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Posted (edited)

For many, the most fun in game lies in doing challenging stuff with other players.  The new hostility system is great on many levels.  But it has transformed nights from "what port are we all getting together to attack tonight" into "everyone needs to solo grind missions to raise hostility!"  In fact, I'm pretty sure 5 players create more hostility solo mission running than in a group for PVE.  The game is literally incentivising solo grind PVE.

 

Why not leave PVE and war supplies and PVP as ways to raise hostility.  But bring back port battles.  Call it a raid.  Call it whatever you want.  But I want to pull a flag, (or two) and have a battle royale for a port.  Have it raise hostility a bunch.  I've got no problem with one final port battle to take the region.  Seems like a great way to end 100% hostility.  But why not let us raise hostility by attacking ports?  I think most players in the game want to fight with and against others.  Not a fleet of drones.  Port battles keeps the good upgrade to the region capture system, but allows everyone to get back together to fight.

 

So my suggestion is:

 

-Keep the current system.

-Add back in port battles.  Make them a big hostility prize.

 

Thanks!

Edited by Qwolf
  • Like 3
Posted (edited)

They mentioned something about raids that they were working on...

Don't think that those raids would be easy ones. Most likely they become another time sink and will require huge of efforts as almost everything in this game now. Edited by Guest
Posted (edited)

Those complaining about the lack of PVP might want to rethink their alliances. As Brits we have large battles on the open world every day against swedes, spaniards and French.

But there is only so many of us to fight you. The rest of your alliances can only camp the swords on the open world waiting for us to pop out again or do PVE.

If you want to fight more, you might want to think about having more opponents and less friends ;-) that's working just fine for us. No lack of PVP for me atm

Some form of raids was planes to bring more diversity back. I'm afraid you won't find more PVP trough it since your enemies can only fight 1 battle at a time

Edited by Chimera
  • Like 1
Posted

And the numbers of players has already deminished because people just don't want to do the haul for the fine goods to make the vest ships I have spoken to many that think just this is a game breaker now and that GL haven't got clue re what the community wants.

Now please don't get me wrong I have invested over 2k hours but just the fact that I have to spend hours and hours sailing from a to b invest huge amounts of cash for minimal returns is not appealing.

Game Labs have so steam says 80k + owners of the game how many of those bought the game and have just let it drop to the bottom of the list due to? How many of those play now?

Posted (edited)

Those complaining about the lack of PVP might want to rethink their alliances. 

 

A+++, What he said! ^  All too often people get stuck in the rut of comfortable old alliances.  Sometimes you need to change things up to revitalize the game play as a player.

 

Port raids are also an excellent idea.

Edited by Stroopwafel
Posted

I stoped reading after you said everyone go do pve missions blah blah blah. IVe said it a million times and ill say it again quests on a pvp server ruin pvp.

Go and ACUALLY PVP and you can get faster results and if 25 of you do it the only difference is a few towers missing.

Like ive said if the devs where trying to make a questing and port battle game you are doing a good job.

Please rethink some very good ideas given by alot of people on how to do this the right way. Keep up the good work.

Posted

Now please don't get me wrong I have invested over 2k hours but just the fact that I have to spend hours and hours sailing from a to b invest huge amounts of cash for minimal returns is not appealing.

 

 

Hey Jones i have known you since you were an ensign 3 wipes ago  :)

 

Well.The proposals which led to those changes they were mostly focused on this - crafting is too easy and simple, there are too many first rates, and there are too many yellow ships, its too casual and too easy.

There were a lot of comments like that. First ever topic on too many first rates was raised by your nation's Captain. First topic on too many exceptional ships was raised as well. You might even know some of those people. Be careful what you wish for here - it is an open development community and you might get harder crafting and less first rates. 

And in the future whenever someone tries to change YOUR gameplay don't stay silent and speak up. 

 

PS We are reviewing the fine wood requirements and think they are a mistake. We listened a little bit too much to the "too many lineships" crowd. And ratings also show it they were 8% higher before the patch. The rest of the changes the majority agree were awesome.. Fine wood could have destroyed crafting for normal players.

  • Like 1
Posted

Those complaining about the lack of PVP might want to rethink their alliances. As Brits we have large battles on the open world every day against swedes, spaniards and French.

But there is only so many of us to fight you. The rest of your alliances can only camp the swords on the open world waiting for us to pop out again or do PVE.

