Max Magic said:

 

Wow...just WOW...or LOL...didnt even knew it was this way !!! :(

In my rant

 about the same subject (Danes raising hostility in Bermudas from zero to hero in an instant...), i had still the premise that the Danes were coming with a huge trading fleet, unawared by the Brits...but using (or should i say, exploiting) such a mechanic makes the whole thing even worser !!!

 

Yeah, this PB has to get annulated because it was more or less cheating !! Or atleast breaking the game...

 

When most of the Brits gets online tomorrow and realize what happened...and what will eventually happen to their goods, which they transported there for weeks now over unimaginable long distances in dozens of looooooong boring trading runs...only to lose EVERYTHING because of an exploit in one day, which cant get countered...yeah, then many of us will say "Goodbye"

Just to make sure you get to see this: We did actually sail in with a huge merchant fleet filled with war supplies.

3 hours ago, Tiedemann said:

This is proof of what we did. Proof is what you normally need before you accuse others of doing stuff..  

20161109212726_1.jpg

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20161109212749_1.jpg

20161109212827_1.jpg

20161109212837_1.jpg

  • Like 1
Posted
49 minutes ago, Anolytic said:

Before people say making a hostility bomb is too easy they should try making one themselves. It seems easy when you make the calculations on paper. So far only Danes have been determined enough to generate port battles we have taken the challenge to create the so-called "hostility bombs". Everyone else keeps telling us it's easy, but why are nobody doing it then?

actually its quite easy and one can probably be made in a couple of days if enough people work on it.

Posted
On 11/3/2016 at 11:44 PM, Ink said:

Captains, to clarify - the current weight is about what we were aiming before the content patch but in EA we have a possibility to test numbers before making it final

Happy with that, just the amount that can be delivered in a timeline which should be say 60% per six hours and the ability to log off under the swords and log on straight into battle makes it both unrealistic and frustrating for those logging off in a most convenient place. 100% in a single event I believe is not in the spirit of the mechanic.

 

 

Make smuggler flag for shallow water traders only would fix this.

Posted (edited)
1 hour ago, Augustus Charles Hobart H said:

no one is around Jamaica because Jamaica is irrelevant, who would want to build a ship with no bonus, and none of the important mats are there any more anyway.  If not for our capital being there it would really be a total ghost town.  Numbers are dropping because if your British you cant get PvP, the french wont fight when we go after them and you guys don't try to build hostility the way they or we do,  And as a result many like my self are a bit meh about the state of the game, sailing around for 2 hours looking for a fight and not finding it is not what i play the game for,  I'm almost ready to go for lobby's and just say scrap the OW and just make world of sailing ships.  At least then ill have more fights and not spend all my time worried about running out of ships (a small exaggeration given the clan I'm in XD)

 

Absolutely agree

Now already we have this stupid unsolved situation with logging off/in...this gets used to get into Port Battles immidiately as well as evading unfavorable PvP Battles or ambushing people...

...now couple this with this new exploit...wow, good night Naval Action :(

 

If this action gets popular, then this thread is only the beginning !!

 

Why not changing the whole system ???

Someone proposed a system which generates hostility over time, when a fleet is in enemy waters and generates "unrest" this way !!!

The more and bigger ships are in enemy waters, the longer they manage to stay, the more ships they sink doing so, the more hostility is generated !!!

Ofc, hostility is ONLY generated when the ships are in the Open World or fighting in a Battle !!! When they stay in Battle Screen forever or just log off in enemy waters, NOTHING get generated !!!

This way, the defender can rally ships to combat them and try to drive them away...and we would get what we all want: PvP !!!

 

I think, this would be a viable solution

Edited by Sir Max Magic
  • Like 5
Posted
2 hours ago, Bearwall said:

Why should Bermuda be more difficult to take than any other region?

I think on a large map having some places that are hard....heavily populate...lightly populated is good. Variety. Otherwise just put 100 ports on a map that are all 10 minutes sail from each other in each direction.

