Wesreidau Posted November 11, 2016 Posted November 11, 2016 Because fair is the single most subjective word in the English language, and what's fair to twenty five hardcore players is a complete joke to everyone else. 3
Ixal Posted November 12, 2016 Posted November 12, 2016 On 11.11.2016 at 11:03 AM, North said: All you have to do is sink 1 ship and the hostility bomb won't work. No it only means that the other bomb carrier have to sit in port until replacements can be delivered and then detonate the bomb.
Wesreidau Posted November 14, 2016 Posted November 14, 2016 Hostility bomb intercepting is fundamentally broken as well. Britain sent three waves of ships to intercept a hostility bomb fleet, and lo and behold, ships that are flagged as smuggler (as they must be to hostility bomb) aren't pulled into combat with unflagged members of their nation or alliance block. So even though the British interceptors got in among the fleet in the open world, when they got tagged into battle, they either brought a single smuggler-flagged ship into combat, or were only fighting the escorts. This is a tremendous oversight that needs to be corrected in a hotfix. 2
Augustus Charles Hobart H Posted November 15, 2016 Posted November 15, 2016 (edited) On 11/9/2016 at 5:13 PM, Augustus Charles Hobart H said: i have been advocating a cap for as long as a knew it was possible to war supply bomb a port.  It brings us back to conquest flags and allows time control that will result in some players getting cranky if its done in "non euro friendly times" and it WILL be.  if done in a county with low activity or in an off time it cant be countered as by the time you know its happening its too late to stop it. The problem is the hostility system as is not generating PvP.  In my time in the windward's i have spent 5 or 6 times the amount of time in PvE or looking for PvP as in PvP.  When we get word that french are active in the area we sail out and look for them, the result is always the same, they spot us and log off in results screen or they run if they can get away.  Good policy as it protects them from losing points but not fun at all.  Eventually we get bored and go grind PvE rather then waiting for fleets that are logged off anyway.  In the end we drive the counter down but at the cost of another night of boredom and frustration, and that's whats killing the game for me.  It's not cheating or exploiting its that right now the system is not fun.  On 11/9/2016 at 5:31 PM, Anolytic said: Before people say making a hostility bomb is too easy they should try making one themselves. It seems easy when you make the calculations on paper. So far only Danes have been determined enough to generate port battles we have taken the challenge to create the so-called "hostility bombs". Everyone else keeps telling us it's easy, but why are nobody doing it then? Making the bomb is easy, transporting it is harder but not that hard with server pops as low as they are, we hardly needed escorts.  And for the record i warned almost a week ago what hostility bombs would be the new meta but no one listened   Edited November 15, 2016 by Augustus Charles Hobart H 3
North Posted November 15, 2016 Posted November 15, 2016 18 hours ago, Augustus Charles Hobart H said: Making the bomb is easy, transporting it is harder but not that hard with server pops as low as they are, we hardly needed escorts.  And for the record i warned almost a week ago what hostility bombs would be the new meta but no one listened   would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them
Augustus Charles Hobart H Posted November 15, 2016 Posted November 15, 2016 (edited) 4 minutes ago, North said: would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them Us too, that's the best part XD Â We can flip it back and forth till the mechanic is fixed Edited November 15, 2016 by Augustus Charles Hobart H
Jeheil Posted November 15, 2016 Author Posted November 15, 2016 26 minutes ago, North said: would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies.
North Posted November 15, 2016 Posted November 15, 2016 Just now, Jeheil said: How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies. this is the port battle for savannah and atm we own it  1
North Posted November 15, 2016 Posted November 15, 2016 1 minute ago, Jeheil said: How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies. but yes i have a danish charactter sitting in bermuda too:D 1
Augustus Charles Hobart H Posted November 15, 2016 Posted November 15, 2016 lol Jeheil he means Savannah
Jeheil Posted November 15, 2016 Author Posted November 15, 2016 3 minutes ago, North said: but yes i have a danish charactter sitting in bermuda too:D Yup and please totally know...I see this as a game mechanic needing fixed and have no fingers pointing
North Posted November 15, 2016 Posted November 15, 2016 8 minutes ago, Jeheil said: Yup and please totally know...I see this as a game mechanic needing fixed and have no fingers pointing so you want smuggler tag removed from the game?? btw was good to see that the brits failed at their own game at brigdetown when it came to screening the traders away that was carrying the warsupplies:)
Jeheil Posted November 15, 2016 Author Posted November 15, 2016 I chose to value WIN less than testing and improving the game. Nope, I have made suggestion in a different topic for this. And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed. However...when it came to defending Bridgetown....I think we can clearly say...given the annihilation of every ship that made it to port and a good number of those that didn't....we succeeded alot.
North Posted November 15, 2016 Posted November 15, 2016 4 minutes ago, Jeheil said: I chose to value WIN less than testing and improving the game. Nope, I have made suggestion in a different topic for this. And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed. However...when it came to defending Bridgetown....I think we can clearly say...given the annihilation of every ship that made it to port and a good number of those that didn't....we succeeded alot. let's see waht happends next time that the danes come:D
North Posted November 15, 2016 Posted November 15, 2016 5 minutes ago, Jeheil said: And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed. Â you mean u tryed tagging french, but didn't drag in the traders that had smugler flag? offcourse you didn't as the traders are not considered french as they are considered pirates as they are smuggling.. so draging 2 nation not allied in to a battle is impossible so you got screened out by ppl tagging you before you could tag the traders..
Wesreidau Posted November 15, 2016 Posted November 15, 2016 I get the impression people are focused less on testing for exploits, which involves admitting exploits exist, and more focused on winning. Even though that "winning" mentality is driving down server population.
Kloothommel Posted November 16, 2016 Posted November 16, 2016 50 minutes ago, Wesreidau said: I get the impression people are focused less on testing for exploits, which involves admitting exploits exist, and more focused on winning. Even though that "winning" mentality is driving down server population. You mean like 2 portbattles at the same time in the middle of the night?
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