If you want to fight more, you might want to think about having more opponents and less friends ;-) that's working just fine for us. No lack of PVP for me atm

Some form of raids was planes to bring more diversity back. I'm afraid you won't find more PVP trough it since your enemies can only fight 1 battle at a time

 

PvP2 is a prime example of this problem cause before the patch the US and Brits where in an alliance and pretty much it was every Nation except the Danes against the Pirates, but if we didn't fight than they got no PvP.  With the two power house in an alliance many nationals got board and joined the Pirate side so they could get PvP (that and think it was kinda to join the winning side.)  To be honest I don't think the two biggest nations should be able to stay in an alliance.  Hell no nation should be able to stay in it for a long stretch cause than it gets stale and boring for folks.  There is pretty much zero PvP for the most part other than every one against the pirates and Danes during there prime time, but that is mainly them and the Dutch/Swede/Frech fighting with once in the blue moon Brits.   To be honest those two power houses should be at war with each other not all buddy buddy.  I don't see a problem when it's one big nations and some smaller nations teaming up, but when it's the two lagest than there tends to be less and less folks to fight as they can't attack each other.  Like you said look at your alliance and maybe next time switch it up some and go to war with them.

Posted

Hey Jones i have known you since you were an ensign 3 wipes ago  :)

 

Well.The proposals which led to those changes they were mostly focused on this - crafting is too easy and simple, there are too many first rates, and there are too many yellow ships, its too casual and too easy.

There were a lot of comments like that. First ever topic on too many first rates was raised by your nation's Captain. First topic on too many yellow ships was raised by your nation as well. You might even know some of those people. Be careful what you wish for here - it is an open development community and you might get harder crafting and less first rates. So maybe its not only GL but people who were pushing those changes also had no clue

 

And in the future whenever someone tries to change YOUR gameplay don't stay silent and speak up. 

 

PS We are reviewing the fine wood requirements and think they are a mistake. We listened a little bit too much to the "too many lineships" crowd. And ratings also show it they were 8% higher before the patch.

 

I like most of the things ya'll done and I think the rare woods are good and they should take time to get. I just hate I keep getting compwood all the time and not the fine version of those wood types.  I think an easy fix is either have a building to trade in so many wood to get fine out of them or to drop the one or another percentage and make it a perm percentage for the fine with random chance to get Compwood on top of what you get fine wood wise.

Posted

 Fine wood could have destroyed crafting for normal players.

 

Log in as a Danish player. Try to buy or find the materials needed to craft a ship. There aren't enough people online to make silver or gold available to crafters. And forget about making anyting with live oak.

 

It isn't fine wood that ruined crafting, it's the assumption that "get a clan together and go fend for yourself" is possible that killed it. There aren't enough players to support that assumption.

Posted

I think the easiest way to fix this, reduce the number of alliances a nation can have from 2 to 1.

Getting from 3 to 2 would be a good first step... see how that goes before dropping to 1, but I agree alliances are too big right now.

  • Like 1
Posted

Yes please something like this. I really think we need more PVP activities/thing that trigger PVP battles

Also something i wrote earlier:

"I would love to see some kind of port raiding in addition to the current PBs.

After you reach 100% hostility your can raid the ports in the region (not the capital) or when PB starts you can raid the other ports.
Raiding ports should be a small event for lets say 5 -10 players - if the raid is succesfull they can plunder recoursces inside the port and destroy buildings (some or all idk)

Dont know how or when or what or how many etc etc"

Posted

PvP2 is a prime example of this problem cause before the patch the US and Brits where in an alliance and pretty much it was every Nation except the Danes against the Pirates, but if we didn't fight than they got no PvP.  With the two power house in an alliance many nationals got board and joined the Pirate side so they could get PvP (that and think it was kinda to join the winning side.)  To be honest I don't think the two biggest nations should be able to stay in an alliance.  Hell no nation should be able to stay in it for a long stretch cause than it gets stale and boring for folks.  There is pretty much zero PvP for the most part other than every one against the pirates and Danes during there prime time, but that is mainly them and the Dutch/Swede/Frech fighting with once in the blue moon Brits.   To be honest those two power houses should be at war with each other not all buddy buddy.  I don't see a problem when it's one big nations and some smaller nations teaming up, but when it's the two lagest than there tends to be less and less folks to fight as they can't attack each other.  Like you said look at your alliance and maybe next time switch it up some and go to war with them.

 

And this is exactly why for PvP1 going from 3 to 2 allies fixes nothing and only makes the problem worse.

Posted

I miss the flag component of port battles.  Running with your buds to plant a flag or intercepting and stopping the flag from the other side before it got planted was a lot of fun.

 

Perhaps use that mechanic to attack minor ports and leave the hostility system in place to take a regional port?

 

Or maybe have a flag system to create a rally point outside (but close) to a region.  If you plant the flag, then you have a limited time place to store ships for the rest of the campaign.  It could be the equivalent of a fleet restocking supply ship/force.

Posted

Or maybe have a flag system to create a rally point outside (but close) to a region.  If you plant the flag, then you have a limited time place to store ships for the rest of the campaign.  It could be the equivalent of a fleet restocking supply ship/force.

I will Support this!

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