And...smallish point...but it is sort of where Bermuda is !...and I reckon to take it...required a longer sail...and would stretch supply/reinforcement lines...but once taken...you would benefit from those things yourself....a bit like the Falkland Islands.

Posted
2 hours ago, North said:

The same tactic is being used now by the pirates at Puerto Plata(La Vega), only diffrence is they deliver 1 and 1 ship with it instead of all at once...

Then lets be clear....its not the same tactic and not the same mechanic being discussed in the Op.

Posted (edited)

ahahahahah. It was a big "BOOOOOM". Not only Hostility boom, much more english backside  BOOOM! 

On this topic: You was have enough time to notice us, it is not joke. Trade fleet, without "cover ships". We speend for this mission many resources, about 3-4 hours playing time for delivers, it was not be easy! Stop cry and try play, mates.

Ohh.. 1 more: If you not rdy for Hostility bombs, it is not a bug! Just lift your lazy ass and try to confront the us! We'll be waiting all forum warriors at PB. Good luck!

Edited by DreamMaker
  • Like 1
Posted
5 hours ago, DreamMaker said:

ahahahahah. It was a big "BOOOOOM". Not only Hostility boom, much more english backside  BOOOM! 

On this topic: You was have enough time to notice us, it is not joke. Trade fleet, without "cover ships". We speend for this mission many resources, about 3-4 hours playing time for delivers, it was not be easy! Stop cry and try play, mates.

Ohh.. 1 more: If you not rdy for Hostility bombs, it is not a bug! Just lift your lazy ass and try to confront the us! We'll be waiting all forum warriors at PB. Good luck!

Never readed so much nonsense here un forums !!

 

How the hell should had anyone reacted to your "Trader Fleet" ????

The moment you appear on the horizon, you are nearly already in port safety !!

 

You need only minutes to get from horizon into port !! How should anyone react on such behavior ???

Even IF some Brits would have been there, even when they would had realized what you are up for and would had cried in chat IMMIDIATELY, how in hell should you muster a defence force in SECONDS ???

Even if people would react IMMIDIATLEY without thinking about, the time to get back into nearest port, teleporting to Bermudas, grap your best ship, sail out....isnt enough to intercept your fleet !!!

Edited out the accusations.  -Mod team.

  • Like 1
Posted
6 minutes ago, Sir Max Magic said:

How the hell should had anyone reacted to your "Trader Fleet" ????

The moment you appear on the horizon, you are nearly already in port safety !!

You need only minutes to get from horizon into port !! How should anyone react on such behavior ???

Even IF some Brits would have been there, even when they would had realized what you are up for and would had cried in chat IMMIDIATELY, how in hell should you muster a defence force in SECONDS ???

 

You defend against fleets like that by having Defensive Fleets out in the ocean, patrolling, constantly.  Just as any proper navy would do.

You think the actual Royal Navy, the US Navy, the French Navy just sit in their port, waiting for the "balloon to go up"?

No.  They are constantly training, drilling, sailing in the critical transit corridors, communicating, and ready to report and engage an invasion fleet.  They are sailing together, in close communication, patrolling onshore and offshore..

Yes, that may be boring.  But "boring" does not equate to "impossible."

Reacting is death.  Patrolling and Initiative is life.

thediplomat_2015-02-10_08-40-40-386x257.

~ HK ~

 

  • Like 2
Posted

Well, the devs already patched it once after its first iteration so it's hardly as if the players are to blame when action has already been taken to try to curb it - it simply wasn't enough.

Ultimately that's the problem with the hostility system - people will always go for the path of least resistance - be it hostility bombs, under-leveled fleet missions, alts surrendering, targeting OW fleets over missions, and so on, with PvP being the least attractive choice so far - and with the percentage bar being the only indicator it is difficult to identify and react (unlike the flag system where dodgy methods were quite obvious). 

It might have been intended to entice PvErs and traders to partake in conquest mechanics, but so far it seems like they're just as uninvolved as before the patch - PvErs don't want to run missions in areas where their presence is flagged to enticed gank squads, and supply runs are effectively money sinks that only seems to be employed en masse since droplets of hostility generation is futile as it is easily countered.

Posted
2 hours ago, DreamMaker said:

ahahahahah. It was a big "BOOOOOM". Not only Hostility boom, much more english backside  BOOOM! 

On this topic: You was have enough time to notice us, it is not joke. Trade fleet, without "cover ships". We speend for this mission many resources, about 3-4 hours playing time for delivers, it was not be easy! Stop cry and try play, mates.

Ohh.. 1 more: If you not rdy for Hostility bombs, it is not a bug! Just lift your lazy ass and try to confront the us! We'll be waiting all forum warriors at PB. Good luck!

We are testing a game in Alpha, can people honestly say that they want this game mechanic to be present in the final game? If you do not want it to be there in its present form then please stop defending this tactic. If this does get through to release then I can see it being a nail in the coffin of the game.

I love the game and have waited years for such a game to come out since I first played "Age of Sail", but I find it sad to see that people who are supposed to be testers and providing feedback to make a better game cannot be honest and point out that a certain game mechanic is broken.

Posted
14 minutes ago, HardyKnox said:

You defend against fleets like that by having Defensive Fleets out in the ocean, patrolling, constantly.  Just as any proper navy would do.

You think the actual Royal Navy, the US Navy, the French Navy just sit in their port, waiting for the "balloon to go up"?

No.  They are constantly training, drilling, sailing in the critical transit corridors, communicating, and ready to report and engage an invasion fleet.  They are sailing together, in close communication, patrolling onshore and offshore..

Yes, that may be boring.  But "boring" does not equate to "impossible."

Reacting is death.  Patrolling and Initiative is life.

thediplomat_2015-02-10_08-40-40-386x257.

~ HK ~

 

 

I know where you coming from mate and i agree...but instead of letting players organize this and doing the whole day boring patrols in which nothing happens...and then, BOOOM, suddenly a fleet slips through their fingers

 

...Why not change the system to SUPPORT those Patrols ??!! Like this one:

Pls check it out :)

 

 

Posted
10 minutes ago, HardyKnox said:

You defend against fleets like that by having Defensive Fleets out in the ocean, patrolling, constantly.  Just as any proper navy would do.

You think the actual Royal Navy, the US Navy, the French Navy just sit in their port, waiting for the "balloon to go up"?

No.  They are constantly training, drilling, sailing in the critical transit corridors, communicating, and ready to report and engage an invasion fleet.  They are sailing together, in close communication, patrolling onshore and offshore..

Yes, that may be boring.  But "boring" does not equate to "impossible."

Reacting is death.  Patrolling and Initiative is life.

thediplomat_2015-02-10_08-40-40-386x257.

~ HK ~

 

Please try and look at the reality of what is happening. This is not real world where ships can be on station 24/7 patrolling, there is simply not enough people to cover all areas of the map and people would very quickly get bored.

There were people out regularly patrolling the waters round Bermuda doing missions and hunting traders. I in fact had just come online and sailed from Flatts heading North to St Georges town after someone had reported sighting a Danish Indiaman. He had managed to escape them into St Georges so I headed South to patrol when I came upon another Danish Indiaman that had sailed from Somerset. I chased him and captured him and it turns out he was one of the fleet that had just delivered the War Supplies.

The point is had I been a few minutes earlier I may have sighted the fleet but with 24 ships in the fleet I would not have had the BR to take them into battle and by the time I could have rallied a defense they would have been in port. Any defense to counter that fleet would have had to be sitting in port waiting to sail or already out at sea.

As I understand it the Danish fleet had logged out, out of sight of land waiting for a perfect wind to enter port. Not many real invasion fleets can do that!!!!

  • Like 2

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